Shopping Maul- Dead Rising: Chop Till You Drop Reviewed

Dead Rising: Chop Till You Drop for the Wii. Developer: Capcom, Publisher: Capcom


When Dead Rising: Chop Till You Drop was announced for the Wii last July, the game industry reacted with a wave of speculation. Some questioned how a high definition Xbox 360 title could make the transition to Nintendo’s utilitarian console. Clearly, the Wii did not have the processing power to render huge throngs of the zombies, one of the original Dead Rising’s defining traits. Others wondered if the integration of Wiimote gesturing would significantly change the atmosphere of the title.

After playing through Chop Till You Drop, it is evident that sacrifices were made to shoehorn the game onto the Wii. However, Capcom wisely altered the game’s design and structure, tailoring the game to eliminate some of its more frustrating aspects. While Dead Rising’s beat-‘em-up origins are still visible, the game has been reimagined as a shooter recalling Resident Evil 4’s action mechanics.


Whereas the 360 incarnation of Dead Rising was an open-ended adventure that pitted the player against the clock, Chop ‘Till You Drop presents a series of challenges that the player traverses in a fairly linear fashion. Gone is the exasperating logistics of saving people in strict accordance to the game’s clock, replaced by a uncomplicated monochronic storyline. Surprisingly, we favored the Wii’s version handling of the undead apocalypse. Chop is still challenging, particularly before the protagonist levels up, but rarely feels unfair.

Sadly, some essential elements of the original Dead Rising have been excised. Photography had been expunged, which was an enjoyable diversion in the original game. Since the protagonist of the game is a photojournalist, removing this endeavor makes little sense. Jumping is only allowed at predetermined points; crossing the water moat in front of the toy store is no longer possible. A modest number of weapons for the original game didn’t make the cut. Gamers can take solace in knowing the 360’s limited save system has been revamped, and now allows three save slot.


Chop’s control scheme is exceedingly tactile, even for a Wii title.  To pick up objects, interact with survivors and open doors, players must press the ‘Z’ button on the nunchuck and ‘A’ button on the Wiimote simultaneously. Using any firearm is a three part process- first the player holds the ‘B’ button to reader our protagonist, then the Wiimote is aimed on screen. Finally, pressing the ‘A’ button fires the weapon. It took about five or six hours or uninterrupted playtime for the sequence to become instinctual. Occasionally, simple on-screen gestures would appear, requiring the gamer to mimic the motion to initiate a special move Fortunately, the controls are responsive; rarely did we have the frustration found in many wimote-intensive titles.

Chop Till You Drop wasn’t expected to match the fidelity of the Xbox, and for the most part, Willamette’s mall survived the transition astonishingly well. The game’s framerate is remarkably steady, helped by the reduction of on-screen undead. In order to maintain a fluid refresh rate, the game’s draw distance can be frustratingly diminutive; zombies would appear before us when racing through the mall on a skateboard.

Overall, Dead Rising: Chop ‘Till You Drop is a laudable re-imagining of the popular Xbox 360 title. While graphic snobs may dismiss the game as another example of high-def downsizing, the developer prudently tweaked the game, creating a more linear, and ultimately enjoyable title. Wii owners craving a recreation of Romero’s magnum opus should enjoy the game, and take pleasure in the title’s forty dollar MSRP. 


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Comments

  • 3/19/2009 7:08 PM Zoku wrote:
    FIRST. Hasn't this been out a little while?
    Reply to this
  • 3/19/2009 7:10 PM ED209 wrote:
    I'll stick with the 360 version, thank you. Flaws and all.
    Reply to this
  • 3/19/2009 7:11 PM ShogunSam wrote:
    This is still as violent. Is had all the blood and gore, right?
    Reply to this
    1. 3/19/2009 7:53 PM Bear wrote:
      Its rated M, so I assume so.
      Reply to this
  • 3/19/2009 7:13 PM KevlarKev wrote:
    I'm just happy to see M rated games on the Wii, but honestly I wont likely buy it until a price drop.
    Reply to this
  • 3/19/2009 7:16 PM Red Bullish wrote:
    Why did they have to give the game that cheeseass subtitle?
    Reply to this
  • 3/19/2009 7:17 PM Walker, Texas Rapist wrote:
    No interest in this one.
    Reply to this
  • 3/19/2009 7:19 PM Nemesis wrote:
    From those screen shot the mall looks almost exactly the same. Pretty good for the lowly wii.
    Reply to this
  • 3/19/2009 7:22 PM Pixelated Romeo wrote:
    I'll have to rent this one. Great review, I know what to expect and it wasn't too long.
    Reply to this
  • 3/19/2009 7:25 PM RocksontheScotch wrote:
    Chainsaw attachment for the wii needed.
    Reply to this
    1. 3/19/2009 9:29 PM 141proof wrote:
      Hell yeah, Mad Catz and Nyko need to get to work.
      Reply to this
  • 3/19/2009 7:27 PM VodkaTonic wrote:
    Looking at those screenshots there looks like there 5 different zombies in the game.
    Reply to this
    1. 3/20/2009 7:46 AM Sako wrote:
      No, there are plenty. Beside you kill them pretty quickly anyway.

      The funniest thing my non-gamer friend said was, "Stop trying to kill the zombies and look for a Abercrombie store. You should chance that outfit"

      Sorry, no Abercrombie or Hollister in the game.
      Reply to this
  • 3/19/2009 7:42 PM Qbert wrote:
    Sounds like something I'd pick up If I just had a wii.
    Reply to this
  • 3/19/2009 7:58 PM Xybot wrote:
    At least they didn't turn it into a light gun game.

    I don't understand all the hate.
    Reply to this
  • 3/19/2009 8:20 PM Hubber wrote:
    I want to know what weapons didn't make it.
    Reply to this
  • 3/19/2009 9:08 PM Jawbreaker wrote:
    If I were to get a Wii game it would be madworld.
    Reply to this
    1. 3/19/2009 10:23 PM Golden Gopher wrote:
      Yeah, I'd like to see a Madworld review here.
      Reply to this
      1. 3/20/2009 7:47 AM DesertEagle wrote:
        Look for our Madworld review today or tomorrow!
        Reply to this
  • 3/19/2009 9:13 PM Game Grouch wrote:
    In that top pic I count at least 20 zombies. The rest of the mall looks empty.
    Reply to this
  • 3/19/2009 9:16 PM Splitfinger wrote:
    I might have to get this to scratch that zombie killing itch.
    Reply to this
  • 3/19/2009 9:43 PM Shyguy wrote:
    At least they released it for 40. I think 30 would have got me to buy it.
    Reply to this
    1. 3/20/2009 8:59 AM Blackdog wrote:
      I've payed $50 for worse. Wii music anyone?
      Reply to this
  • 3/19/2009 9:58 PM PSThreat wrote:
    I just hope Dead Rising two comes to PS3 this time.
    Reply to this
    1. 3/19/2009 10:55 PM Tanya wrote:
      Any word on whether it is? It would make sense for Capcom...
      Reply to this
  • 3/20/2009 6:56 AM Teflon Claw wrote:
    Great review,I might have to grab this one.
    Reply to this
  • 3/20/2009 7:16 AM GamerDad wrote:
    I like your title better than Capcom's.
    Reply to this
  • 3/20/2009 8:02 AM Yuckman wrote:
    Seems like there's a lot of hate for this game after reading the comments. I played it and enjoyed it. For a wii game it's pretty good.
    Reply to this
  • 3/20/2009 10:04 AM Cmdr Keene wrote:
    Bought this on my way to work today. I need to make sure my Wii still works. I haven't turned it on since Mario Kart.
    Reply to this
  • 3/20/2009 12:02 PM Henri wrote:
    I'll be glad to buy any M rated Wii games, if they keep making more of them.
    Reply to this
  • 3/30/2009 9:17 PM Antman wrote:
    When reading this article, it's like all the other reviews I've read for the last couple of months have been wrapped into one but re-written without all the sourpussing I sensed in all the other reviews. "Reimagined" instead of "reskinned" is a good example. Thanks for giving me some hope about Chop Till You Drop. As a former 360 owner (I traded it in for a PS3 and a Wii when I got my first RROD), at least I can hang onto hope with this until DR2 comes out for my PS3.
    Reply to this
  • 3/31/2009 5:31 AM Larry Perlman wrote:
    I am really excited for the sequel on xbox. I am dissappointed that the one on the wii had so many bugs and lack of undead on screen
    Reply to this
  • 3/31/2009 1:54 PM Deven Rana wrote:
    This was definately a good review. The graphics of Deadrising sure did suffer on the translation to wii.
    Reply to this
  • 3/31/2009 1:55 PM Ghostcri wrote:
    Oh man this looks so terrible. It's kinda sad to see a great game butchered like this...
    Reply to this
  • 3/31/2009 3:38 PM Cao Cao wrote:
    Good review. The main problem I had with many of the larger sites' reviews is that they were too focused on what features were removed from the 360 version (The second problem was that all of the comparison videos were apparently filmed in easy mode, and the only difference between the difficulty levels is the # of zombies). I may not have played CTYD myself, but I know enough to figure how two types of people will react.

    -People who absolutely loved the original: They're likely going to hate this one, since they're not going to like the removal of features, and they may have even liked some of, or liked the game in spite of, the more unpopular quirks.

    -People who played the original and hated it or were unimpressed: They may like this one, since it removes some of the more unpopular quirks (Overarching Time limit, one save slot, tiny text/SDTV problems, Otis calls, Convicts in the courtyard) and adds some things that they may enjoy like challenges and more aggressive zombies. For this crowd, the removal of the camera and jumping, along with less zombies, is a small price to pay for the chance to go through the story without worrying about a time limit or annoying calls.

    -People who never played Dead Rising: This one is impossible to predict as the tastes of individuals can vary, but they should way the strengths and weaknesses of both games and see which of the above categories they fit into.

    The reason I mention this is that obviously, Capcom is not targeting the first category of DR players for this game, they're trying to win over the second and third categories, as those two will either compare DR favorably to the 360 version if they didn't like the quirks, or have nothing to compare it to and enjoy the game nonetheless.

    It's like Spoony pointed out for the Watchmen movie: people who loved the original GN should sit back and realize that the movie does not affect it; the GN is still the definitive Watchmen source. It is clear that the creators of the movie were targeting a much wider audience than just the hardcore fans of the GN, and hey, if that introduces new people to the world of comics and graphic novels, then that's all for the better, isn't it?
    Reply to this
    1. 3/31/2009 9:51 PM Lemmy wrote:
      Great analysis Cao Cao, I like the Watchman comparison.
      Reply to this
  • 4/2/2009 3:02 AM Interstella 5555 wrote:
    When I first played Dead Rising on the 360 I thought it was awesome. Unfortunately one thing I really hate in games is time limits. That really killed the game for me. However now that the Wii version has eliminated that; I can see myself thoroughly enjoying this one.

    Great review, I'll seriously consider giving this a rent; and if its as good as I think it would be I might even buy it!
    Reply to this
  • 4/2/2009 4:01 AM Andrew wrote:
    I really would have expected a much more negative review. My impression was that the control changes seemed annoying and unnecessary.
    Reply to this
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  • 8/10/2009 6:11 AM Shopping wrote:
    I loved the health regen sound effect in addition to his appreciative grunt. Totally sold the video for me too.
    Reply to this
  • 8/10/2009 6:28 AM smet clothing wrote:
    There is a fine line between the sublime and the ridiculous. Dead Rising was sublime but the amount of multiple chainsaws being attached to other things and used as weapons in this trailer is an interesting development.
    Reply to this
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