Air Conflicts: Aces of World War II Reviewed
Air Conflicts: Aces of World War II for the PSP. Developer: Cowboy Rodeo, Publisher: Graffiti
In the realm of air warfare games, there are two distinct epochs. Modern jet simulations dazzle with bleeding edge technology, allowing players to lock their guided missiles onto nearly unseen enemies. These titles allow the average civilian to experience the thrill of controlling multi-million dollar military equipment, taking to the skies with breakneck speed. On the other hand, World War II era dogfighters offer a gritty, tactile experience; combat is conducted in tight spaces, where a player’s skill, not technological superiority decides who reigns victorious.
While titles like the H.A.W.X., and the Ace Combat series charm and impress, it’s the titles set in the earlier era that truly captivate. Destroying an air or ground based target isn’t a ‘fire and forget’ affair, but challenges the players with a myriad of variables from elevation to velocity. Recent PSP release Air Conflicts: Aces of World War II offers players a chance to man the cockpit during this pivotal period in world history.
Although the pedestrian box artwork would seem to indicate a bare-bones programming effort without much depth, Air Conflicts holds an astounding 240 missions, through 13 distinct campaigns. Each of the campaigns follows a branching, chronological storyline. Play as the allied powers, and lose too many missions, and the Nazis will have superiority. Each assignment is open for a limited amount of time, and some operations will only open after a previous mission is completed successfully. I played through the title twice and the mission structure was unique for each game.
With a multitude of missions, it would be naïve to think that a strong narrative support ran through the campaign. Often mission assignments and evaluations are narrated by little more than a few sentences of text. Still, Air Conflicts offers every type of aerial duty imaginable, from patrols, bombing runs, air support, naval escorting, interdiction, to supply deployment. Each mission varies wildly in difficulty, from effortless strategic bombing with full defensive support, to a solo runs where the odds are stacked against the player. While the general difficulty is high, some of the missions are hopelessly difficult, especially when the margin of error is next to nil. Using a single plane to defend an armada against enemy attack can be frustrating, when the loss of a single ship ends the mission in failure.
Luckily, Air Conflicts’ controls never interfere with the conflict. Players use the shoulder buttons to adjust throttle, while the face button are used for firing guns, rockets, and bombs. Larger planes like the RAF’s Avro Lancaster even come with their own tail gunner, to dissuade foes on your six. Play wisely leans toward the arcade side of things, eschewing the minutiae common in many simulations; still we would have liked to see the game model in-air collisions. Some gamers lacking keen vision may object to the diminutive font used during mission screens. Also, some mid-mission load times put an occasional damper on the combat.
Aerial combat titles require a speedy framerate to allow the player to become immersed in the proceedings. Air Conflict’s refresh rate ranges from a buttery fluid 60 fps over water to an acceptable, but lower rate over hillsides filled with foes. Considering the amount of geometry being drawn, the title provides a more than adequate engine to display the action. Each of the 17 planes at the player’s disposal are expertly modeled, with solid texturing and clearly drawn insignias. Sonically, the game offers realistic engine roars, bomb whistles and gratifying explosions. Clearly, developers Cowboy Rodeo have a handle of the PSP hardware.
Overall, Air Conflict: Aces of World War II fill a much need void in the PSP’s library. While owners of Sony’s portable systems have enjoyed the modern dogfighting of Ace Combat X: Skies of Deception, there has been no option for fans of prop-driven warfare. Air Conflicts fills that chasm quite respectfully, with an extensive mission mode, intuitive controls, and a solid engine. Anyone with the slightest interest in reliving the dogfights inspired by the “greatest generation” should pick this title up.

In the realm of air warfare games, there are two distinct epochs. Modern jet simulations dazzle with bleeding edge technology, allowing players to lock their guided missiles onto nearly unseen enemies. These titles allow the average civilian to experience the thrill of controlling multi-million dollar military equipment, taking to the skies with breakneck speed. On the other hand, World War II era dogfighters offer a gritty, tactile experience; combat is conducted in tight spaces, where a player’s skill, not technological superiority decides who reigns victorious.
While titles like the H.A.W.X., and the Ace Combat series charm and impress, it’s the titles set in the earlier era that truly captivate. Destroying an air or ground based target isn’t a ‘fire and forget’ affair, but challenges the players with a myriad of variables from elevation to velocity. Recent PSP release Air Conflicts: Aces of World War II offers players a chance to man the cockpit during this pivotal period in world history.

Although the pedestrian box artwork would seem to indicate a bare-bones programming effort without much depth, Air Conflicts holds an astounding 240 missions, through 13 distinct campaigns. Each of the campaigns follows a branching, chronological storyline. Play as the allied powers, and lose too many missions, and the Nazis will have superiority. Each assignment is open for a limited amount of time, and some operations will only open after a previous mission is completed successfully. I played through the title twice and the mission structure was unique for each game.
With a multitude of missions, it would be naïve to think that a strong narrative support ran through the campaign. Often mission assignments and evaluations are narrated by little more than a few sentences of text. Still, Air Conflicts offers every type of aerial duty imaginable, from patrols, bombing runs, air support, naval escorting, interdiction, to supply deployment. Each mission varies wildly in difficulty, from effortless strategic bombing with full defensive support, to a solo runs where the odds are stacked against the player. While the general difficulty is high, some of the missions are hopelessly difficult, especially when the margin of error is next to nil. Using a single plane to defend an armada against enemy attack can be frustrating, when the loss of a single ship ends the mission in failure.

Luckily, Air Conflicts’ controls never interfere with the conflict. Players use the shoulder buttons to adjust throttle, while the face button are used for firing guns, rockets, and bombs. Larger planes like the RAF’s Avro Lancaster even come with their own tail gunner, to dissuade foes on your six. Play wisely leans toward the arcade side of things, eschewing the minutiae common in many simulations; still we would have liked to see the game model in-air collisions. Some gamers lacking keen vision may object to the diminutive font used during mission screens. Also, some mid-mission load times put an occasional damper on the combat.
Aerial combat titles require a speedy framerate to allow the player to become immersed in the proceedings. Air Conflict’s refresh rate ranges from a buttery fluid 60 fps over water to an acceptable, but lower rate over hillsides filled with foes. Considering the amount of geometry being drawn, the title provides a more than adequate engine to display the action. Each of the 17 planes at the player’s disposal are expertly modeled, with solid texturing and clearly drawn insignias. Sonically, the game offers realistic engine roars, bomb whistles and gratifying explosions. Clearly, developers Cowboy Rodeo have a handle of the PSP hardware.

Overall, Air Conflict: Aces of World War II fill a much need void in the PSP’s library. While owners of Sony’s portable systems have enjoyed the modern dogfighting of Ace Combat X: Skies of Deception, there has been no option for fans of prop-driven warfare. Air Conflicts fills that chasm quite respectfully, with an extensive mission mode, intuitive controls, and a solid engine. Anyone with the slightest interest in reliving the dogfights inspired by the “greatest generation” should pick this title up.




I'm think DE loves everything WWII related. Hour of Victory included.
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Can you play as the Japanese, too? That would be cool.
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Check out the third pic, it's looks like you can be the Nazis.
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Watch out London!
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Yes, you can play either side.
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Is this one out yet? I haven't heard much about it.
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Game was released last Tuesday, 04/07/09. If you buy it through Graffiti, they'll include a Graffiti T-Shirt and ship the next day. They're listed on eBay.
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I'm not so sure flight sims would work on the PSP screen. Still, it was a good review.
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I like the way you guys have been focusing on the little know games instead of the blockbuster releases.
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That many branching mission sounds absolutely epic! Pretty cool.
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Water framerate is higher cause it's flat, less geometry to render.
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Too bad the gauges are the same for every plane. Are there different camera views at least?
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I checked with Gamestop, they don't carry the game.
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Try this:
http://www.dirtcheapsoftware.com/nv8012222.html
$23.75 To your door.
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is that site reputable?
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They lied: http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=74299
Perhaps the store was temporarily out of the game, put Gamestop does carry the title.
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Thanks, Deagle. The guy probably didn't know what he was doing. he was too busy talking to the other employee.
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Is it more fun to bomb or dogfight? It seems like games either focus on one of the other.
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240 missions? WWHO-WOW, that's awesome.
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Top pick looks like a missile is in it. WTF?
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Most likely a rocket, or a F-18 is right behind, travel through space and time.
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I might have to try to get this this weekend.
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I wonder how well the old Ace Combat PS1 games stand up. I'd like to see them on the PSN.
Great review, again!
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My BF might like this game. Thanks for the info.
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Nice review. Never heard of the game.
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I guess you could say it flew under the radar
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LOL. Good one.
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Just give me Pilotwings, please.
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Cowboy Rodeo, huh? Thats a funny name for a dev.
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Looks pretty good. I might have to get my B-17 on when I ride Bart.
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Graphics look pretty decent.
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Good review makes me think I just might break out the ol' PSP With 240 missions that just might be what the dr ordered.
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I wonder who'll top this with 300 missions!
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Got this today, it's pretty badass once you get to the Battle of Britain. Lots of planes in the air, fighting at once.
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Sounds good, nice early review of this.
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Maybe the impossible scenario referenced in the review would best be tried in the multiple player format available? Just to make that style less easy for a group?
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The review was riveting. It caused me to have the sudden urge to acquire this wonderful game. I hope you will continue to create more informative and descriptive game reviews.
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While I am not traditionally a fan of air combat in games, this looks pretty solid. Historical setting, large mission pool and a variety of planes (and therefore playstyles, one would assume) should certainly create a balanced and enjoyabe product.
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I'm interested in trying this one out now. Games like this generally don't come out anymore anyways. At 60fps this has to look really nice on that small screen.
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