A Crowning Gem- Puzzle Kingdoms Reviewed
Puzzle Kingdoms for the Wii/DS and PC. Developer: Infinite Interactive, Publisher: Zoo Games
When Puzzle Quest was released in 2007, I became unspeakably addicted to its amalgam of wispy role-playing storyline merged with Bejeweled-inspired combat. While the redundancy of most puzzle games makes for a decidedly short life-cycle, Puzzle Quest persevered with its constant flow of unlockable spells, companions, and citadel augmentation. I even found pseudo-sequel Neopets: Puzzle Adventure’s Othello-derived puzzling nearly as enjoyable, despite the title’s cuddly cute characters.
After a few hours with Puzzle Kingdoms, my obsession for the RPG/puzzler was reinvigorated. The title offers enough deviation from the previous Quest’s to feel distinctive, yet still contains enough innovation for those with have played through similar diversions. Although the genre has been overexposed with variations available for a majority of gaming platforms, those who haven’t completely exhausted their passion for the genre may find plenty of enjoyment in Kingdoms.

Like its predecessors, Puzzle Kingdoms’ narrative is skeletal thin- a devastating famine has created havoc throughout the title’s landscape, and the player must travel through each hamlet to offer assistance. On my first play-through I erroneously felt like I was malevolently conquering destabilized lands, which likely would have made for a more fascinating narrative. Once players choose between a male or female avatar, they are quickly ushered into the pleasures of combat.
Struggle are determined on a six by seven grid filled with an assortment of icons. The basic concept is to eliminate pieces by matching three icons of the same color and shape. Unlike Bejeweled, the emblems don’t have to be in the same row or column- players can eliminate “L” shaped sequences as well. Gamers are allowed to move one of the grid’s rows or columns a single space, which may be initially uneasy for fans accosted to the freedoms of Planet Puzzle League.
By eliminating three or more pieces of a particular color, the player will begin to activate one of their offensive units. After subsequent removal of grid pieces, these fighting units are able to attack, which is where the game’s strategic elements come into play. Players select from an assortment of offensive units throughout the game from crossbowmen to swordsmen, who each have a unique set of activation and attack stats. The rules can be perplexing at first, and the in-game tutorial offers little relief for the Puzzle Kingdoms apprentice. However, within an hour the basic goals of the game should become illuminated to the astute player.
Both the Wii and DS versions control similarly, using the Wiimote or stylus to choose pieces and cast spells. Both adaptations require players to be absolutely certain about their moves. Moving a section just a few pixels initiates a move- there is no back tracking. I had to be careful with the portable version of Puzzle Kingdoms, as selections that lacked precision shifted icons errantly. Although the Wii edition made use of Wiimote swing to activate commands, these functions felt superfluous.
While both versions contain the same storyline and dialogue, the higher resolution available on the Wii console, made the home version the consummate Puzzle Kingdoms experience. Small touches like hearing the CPU opponent scream through the Wiimote after a successful attack, or the fidelity of the solemn medieval dirges, complement the game exceptionally well.
Players who aren’t completely fatigued by the RPG/puzzler should consider picking up Puzzle Kingdoms. The title offers a satisfying diversion with a surprising amount of strategic depth, especially for a twenty dollar title. While the visual and aural quality of the Wii version makes for a superior experience, gamers on the go will still find the DS version offers a wealth of enjoyment.

When Puzzle Quest was released in 2007, I became unspeakably addicted to its amalgam of wispy role-playing storyline merged with Bejeweled-inspired combat. While the redundancy of most puzzle games makes for a decidedly short life-cycle, Puzzle Quest persevered with its constant flow of unlockable spells, companions, and citadel augmentation. I even found pseudo-sequel Neopets: Puzzle Adventure’s Othello-derived puzzling nearly as enjoyable, despite the title’s cuddly cute characters.
After a few hours with Puzzle Kingdoms, my obsession for the RPG/puzzler was reinvigorated. The title offers enough deviation from the previous Quest’s to feel distinctive, yet still contains enough innovation for those with have played through similar diversions. Although the genre has been overexposed with variations available for a majority of gaming platforms, those who haven’t completely exhausted their passion for the genre may find plenty of enjoyment in Kingdoms.


Like its predecessors, Puzzle Kingdoms’ narrative is skeletal thin- a devastating famine has created havoc throughout the title’s landscape, and the player must travel through each hamlet to offer assistance. On my first play-through I erroneously felt like I was malevolently conquering destabilized lands, which likely would have made for a more fascinating narrative. Once players choose between a male or female avatar, they are quickly ushered into the pleasures of combat.
Struggle are determined on a six by seven grid filled with an assortment of icons. The basic concept is to eliminate pieces by matching three icons of the same color and shape. Unlike Bejeweled, the emblems don’t have to be in the same row or column- players can eliminate “L” shaped sequences as well. Gamers are allowed to move one of the grid’s rows or columns a single space, which may be initially uneasy for fans accosted to the freedoms of Planet Puzzle League.

By eliminating three or more pieces of a particular color, the player will begin to activate one of their offensive units. After subsequent removal of grid pieces, these fighting units are able to attack, which is where the game’s strategic elements come into play. Players select from an assortment of offensive units throughout the game from crossbowmen to swordsmen, who each have a unique set of activation and attack stats. The rules can be perplexing at first, and the in-game tutorial offers little relief for the Puzzle Kingdoms apprentice. However, within an hour the basic goals of the game should become illuminated to the astute player.
Both the Wii and DS versions control similarly, using the Wiimote or stylus to choose pieces and cast spells. Both adaptations require players to be absolutely certain about their moves. Moving a section just a few pixels initiates a move- there is no back tracking. I had to be careful with the portable version of Puzzle Kingdoms, as selections that lacked precision shifted icons errantly. Although the Wii edition made use of Wiimote swing to activate commands, these functions felt superfluous.

While both versions contain the same storyline and dialogue, the higher resolution available on the Wii console, made the home version the consummate Puzzle Kingdoms experience. Small touches like hearing the CPU opponent scream through the Wiimote after a successful attack, or the fidelity of the solemn medieval dirges, complement the game exceptionally well.
Players who aren’t completely fatigued by the RPG/puzzler should consider picking up Puzzle Kingdoms. The title offers a satisfying diversion with a surprising amount of strategic depth, especially for a twenty dollar title. While the visual and aural quality of the Wii version makes for a superior experience, gamers on the go will still find the DS version offers a wealth of enjoyment.




This is the same price as Galatrix on Live, right? I think I'd rather have a game on disk.
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They are really milking the formula for all they can get, huh?
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Why does the game have pot leaves as icons? The game have medical marijuana powerups
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So wouldn't you give the DS version a B-, then?
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I'm getting a bit tired of these games, but if I saw it sale. I'll be honest. I'll buy it.
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DS version doesn't look too bad at all.
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I though the same thing. I could only play a game like this on a portable.
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The magic $20 price point may make this worth a peek.
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I think I'll grab when it gets to be half that price.
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Good review. Check my local Gamestop, but they have no 'sealed' copies in
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Unless the games are high profile, that always seems to be the case. Ask for the 10% shopworn discount.
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Will this be coming to the 360 via the XBLA?
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Did anyone like Galactrix? The warp game puzzles were a bit frustrating with their harsh time limits.
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Screams from inside the Wiimote. That is eerie and totally awesome.
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The addiction starts again. I need to get this!
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How long does it take to complete the whole game?
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There always seems to be one level where the difficult shoots through the roof in these type of games.
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Good review, guys.
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Looks too close to Puzzle Quest for me.
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Honestly, I need a break from these types of games. Maybe in a few months I'll grab this on sale.
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Graphics look pretty good. I might investigate.
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I love it when weird genres of games get cloned and copied. This game looks ok, but I'd rather play puzzle quest.
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I love this kind of game.
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Is this game already out or Soon to be released?
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Picked it up last week. Haven't opened it yet.
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A $10 pickup for me.
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Hmm, looks like a knockoff. I think I'll be skipping this one.
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Its actually made by the guys who made PQ.
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My mistake, sorry.
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No worries, an easy mistake with the name and concept. A different publisher is putting it out, even!
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Solid review I haven't heard of the game until now.
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Looks ALOT like Puzzle Quest.
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Is there a two player option?
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Is there alot of changes through the game? Puzzle Quest was good, but it felt like not enough was changing during play, just new powers.
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Only one review on metacritic. I don't know about this one.
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Sounds decent enough.
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DS character art looks kinda funny. Something about the proportions.
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Way too many of these been released. Really quite sick of them, and as others said if it wasn't on a portable it wouldn't even get a look honestly.
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No interest in these type of games.
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I didn't realize the series is only two years old. Seems like I was playing PQ longer than that.
They should make a PSP version, that way they could have the graphics and sound of the Wii version on a portable.
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$20 isn't too bad for this type of game.
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another puzzle game? might give this a shot later when i'm outta school
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Why do good ideas seemed to get milked to death?
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No mention of the PC version?
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this is totally my kinda game
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I won't lie, I'm here for the free stuff, but I did thoroughly enjoy Puzzle Quest, and look forward to starting up Galaxy Quest...this game?...not so much.
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I was hoping for some strategy elements, the PQ games are based in the Warlords universe after all.
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Im fine with owning puzzle quest I don't need another one but I guess if I didn't already own that I might consider buying this instead.
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oh good. i was worried about this game. had no idea what it was. glad to see it doesn't suck.
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