Reign and Thunder- Dynasty Warriors 6: Empires Reviewed
Dynasty Warriors 6: Empires for the 360/PS3. Developer: Omega Force, Publisher: Koei ESRB: T
One wonders if Omega Force, the developer of the Dynasty Warriors franchise suspected that their game would live up to its moniker. With a reign spanning twelve years and nearly fifty titles in the U.S., we imagine that only Hironobu Sakaguchi has displayed less accidental foresight in the naming of his classic RPG. While critics have assailed the developer for making nominal changes throughout the series, the franchise has developed a cult-like following among a select group of gamers, who methodically purchase each new retelling of the Romance of the Three Kingdoms.
By having a reliable fan base accustomed to negligible variation, gamers could assume the latest entry, Dynasty Warriors 6: Empires, would offer a modest variation from the existing formula. The validity of that assumption is likely dependant on how enthusiastic the player is toward the series. DW aficionados will perceive a host of subtle changes, while outsiders will probably scratch their heads in mild bewilderment.
Players assume the role of either an influential ruler or a commanding officer. High-ranking rulers manage the weighty decisions in an effort to occupy a group of providences, under the hopes of a unified China. Officers play more of an influential role, as the player accepts assignments, or mercenary missions, that are used to increase the soldier’s abilities. The spoils of war include money and gems, which are employed to bolster the player’s weapons and abilities in a RPG-like manner.
Once the heavy strategizing is completed, gamers can immerse themselves in the familiar hack and slash gameplay that has become a trademark of the series. Typically, players will clear the initial area of enemies, before being fervently directed to an impeding skirmish via a flashing signal on the player map. Players employ the use of normal and powerful attacks, tapping out combos to annihilate throngs of foes, who all conveniently display a red heath bar above their heads. While most grunts willingly await moral castigation, lieutenants and bosses will offer the gamer an energetic challenge. While many have remarked on the repetitive nature of Dynasty Warriors combat, others find it strangely cathartic.
Likewise, players may find the menu-based tactics, and the weapon-wielding gameplay to be wholly incongruent. Although the contrast never coagulated throughout several campaigns, each element of DW6E’s gameplay offered a functional reprieve from the other. After playing this game, it would be difficult to acclimatize to the minimalism of the basic Dynasty Warrior model.
Graphically, the game presents the same eccentric universe it always has, albeit in high-definition. Carefully modeled warriors who effortlessly slice though hundreds of opponents, still cannot hurdle the occasional low fence, although they can now descend down a mountainside. While the game maintains a steady framerate which falters only when a colossal amount of fighters are on-screen, visual purists will notice the game’s abundant pop-in. The title also contains a character customization mode, although it allows for a limited amount of development. Gamers can take solace in the incorporation of attractive cards that host special abilities for the player. Overall, player and weapon models are delightfully rich, and evoke a sense of time and location far more than the generic westernized voices ever could.
Those that have been intimidated by critical condemnation of the Dynasty Warriors series should give Empires an extended trial. Although the game is not for everyone, there’s a cunning hook created by the amalgam of tactical planning and mindless crusades seeping with hypnotic ferocity. Regretfully, those who take little pleasure in Dynasty Warriors’ mechanics will likely find little gratification here.

Dynasty Warriors 6: Empires was reviewed on retail Xbox 360 code.

One wonders if Omega Force, the developer of the Dynasty Warriors franchise suspected that their game would live up to its moniker. With a reign spanning twelve years and nearly fifty titles in the U.S., we imagine that only Hironobu Sakaguchi has displayed less accidental foresight in the naming of his classic RPG. While critics have assailed the developer for making nominal changes throughout the series, the franchise has developed a cult-like following among a select group of gamers, who methodically purchase each new retelling of the Romance of the Three Kingdoms.
By having a reliable fan base accustomed to negligible variation, gamers could assume the latest entry, Dynasty Warriors 6: Empires, would offer a modest variation from the existing formula. The validity of that assumption is likely dependant on how enthusiastic the player is toward the series. DW aficionados will perceive a host of subtle changes, while outsiders will probably scratch their heads in mild bewilderment.

Players assume the role of either an influential ruler or a commanding officer. High-ranking rulers manage the weighty decisions in an effort to occupy a group of providences, under the hopes of a unified China. Officers play more of an influential role, as the player accepts assignments, or mercenary missions, that are used to increase the soldier’s abilities. The spoils of war include money and gems, which are employed to bolster the player’s weapons and abilities in a RPG-like manner.
Once the heavy strategizing is completed, gamers can immerse themselves in the familiar hack and slash gameplay that has become a trademark of the series. Typically, players will clear the initial area of enemies, before being fervently directed to an impeding skirmish via a flashing signal on the player map. Players employ the use of normal and powerful attacks, tapping out combos to annihilate throngs of foes, who all conveniently display a red heath bar above their heads. While most grunts willingly await moral castigation, lieutenants and bosses will offer the gamer an energetic challenge. While many have remarked on the repetitive nature of Dynasty Warriors combat, others find it strangely cathartic.

Likewise, players may find the menu-based tactics, and the weapon-wielding gameplay to be wholly incongruent. Although the contrast never coagulated throughout several campaigns, each element of DW6E’s gameplay offered a functional reprieve from the other. After playing this game, it would be difficult to acclimatize to the minimalism of the basic Dynasty Warrior model.
Graphically, the game presents the same eccentric universe it always has, albeit in high-definition. Carefully modeled warriors who effortlessly slice though hundreds of opponents, still cannot hurdle the occasional low fence, although they can now descend down a mountainside. While the game maintains a steady framerate which falters only when a colossal amount of fighters are on-screen, visual purists will notice the game’s abundant pop-in. The title also contains a character customization mode, although it allows for a limited amount of development. Gamers can take solace in the incorporation of attractive cards that host special abilities for the player. Overall, player and weapon models are delightfully rich, and evoke a sense of time and location far more than the generic westernized voices ever could.

Those that have been intimidated by critical condemnation of the Dynasty Warriors series should give Empires an extended trial. Although the game is not for everyone, there’s a cunning hook created by the amalgam of tactical planning and mindless crusades seeping with hypnotic ferocity. Regretfully, those who take little pleasure in Dynasty Warriors’ mechanics will likely find little gratification here.

Dynasty Warriors 6: Empires was reviewed on retail Xbox 360 code.



I haven't tried a DW game since the PS2 days, the graphics could lure me back in.
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Good review. I don't really need every DW game, but I do occasionally enjoy one.
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Great review. I couldn't have thought of a better way to think of the game. I liked the Final Fantasy reference!
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You can fight with a tree? Ok, I didn't expect that!
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I got to admit is doesn't sound bad, and looks very nice.
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So dudes still just stand around waiting to be killed? No thanks.
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Have you played any DW games?
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Two, and they seemed pretty such the same.
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You guys were a little too soft on this one. It's ok to hate on Dynasty Warriors, everyone does it.
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Congrats for understanding a Koei title. You have my full appreciation, Desert!
I bought this yesterday and am really liking it. So far I haven't seen any slow down, but I haven't been in any huge battles.
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Everyone's pissing on the create-a-character mode. Don't they realize how long fans have asked for this?
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No mention of how adaptable the storyline is=bad review for me.
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I'll gouge my eyes before I play another DW POS.
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Here's a stick for you
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no big changes=no buys from me for more than $20.
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Good review. a C+ feels right for a game like this.
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i cant wait for this game
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Have you noticed that some DW missions are littered with food, while other have none? Did they fix this?
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Maybe people wouldn't be mad if they didn't release 3 of the same games a year.
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The series is deader than MJ.
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That's cold man. real cold.
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Hows the PS3 version in comparison to the 360?
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I'm glad that they went for a $40 price point on this one.
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I have to post this review, what the hell happened to OXM?!?
http://www.oxm.co.uk/article.php?id=11605
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59 on Metacritic means a C+ is being too nice.
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As expected, not everyone likes these games, or even 'gets' them.
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Here's the link:
http://www.metacritic.com/games/platforms/xbox360/dynastywarriors6empires?q=dynasty%20warrior%206
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Solid review. I might have to pick this one up. I didn't know they had almost 50 games. WOW.
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Never playing a DW game. I don't know if I 'd like them, although they do sound RPGish is sections.
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I haven't followed the series, but I'm surprised at how good it looks.
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I hear the PSP version isn't bad at all.
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Killing people with a tree? That't got to be new to the series? Still has buttrock?
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Sounds like it has a good amount of depth to it. I'm glad you don't just dismiss these games like 95% of most critics.
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I've always liked the series. It's my guilty pleasure.
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Yep, mine two. One of my friends came ovr and said, "What you play DYNASTY WARRIORS???"
I admitted, and we both had a good laugh.
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I could never get in to the Dynasty Warrior games, but perhaps I will actually give this one a shot.
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Wow the graphics look really polished. I'll be on the lookout for a used copy.
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Samurai Warriors is my series of choice. I'm sure they'll make a tactical edition of it.
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Bring the Reign, I say.
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I say reviewers should stop rating these games until they stop remaking the same game over and over again.
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Was wondering if this game was any good, thanks for the review.
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Good article, and nice that you left the obvious ball joke off the table.
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I'll have to play the first Dynasty Warriors.
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