A Compulsion for Propulsion- Dark Void Review
Let’s get this out of the way first- Dark Void is will undoubtedly divide gamers. Some players will be unable to tolerate the title’s sporadic unwarranted deaths, graphical glitches, and overall lack of polish. Others may find enough enjoyment within the varied array of play mechanics to overlook any quality-assurance quibbles. If you happen to fall into the later camp- read on. While Dark Void doesn’t always capitalize on its ambitions, you’ll likely appreciate the game’s earnest efforts.
Save Tribes 2 (and possibly, Section 8) few three dimensional diversions have properly conveyed the euphoric possibilities of the jetpack. Periodically, Dark Void succeeds on this concept- especially when the environment is roomy enough to let the protagonist dart around while launching a ballistic barrage at any unsuspecting foes. Flanking a turret gunner or freefalling through the middle of a gargantuan enemy structure can be invigorating. It’s a shame the game doesn’t have more of these exhilarating moments; far too often the title settles into a familiar run-and gun cadence.
Like the title’s celebrated method of propulsion, Dark Void’s storyline is compact and displays brief moments of intensity. At the game’s commencement, cargo pilot William Grey is traversing the Bermuda Triangle, when his plane is absorbed by a mysterious vortex. The inter-dimensional whirlpool hurls Grey into an alternative realm where a race of tyrannical aliens are hell-bent on domination. With the assistance of Nicola Tesla, our protagonist gains an array of technology that offers just enough kick to fend off the extraterrestrial foray. Dark Void’s decision to recall the cliffhanger films of yesteryear is inspired, and gives the game a distinctive vibe.
Whether soaring through the game’s airy environments or traversing the world on foot, the alien resistance rarely rests. On the ground, players take cover with a mechanic that recalls Gears of War, as a button press allows Grey to take shelter around an environmental object. Periodically, this technique (and the game’s camera) is rotated, allowing the protagonist to engage in vertical gunplay. Players may reposition themselves along a ledge, bound to another cover point, or even melee throw an enemy. While vertical cover could have offered an intriguing facet to the game, in execution it’s woefully oversimplified. Often, I was able to scramble through each section- ignoring enemies and conserving time and ammo. When I did attempt the drop-and pop approach, aliens sharing a common ledge became inexplicably passive, and I found myself unable to fling their carcasses to the ground below.
Despite having guns with unlimited ammo on your jetpack, sky combat feels underdeveloped. Shooting a succession of enemy saucers gets dull quick- players merely turn toward enemy positions using the on-screen HUD, hold down the fire button, and collect the game’s nondescript power-up orbs. Although gamers can wrestle aircraft away from enemy forces, it hardly makes a difference- the saucers maneuverability and loadout isn’t remarkably better than your own jetpack. Yet, despite these weaknesses, combat can be intense- especially when groups of foes attack the player.
Dark Void’s Unreal Engine-powered visual are consistently utilitarian. From the modest amount of enemy types, habitually stilted animation, and monochromatic environments, the title can’t compete with any of today’s triple-A extravaganzas. While framerates can falter, the game does display a remarkable sense of scale, as draw distances are frequently impressive. Although Bear McCreary’s score complements the action wonderfully, the game’s sound effects intermittently cut off abruptly.
Despite an overall coarseness and a persistent string of anomalies, Dark Void is undeniably compelling. Just beneath the title’s coarse exterior, is a game that affably throws an amalgam of mechanics, many of them ripe with possibility. As long as players venture into the Void with moderate expectations, they’ll discover an excursion that unmistakably evokes the game’s B-movie pedigree.
I read one review that really liked it. All the other complain about how glitchy it is.
Sounds like one of those game that I will like. But not at $60…
I wish I could say I have no interest in this, but I loved the Rocketeer.
Seems ok, but I cant see Dark Void doing to well sales wise.
I heard the whole jet pack thing isn’t that good, because half the game has lethal roofs.
Hearing Nathan North in the demo just made me thing of how Uncharted was better.
The screen shots look good. Graphics look better than average to me.
I dont see maany people getting excited for this. The gamestop I went to only had one preorder.
Reminds me of Fracture (which I had a great time with) good idea, so so delivery.
Wasn’t this made by the Crimson Skies people? Seems like the flying combat should have been better.
How does the final game compare to the demo?
I guess I’ll wait for Mass Effect 2. The demo was pretty ‘meh’
Wait until you see them in motion, and then get back to us.
Is this selling for $60? Should have been $40.
It’s Nolan North. You’re thinking of Nathan Drake.
WAS THE SITE JUST DOWN?
Yes on both counts.
Reminds me a bit of Timeshift. Another good idea that didn’t live up to expectation.
I could see myself having fun with this one.
How long is the game? I heard it’s short.
A price drop to $20 will make me don the jet pack.
Yep, $60. I agree it should of came out cheaper.
The demo wasn’t very good. I barely pushed myself through it. Not a good sign.
Wait the roofs can kill you? What a dealbreaker that is.
Great review!
I’m not surprised by the score after playing the demo.
Ive heard this being discussed on the podcast. Most seem to say it’s disappointing. Oh well…
Great, but what the hell does your title mean?
I rented this. Why do you need 20 shots to kill an enemy? Why does the sound just cut out? I guess I’m one of those people who can’t take the glitches.
It seems to take even more to kill those slug things.
I gotta admit, I’m enjoying this.
I might be in the minority here, but I thought the demo was fun enough- especially the combat.
Gamefly sent it and I should be getting it today. I’m pretty excited for it.
Me neither. Totally plain jane game, that should be embarrassed to be selling for $60.
Why couldn’t they just make another Crimson Skies type game?
Stick with what you know!
You say some parts are fun, but don’t do into much detail. Actually, none of the site do. So what’s fun about the game?
Yep, I’m sure this game will be the next Bionic Commando.
I sounded good from the GI previews…
First level in, graphics are mushy, Uncharted type of conversation, and a bit of shooting. No jet pack 🙁
Everyone says there’s a great game beneath the crappy surface. Sounds like they should have spent more time with it.
I know it’s not going to be GOTY, but I’m still curious about it.
The roofs are necessarily lethal, but if you use your jetpack in an enclosed area, you’re bound to hit your head and die.
Likewise, if you hit the ground from too far up, you’ll die.
The demo was weak, they tried to show too much in a very limited time span.
Gone are the screen tearing (in the PS3 version) and the saucer shooting from that section of the game. Those UFO fights do show up later, however.
Yep, It was down for a little while late last night. Sorry everybody!
do headshots even do anything? I didn’t think so in the demo.
I’ll probably wait for ME2. Honestly, I wasn’t too excited over this one.
Not the best review score I’ve seen.
Seems decent, but not worth a full price. I might check it out later.
Youd think by now, the jet pack would be in as many games as chainsaws.
I’m sure I’ve played worse.
NOLA, did you get to play this at all?
Great review!
I’ll wait until this hits $15. I know it will. probably before March.
I was looking forward to this one. Need to download the demo soon.
Thanks for the review.
LOL. So true.
Over the last two days our store has sold a single 360 version. PS3 sold a whopping two.
Ivliked the demo