A Healthy Balance- Wii Fit Plus Review

It’s been nearly a year and half since Nintendo released Wii Fit in the U.S., subsequently creating a new genre of fitness software. While the disk was amazingly popular, becoming the third bestselling videogame of all time, the title did have a few shortcomings. Many owners sought a prescribed exercise routine; Wii Fit’s laissez-fair approach to fitness inevitably led to the under-couch stashing of some Balance Boards. Others chided the title’s mini-games for being excessively simple, and therefore lacking variety for enduring players.

Nintendo’s recently released, Wii Fit Plus doesn’t correct all the ailments of the original game, although it does significantly improve on the first title. Those expecting a true sequel, may be slightly dismayed, Wii Fit Plus is more of an expansion than a comprehensive reworking. Nintendo has included fifteen new mini-games, as well as six new exercises to broaden the title’s scope. Considering the disk costs twenty dollars for Balance Board owners (Players may also purchase Wii Fit Plus with the Balance Board for $100), the amount of new content undoubtedly justifies the cost.

Owners of the original disk will find that their previous profiles will migrate seamlessly into Wii Fit Plus. Those new to the exercise title will choose an avatar, enter their height and age, and weigh in before working up a sweat for the first time. Those seeking the immediate gratification of Wii Fit Plus’ new mini-games can delve right into the new diversions; they are sensibly unlocked from the title’s onset.

The game’s standout new activity is the Obstacle Course; which requires players to navigate a Super Mario World-esque stage. Players guide their avatar past giant swinging weights, and over precarious gaps in an endeavor that’s both physically challenging and sublimely intensive.  The walking speed of the on-screen protagonist is determined by rate player’s tread on the Balance Board, while a jump is initiated by squatting following by standing upright. The single drawback is the sporadic jumping command that isn’t recognized by the game, which often sends players back to the start of each stage over a missed obstruction.

Some of Wii Fits Plus’ other highlights include the Driving Range, which gives players an instant analysis of their golf swing, a Skateboarding Arena which allows players to jump and trick, and the Bird’s Bulls-Eye, which has players flapping their arms and balance as they take flight through the air. Nearly all the new activities are both enjoyable and offer just enough physicality to get players breaking into a healthy sweat.

One of the main flaws with the original Wii Fit was the lack of extended exercise routines. Players would either retry an exercise or return to the main menu to pick a new activity, failing to convey a sense of continuity. Wii Fit Plus now corrects this glaring oversight by allowing players to select from a pre-set schedule, or create their own from the game’s yoga and strength routines. Additionally, the game now tracks how many calories are burned during each session, allowing players to assess their progress each day. Still missing is any kind of online functionality; it would have been great to compete with friends to see who could perform the most pushups, or faultless yoga poses.

Owners of the Wii Fit Balance Board should know that Wii Fit Plus is indisputably worth the modest upgrade cost. Twenty dollars brings fifteen new mini-games that seamlessly complement the previous game’s diversions, and well as six new yoga and strength training exercises. For Wii owners without the board, the Wii Fit Plus bundle offers a novel way to burn calories that’s significantly cheaper than a gym membership.

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

43 Comments

  1. I know Wii Fit has a lot of haters, but I thank you for the review. $20 is an excellent price for this.

  2. I always though that Wii Fit Plus was going to be a $50 game. Thats’ great that’s it’s $20. Thank you , Nintendo!

  3. So the ccontrols mostly work? I saw people complaining that some of the mini-games dont recognize your movement.

  4. Did this game get an “A-” cause it’s only $20 or because it’s really good?

    Really giving this and Killzone the same score makes no sense at all.

  5. I though the first game would be for Soccer moms, but I played it pretty often and lost a few pounds. Now I put them back on, it could be time to pick this one up.

  6. Skateboarding is probably going to be like Tony Hawk Ride. They should turn this into a full game.

  7. Yep, I bet it a decent arm toner, and stress reliever for those watching you act foolish 😉

  8. Sorry, A- or not, I won’t be getting this. It’s not really a ‘game’ at all, and not fun. You guys lost credibility with this score.

  9. I’m more of a hardcore gamer, but I gotta say Wiifit is great for what it is- a exercise game that tries to make things fun.

    Great review, deagle!

  10. Somethings wrong there. Mine last weeks at a time. Maybe 20-30 hours, I’m guessing.

    Are you using cheap or rechargeable batteries?

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