A Resplendent Retrospective- 3D Dot Heroes Review

SeanNOLA’s Take: I live in a neighborhood of hipsters.  For those who are not familiar, let me shed some light on the subject: hipsters are kids who subsist entirely on what they perceive as “irony.” They are rich kids, living in historically impoverished parts of towns, spending a great deal of money on clothes specifically designed to look worn and dirty so they can go to concerts of up-and-coming bands, only to abandon them when they finally come up. They spout a never-ending stream of internet memes from their mouth-holes while trying their best to cling to the ways of the Amish. To be frank, they are a generation-wide identity crisis, but their life-style sums up 3D Dot Game Heroes very nicely: a new game in an old style that is just as entertaining as its contemporaries in both directions.  

3D Dot Game Heroes is a game designed to look and play like the original Legend of Zelda for the NES. The hook is that the pixels are now cubes instead of squares, which adds depth of field to the flat plane we all remember from our youths. The result is one of the most brilliant and uniquely beautiful games available for the PS3. The game incorporates a tilt-shift filter that makes everything appear very small, but very close – as if you were moving toys around a table. The effect is that the player is immediately transported back to a time when their LEGO heroes battled foes on their tabletop.


Respect the lens flare, Karnov!


Fans of the action-adventure games of the 80s will find themselves immediately familiar with just about every facet of 3D Dot Game Heroes’ sword-swinging adventuring. After choosing or creating a character, players will travel across the world map, battling monsters while searching for dungeons. Each dungeon is filled with puzzles, most of which can be solved by using a special item, such as a boomerang or wire rod. At the end of the dungeon, you’ll face off against a boss to receive one of the six orbs needed to save the world from a great and powerful evil. The equation has been used dozens of times over the past quarter-century, but 3D Dot Heroes never strays from its roots – it stays pure to the very end.

The title’s rigorous adhesion to its source material is a double-edged sword. Some may find the dungeon-crawling to feel antiquated and unoriginal. Certain dated constrictions, like the players inability to attack at a diagonal, subtract from the quaint experience and serve as a reminder of why designers don’t make games “like they used to.” Although the intense feeling of Déjà vu (no, not that Déjà vu…or that one) is inarguably novel, it may not be enough to keep players interested through to duration of the game. The story is relatively short, so those with little patience may still be able to see the end-game.

All in all, 3D Dot Game Heroes is well worth its slim, $40 price tag. There is a lot of game here,especially when you consider the robust character creator and goofy mini games. Although I would have liked to see some sort of create-a-character sharing system, I understand the legal and financial hoops that would need to be jumped through in order to provide such a service and avoid people sharing copy written Bubsy the Cat sprites. Hipsters rejoice: there is irony in the budget titled game that is worth the full price.


Why do all the gravestones read, “Here lies Ganon”?


DesertEagle’s Take: Friedrich Nietzsche once wrote, “The advantage of a bad memory is that one enjoys several times the same good things for the first time.” While the German philosopher and cultural critic certainly wasn’t thinking about the ersatz nostalgia of 3D Dot Game Heroes, the quote accurately explains my admiration for the title. Like Capcom’s last two Mega Man entries, or XSEED’s Retro Game Challenge, Dot Game Heroes carefully apes a beloved diversion, making a strong case of retro-revivalism. 

For Hyrule veterans, the title evokes the euphoria of sitting a controller cord-length away from the NES, exploring Miyamoto’s celebrated realm for the first time. Although the utilitarian sprites have been replaced with voluminous, whimsically-animated blocks and a fanciful selection of mini-games have been added in, every nostalgia-inducing element has been carefully reconstructed. From a fastidious recreation of the Lost Woods, to unearthing a coin-collecting, switch pulling boomerang, and even picking up a set of fissure-splitting bombs, none of the classic axioms has been neglected. The game’s one major departure is the player’s sword- which can be augmented into an enormous antagonist annihilating blade. Like the game’s customizable protagonist, all sort of wacky permutations are possible; one mallet caused surplus coins to erupt from defeated enemies.


As long as he doesn’t get detracted by any cats, mail carriers, or fire hydrants.


Gamers whom haven’t vanquished Ganon through multiple iterations, will likely find delight in 3D Dot Game Heroes‘ mechanics, which are solid enough to oblige any newcomers. There’s an expansive overworld crammed with quests, while the title’s six dungeons present an increasingly challenging gauntlet of trials. Whenever these levels are conquered, players are given the requisite new piece of equipment which allows for additional exploration. It’s the preverbal carrot-on-a-stick method to game design, but it is captivating enough to make most players forget about the whole process. With the exception of sporadic graphical slowdown and a bit of backtracking, Heroes transgressions are amazingly few, and minute enough to forgive considering the game’s reduced MSRP.

With a surplus of chip-tune drenched, nostalgic charm built upon a proved design mechanic, 3D Dot Game Heroes is a requisite buy for both sentimental gamers and neophytes yearning for a charismatic adventure title. While Heroes may not push our cherished pastime into new realms, it does skillfully illustrate that solid renovation can be nearly as important as innovation.


Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

65 Comments

  1. Awesome. Sean and Deagle are the reviewing dream team. Forgot than Morgon and Adam combo..

  2. Do you guys offer a discount on dictionaries? Good review, but my brain hurts.

  3. You got me way interested in this, and I’m not that much of a Zelda fan.

  4. Two heads are better than one. But three is worse than two. Go figure.

    good review. First time video games and Nietzsche have been mixed, I’m pretty sure.

  5. “Although the intense feeling of Déjà vu (no, not that Déjà vu…or that one)”

    No idea what you were talking about.

  6. You guys and your silly Atlus love. Wipe the poop off of your nose and show some self respect.

  7. totally. Your reviews are like college entrance exams, but alot more interesting.

  8. A game that looks like Mr. Rogers neighborhood. I’m putting my sweater on right now. Wait they would be WAY hipster…

  9. “tilt-shift filter”, “ersatz nostalgia” “retro-revivalism”?

    Since when did the New Yorker start reviewing games 😛

    Great job guys, but I think you may be writing above the audience.

  10. I’m about to throw up. I hate the so un-hip it’s hip ways.

    $50 haircuts that look like you just woke up. My band is cooler that your band cause its way more obscure. it’s all a coverup.

  11. I dont mind them. Its the kids at my school with the Gucci bags and belts (guys) who are the problem.

  12. Ok, explain how a direct copy of a game gets a B+ Originality has to factor in there somewhere.

  13. This comes out next month, I see. I cant wait. The music sounds so much like Zelda I expect a lawsuit.

  14. Adam, maybe you can chime in…

    How does the publisher not get sued for this? If this was an indie fan game called the Legend of Xelda, lawyers would be shutting them down. Ive heard of teams stopped for much less. Like the Kings Quest remake and they had permission from Sierra for that.

  15. That was one of the best reviews I’ve read in a while. Kudos to the both of you, and to Atlus for bringing this over.

  16. Silicon Studios haven’t infringed on any copyrights. The game is similar, but LoZ is not the only game of it’s kind, and Nintendo does not own a patent on dungeon crawling. If they did, there would be no LandStalker and no Golden Axe Warrior.
    Nintendo would only have grounds for complaint if the characters themselves were obviously ripped from Zelda, but most of the characters are existing Atlus charaters or generic architypes like “GT Car” or “Samurai.” To be fair, 3D Dot Game Heroes looks a lot more like Golden Axe Warrior than it does Legend of Zelda, but the Zelda reference is a little more universal to describe that game type.
    As for fan-made games, there have been many fan games in the past that tread the thin-line toward Zelda copyright infringement, but as long as they don’t steal characters in their entirety, Nintendo has turned a blind eye (Legend of Princess comes to mind). Also, keep in mind that Japanese copyright law is very different from US copyright law – Nick Simmons was caught plagiarizing BLEACH in his comic, Incarnate, and aside from his publisher halting production, no legal action was taken. In fact, BLEACH’s creator said he was just happy to hear that Nick Simmons was into manga!

    As for the King’s Quest issue, that was a fan game using copyrighted characters. Although Sierra knew about it and turned a blind eye, it was always in a legal grey area. Once Activision bought Sierra, they had the right to serve the fan-project with a cease-and-decist, since no written contract was ever given to allow the use of Sierra’s (not Activision’s) property. As long as they change everyone’s name and don’t specifically reference the King’s Quest timeline, they are still free to release their game (which I believe is still their plan).

    I hope that helped explain things a little bit…

  17. Not exactly. In the US, I’m sure you can copyright enough elements within a game to essentially copyright the idea, but it would be hard to copyright a Zelda-style dungeon crawler in a way that would make games like 3D Dot Game Heroes infringe on that copyright. For example, Konami can copyright Snake, Octocamo and their heads-up-display, but they can’t copyright the concept of a Stealth Game in a way that could indict the Splinter Cell franchise. Now, if you were to take The Legend of Zelda and swap the sprites out, that would be a violation, as Nintendo owns the code used to write the game. Unsanctioned use of that code would be a form of piracy, but not necessarily copyright infringement.

  18. I like when you do an early review. But I cant stand the wait for it to come out.

  19. I was just watching Today and say people with a “Remember NOLA” poster. First thing that came to mind was Sean!

  20. This looks like a great set of games. I miss all the old Nes games and I am glad people are starting to bring the retro games back. The game I wish someone would remake, which I think would be awesome in high def would be Act-raiser. I think it would pass their copyright infringement attorney easily just to be seen New and improved.

  21. This looks like a great set of games. I miss all the old Nes games and I am glad people are starting to bring the retro games back. The game I wish someone would remake, which I think would be awesome in high def would be Act-raiser. I think it would pass their
    copyright infringement attorney
    easily just to be seen New and improved.

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