A Smashing Good Time- Shatter Reviewed

Shatter for the PS3. Developer: Sidhe Interactive, Publisher: Sidhe Interactive ESRB: E

DesertEagle’s Take: While many chastise the sluggish amount of innovation in the fighting game genre, the Breakout clone is arguably the slowest category to offer a modicum of evolution in its core mechanics. While brick-busting games have displayed an increasingly rich graphical palette over the past three decades, only 1986’s Arkanoid significantly contributed to the diversion by offering a variety of power-ups to the familiar formula.

Leave it to Gripshift developers Sidhe to infuse the aging diversion with a much needed dose of modernization. Shatter for the PS3 still requires players to destroy all the blocks from each level for advance, but offers a handful of abilities to make the process feel fresh.  The most significant augmentation is the amusingly named, ‘suck’ and ‘blow’ mechanic, which allows players to subtly influence the trajectory of the ball with the ‘L’ or ‘R’ triggers. Although it seems like an insignificant addition, the powers drastically change the feel of the game. Additionally, the player can use the inhalation ability to grab blue power-ups released when specific blocks are broken. Once players ingest enough of these blue shards, they have the ability to launch a gratifying ballistic barrage that lays waste to most of the on-screen impediments. Players also have the ability to launch multiple balls into the fray, which increases the intensity of the game, but rewards the player with significantly more points.

Although the game’s difficulty is relaxed, players will want to accumulate as many points as possible, as Shatter has extensive online leaderboards.  The game also deftly motivates the player by displaying friends’ scores in the bottom left corner of the screen.  Challenge does occur in the title’s ten boss fights, which feature a number of interesting creations built from the game’s block set. Guiding the ball to an area where the sphere rebounds into a foe’s weak point is nearly euphoric, especially when augmented by the game’s magnificent electronic soundtrack.

At eight dollars, I recommend all PS3 owners to pick up Shatter, unless they have a natural aversion to block-breaking games. The game adds a handful of elements to reinvigorate the venerable Breakout game, masterfully creating a fresh diversion that is both gratifying and inventive. Shatter is yet another accomplishment in the growing list of must-have PSN titles.

TideGear’s Take: I’d heard a decent amount of excitement over Shatter on some of the gaming podcasts that I listen to. It sounded intriguing but I had some slight skepticism due to the lack of innovation in the genre that DesertEagle mentioned above. Unfortunately, its seems that some of the hype was coming from people who haven’t played many indie Breakout-likes. Shatter is a game that starts off strong but doesn’t go very far.

The game throws you right in and leaves nothing out. From the start you’ll have your suck and blow capabilities, your shard storm attack, shields and the ability to launch multiple balls (which also serve as lives) at once. Some of the enemy blocks that you must destroy also have physics tied to them. The problem is that most of the “new” stuff that Shatter does has actually already been done in some way by other indie PC Breakout-likes (BreakQuest and the Ricochet series, to name a couple). This doesn’t mean it isn’t fun, or that it won’t feel new to most players, but I was less impressed with the game, having this knowledge.

Shatter
‘s audiovisual experience is somewhat similar to that of Geometry Wars. Despite the complex moving 3D backgrounds and particle effects, it still looks a bit cold, clinical and unimaginative. On occasion there’s a bit too much going on and you may find yourself actually losing track of your ball(s). This really impedes a desire to use multiple balls simultaneously. The soundtrack, on the other hand, is amazingly good. It’s over an hour and a half of original music, all very 80’s electronica, with tunes that sounded like Daft Punk, Michael Jackson or Peter Gabriel should be singing over them. When I start wanting to record vocals over instrumental tracks, I know I like them.

I was hoping the Geometry Wars-like visuals would mean that, regardless of innovation, Shatter would provide a frenzied and challenging experience. It’s easier to forgive a lack of innovation when a game does something that’s been done before, but does it so very right. Shatter does things right, but not nearly “so very right”. The game is rather short and is too casual with the difficulty, making the game’s ten worlds rather quick to plow through. There’s a decent amount of stages and bosses to play through, and while variation is attempted throughout the game, much of it does little to actually change ones play style and most of the bosses are one-trick-ponies.

Shatter is a competant game with a very reasonable price of $7.99 USD; fans of Breakout-like games should be quite pleased with it. It just feels somewhat lacking in content. After beating the game, you may find a bit of fun in the Geometry Wars-style leaderboards (though I had some difficulty loading some of the tables). The meager boss rush and bonus stage modes don’t make up for a lack of any cooperative mode or level editor in a game that screams for them. Maybe some DLC could cure the itch.

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

40 Comments

  1. I love the two man approach for this one. Excellent review guys, The best I’ve read for the game!

  2. PLEASE MORE TWO MAN REVIEWS!

    I loved hearing your guys different opinions on the game. Very professional.

  3. I agree with Tide, I tried the game, and thought “So F’ing why is this so cool?”

  4. Why are people still playing Breakout in 2009? I don’t care how cool the little variations are.

  5. Anyone get the feeling that Desert is too easily pleased, while Tide is a bit too picky?

    Still, I love you guys and your reviews. Just my take on things.

  6. Haha- Suck and Blow. Is that the name you pervs game to the powers? I like it!

  7. Funny, I played it and thought he was being a bit snobby. I haven’t played those game so Shatter is the shit to me.

  8. Two thumbs up for this review. Please keep the two man reviews coming. A Three man (short) one would be ideal.

  9. I have to disgre with Tide, the stuff doesn’t get in your way, unless your sucking in.

  10. Excellent review Deagle and Tide! Keep them coming! I read it even though I don’t have a PS3.

  11. I’m loving the game. Definitely worth the money when you just want to chill out, vibe and relax without a super intense game.

  12. If I ever get a PStriple, I’ll check this out. C’mon Sony gimme a pricedrop.

  13. Dude, they are like peanut butter and Jelly- they are ok alone, but great together.

  14. I think I’m with Desert on this. I don’t play many of these type of games.

  15. Great looking backgrounds and particle effects. I really want to hear the soundtrack.

  16. “Unfortunately, its seems that some of the hype was coming from people who haven’t played many indie Breakout-likes.”

    Is Tide talking about Desert? Thems fighting words!

  17. Seems cool. I have to try this out sometime. The Wifi on my PS3 is dead it seems.

  18. Sounds like the type of game I might like. I haven’t played too many of these.

  19. There are ten worlds, each of which has 7 brick levels, a boss and a bonus level to defeat.

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