Aces High: IL-2 Sturmovik: Birds of Prey Review

In the realm of PC gaming, a single World War II flight simulation reigns. Released in 2001, IL-2 Sturmovik has enjoyed an uncharacteristically lengthy life, prolonged through a steady release of sequels, expansion packs, patches, and compilation packs. With multiplayer battles featuring a hundred online pilots and a meticulous recreation of aviation history, Sturmovik is enjoyed by thousands of PC owners every day. 

While console owners have enjoyed a number of aviation diversions, few have offered the depth and complexity of a game like Sturmovik. Titles like Heroes Over Europe and the Blazing Angels series have replicated the thrill of flight, but have also reduced the intricacy of the aviation game to cultivate a ‘pick up and play’ dynamic. 505 Game’s recent release of IL-2 Sturmovik: Birds of Prey to the Xbox 360 and Playstation 3 seeks to fill that void.

The game’s historically-accurate timeline commences with 1940’s Battle of Britain, follows the major air battles of the war before concluding with the Battle of Berlin. Missions are ushered in by archival footage that capably sets the tone for each assignment. While most of the time players will either be attacking enemy forces, or defending friendly bases, the sporadic reconnaissance and escort missions contribute to Sturmovik’s variety.

Players begin the game’s campaign with the Arcade difficultly unlocked. On this setting, the game is amazingly forgiving- players can perform incredible loops and spins without having to worry about stalling their aircraft. Pilots have an unlimited amount of ammunition, which is immensely helpful as they gradually learn the intricacies of dogfighting and bombing runs. Introductory players are also shown a set of crosshairs which instructs players to shoot where foes are heading, rather than directly at them. Unlike many games, Sturmovik’s bullets don’t travel with unrealistic, instantaneous efficiency.

After the completion of the game’s extended tutorial, gamers may choose the title’s Realistic or Simulation difficulty settings. In the later, players forfeit the game’s external views, as the action is presented from a pilot’s perspective. Here, all of Sturmovik’s assists are turned off; players will have to identify friendly and enemy craft by sight and sound, and well as ascertain the position of attacking foes. While the mode is unquestionably grueling, it also delivers a sense of appreciation for the actual pilots involved in the war. Few games have been able to convey these complexity of historical air combat as well as Sturmovik.

One of the game’s strongest elements in the title’s skillful incorporation of aeronautical battle strategy. Pilots are encourage to engage adversaries from above; likewise, slow moving players will be quickly aligned in enemy crosshairs. While the game’s AI is strong, it’s no match for the unpredictability of a human opponent; the game’s online component allows for 16 player dogfights across four types of matches.

Graphically, Sturmovik habitually shines, as carefully modeled aircraft get their wings peppered by foes. Downed enemies may explode, shatter and spin out of control, or drift back to earth leaving an ominous trail of grey smoke. Each of the game’s environments are tenderly detailed, and expertly textured. The game’s framerate is the sole visual stumble; the title chugs intermittently and will infrequently pause for a fraction of a second. Sturmovik’s carefully cultivated sense of immersion is weakened by this obstruction.

Gamers seeking an aviation combat title that can approach the sophistication of a PC simulation should definitely consider picking up IL-2 Sturmovik: Birds of Prey. The title captures the tactics and intensity of World War II air battles with unrivaled proficiently. More casual fans may still enjoy a voyage across Sturmovik’s skirmish-filled skies, although this might seem as decadent as purchasing a Ferrari for a weekly trips around the block.

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

37 Comments

  1. I noticed some sketchy framerates in the 360 demo. I wonder if the PS3 version is worse?

  2. Anyone know if they’re working on a new Ace Combat? That’s my favorite series by far.

  3. I’m very surprised at how many decent reviews this game has gotten. When I first saw it I thought it was pretty much Burning Angels with a bit of updated graphics. It seems there’s a bit of depth to this one however. Still, the genre is really lacking the spark that can keep it going.

  4. Yep, IL-2 is getting some pretty decent reviews. I might have to try this one out.

  5. I’ve been hearing good things about this one, I might have to check it out.

    I had no idea the PC game had been around that long.

  6. This game’s been getting some good scores. I’m tied of WW2 games, but a flight sim could be something I could enjoy.

  7. Im a bit worried about the framerate troubles. How bad are they? Do they affect the gameplay?

  8. I’m not usually into flying games, but this one sounds a bit different. The whole hardcore simulation thing might be fun.

  9. I like your point about bullets. Games treat them like lasers too much. I’ll be looking into this game.

  10. I need to get this. I’ve been craving a good sim. I wish someone would name a mech sin like mechwarrior 4!

  11. Since the game is retelling the Battle of Britain, and only 595 of the 2,936 pilots that participated in the campaign were from countries other than the United Kingdom, I figure it goes without saying that you’ll be playing as the British at some point.

  12. I think it goes beyond the Battle of Britain. That’s just the first part of the single-player campaign.

  13. Just got this from Gamefly. Yeah, the framerate is pretty bad. It kinda wrecks the game for me.

  14. Like the review said the PC version has been around for a while. If you have a decent computer, I recommend checking it out.

  15. IL-2 is a must own especially if you are into authenticity. Downside is it seems to require a higher-end PC for online gaming. My 1.8 GHz P4 isn’t good enough for online but is just fine for offline AI flying which I really enjoy. I just today tried Aces High (http://www.flyaceshigh.com) and it appears to work much better for online competition with my low-end PC. Initial impression of Aces High is that the realism and aircraft response to input is not quite as good as IL-2. But then if I want to do an online competition with my PC Aces High is the clear choice. Note that IL-2 (latest version) is $50 US one-time cost. Aces High is a free download but costs $15/month for online gaming (first 2 weeks are free trial).

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