Avenging Earth- Who’s That Flying?! Review
While the acronym “WTF” is often used in exasperating situations, recent release Who’s That Flying?! may change that. Whether players download the title via Steam or the Playstation Network, they’re in for a 2D side scroller of galactic proportions. Gamers play as Earth, guardian of our planet and showboating hero extraordinaire. Earth flies through the skies taking down aliens with an arm cannon that receives temporary upgrades for keen marksmanship. The characters are cute, the cut scenes are comical, and the challenge level is enough to keep players engaged but not so hard that you can’t play it in one sitting. In fact one of the nice things about WTF?! is that it’s short and sweet enough that you can finish it in two hours or so (which readers and listeners will know is a big deal for me, since I tend to take a long time to finish games).
The controls are easily mastered. They consist of moving Earth around the screen with the arrow keys, holding “control” to grab bigger enemies, using “x” to trigger turbo mode, and whamming on the space bar to take out space baddies. Earth’s movements are smooth, and for the most part you feel like you can direct him exactly where you’d like him to be. The only exception to this is that when trying to fly backwards to grab a stray enemy about to pass you, Earth seems to miss about half the time. When moving forwards into enemies, Earth grabs any ravager in his radius and rips it apart with his bare hands, causing an explosion which is devastating to other enemies. But when moving backwards, his dexterity seems to decrease disproportionately to his otherwise skillful maneuvers.
Allowing ravagers to pass you both decreases the health of the city you’re protecting, and resets your turbo charge bar to zero. This is problematic because there are groups of enemies you will encounter which you will be unable to best unless you have a turbo gun ability charged up- thus allowing more ravagers to pass you and further this detrimental cycle. All is not lost though, as the game gives you a hefty fifty enemy allowance before the cities are destroyed. One thing I would have liked to see more of is some kind of cut scene when your city gets overwhelmed by the ravager aliens. The loading screens mention that if they get past you, you’ll have to watch as your cities crumble into ruin but you don’t actually get to see any of that if they do make it past you. Instead, you get the retry or quit screen. It would have been nice to get a little cinematic destruction action, since the otherwise animated cut scenes are so enjoyable.
For the shmup genre, it’s one of the best. Normally my grading rubric elevates deep and thoughtful gaming, but this game isn’t about that. It’s a fun and simple, and effective at what it hopes to accomplish. Who’s That Flying?! is definitely worth the cost- it will make you chuckle and bring you enough challenge and motivation to master each level. Considering WTF?!‘s compelling mechanics, don’t be surprised if the game’s amusing acronym slips out when you realize you’ve lost hours protecting the world from ravagers.
Samurage is on the map. Great going, girl!
Sage, you weren’t watching the Superbowl?!?
Art reminds me of SplosionMan.
If there rapid fire or do you have to hit the space bar each and every time?
I take it this game is a PSP mini, or is it a full game?
Good review, how many many levels does it have? Bosses? difficulty levels? Don’t be afraid to write like the other guys.
Kind of like Work Time Fun, another PSP game with the same acronym.
This week has been Sage’s week for sure.
Good review- just a bit short.
I dunno, this review was lacking…something and it was a little hard to follow.
“The only exception to this is that when trying to fly backwards to grab a stray enemy about to pass you, Earth seems to miss about half the time.”
Is Earth always pointed forward, is He too show, what?
They say in heaven love comes first
We’ll make heaven a place on earth
Ooh heaven is a place on earth
Sorry, could resist.
Thanks Samurage!
That review was mighty than Chuck Norris’ groin muscle.
Screw the haters.
Never heard of this game before. Is it considered “indie”?
Writes like TideGear, Talks about cyberpunk indie games, and referees Desert and NOLA. Yep, you’re the perfect replacement.
Whats the price of it?
Sounds pretty straight forward (shoot, fly, kill bosses)
Why the A-?
Thanks, Sage!
oh don’t worry, I was (wrote the article the day before). So sad the steelers lost, I like them…they just didn’t have their game on. And man those superbowl ads were ridiculous this year. 🙂
Oh yeah, i could see that. Reminded me a bit of Castle Crashers, personally.
Rapid fire.
Maybe I like to leave that for the player to discover on their own ;-). But since you asked, and without giving you too much, yes there are bosses, at the end of each set of levels, there are 5 stages each with three levels. And other than my general comment on the difficulty which is in the review, you’ll have to play yourself to see :-).
I’m not trying to replace him though! Thanks for the compliment :-), but personally I hope TideGear comes back. I’m sure there’s enough out there for us to both be useful and entertaining.
A- is because even though it’s a simple game, I felt they could have done a bit more with the graphics for losing. Like I said, they say if you lose you’ll have to watch city-wide destruction and chaos, but then show you nothin’. When a game is that simple in concept, I like to see some back up animation going on, ya know?
Thanks for the question! Sorry that sentence was confusing, I’ll try to make sure my grammar is more clear in the future.
Yes, he is always pointed forward. When he flies back, he is still facing forward and a bit slower to move back than when he moves forward, up, or down. Hope that clears it up.
Ok, Now I’m on board.
Maybe for the special Championship edition.
Thanks for coming back and answering questions. Sometimes the other guys don’t do that!
We did be go? Did he get into an argument with someone?
Did someone say how much it was for PSN?