Bakugan: Battle Brawlers Review


Some may say that in order to consistently write about video games, that one must be somewhat of a “man-child.”  Although I would like to disagree with that stereotype, I’m afraid I fit the description quite well.  One of the indications that I might be labeled as such is that I am still compelled to investigate the toy department every time I visit a department store, drug store, grocery store, shoe store or electronics store.  My fellow man-children have probably noticed a trend that Bakugan have started to creep into the toy section, overtaking space that was once reserved for Transformers and Pokémon– in some cases, devouring entire aisles in its wake.  When the impending Baku-Menace reared its head in the Electronics section, my territorial subconscious demanded that I find out more about this potential foe.

It would hardly be fair to give Bakugan: Battle Brawlers a fair shake without first understanding the source material, so firstI sought to uncover the mystery: what is Bakugan?  In short, Bakugan is the perfect children’s marketing machine: a cartoon show that depicts kids playing a game that your kids can play in real life by buying cards and toys.  So, unlike Pokémon that treated the cards,toys, games and show as separate entities, connected through portraits of adorable animal cruelty, Bakugan’s TV show, toys and games are all inter-connected and reliant on one another.  In short: Bakugan is pure, concentrated, evil genius.

The real-life game of Bakugan is very simple: up to 4 players, each with 3 marbles called “Bakugan,” place metal cards in the middle of the table.  The players take turns throwing their Bakugan in the center of the table, and if it lands on a card, a magnet will cause the marble to transform into a robot/monster and it will fight the next Bakugan that lands on the card, through the awesome power of basic math.  The video game incarnation stays true to that formula, to make the experience a little more grandiose and interactive.  For starters, instead of placing a card on a table,players place their cards in lava pits, fountains, cloud palaces and other elementally-themed playing fields.  The Bakugan are not simply hurled toward a card, but can be influenced, post-chuck, by the playerin order to collect power-ups and/or fall off cliffs.  Battles are won not only by virtue of having a stronger monster, but also with the help of simple mini-games, but other than all of that, the core game concept of “throw marbles at cards so monsters pop out” is more or less untarnished.

The story of the game is fairly straight forward:you find a mysterious Bakugan and decide he’s your best friend, you compete in tournaments to gain acceptance, only to discover that you and your Bakugan pal are the world’s only hope of survival against some other evil tournament participant, and through the power of friendship you manage to become the most powerful Battle Brawler there ever was. If you think that it would be hard to stretch that story across an entire game, you would be absolutely correct, and the developers would seem to agree with you, since the “story” ends halfway through the game.  After the ending credits, there are still several tournaments left to finish before the game is over – the only difference is you no longer have a cut-scene waiting for you before and after each

If I had to guess, I would guess that the Wii version of Battle Brawlers was intended to be the lead SKU, because they managed to translate the shoe-horned waggle into the PlayStation 3 version of the game as well. One of the three battle mini-games has players performing “Red Light/Green Light” by shaking the controller until prompted to stay absolutely still, while another mini game sees you shaking while pressing buttons in time, vis-à-vis Guitar Hero without the music.  The player can also steer using the accelerometer, but the lack of precision makes gestures feel more like suggestions than actual commands.

From an adult point of view, the lack of variety and frustrating motion controls make Bakugan: Battle Brawlers a tough sell, however, for the 10-year-old Bakufan, this game is a goldmine.  The TV show is accurately represented, and all their favorite characters and monsters will stop in to say “hi” at some point.  There is enough tactical and strategic thinking that your child will be stimulated, but it never gets so punishing that they can’t shake their way through a battle.  Little Johnny will be elated to Brawl alongside Dan on his daddy’s PS3, while Dad can just be happy that he’s getting a few more trophies.

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

31 Comments

    1. привет бойцы я игрок 2 бакугана пайруса 2 бакугана даркуса 2 бакугана вентуса

  1. SeanNOLA, did you read Shipwreck’s (from CAG) review? He siad the same things, but I’d have to give yours the edge.

  2. So Desert made you review this while he’s probably playing DJ Hero and Assassin’s Creed II. I’d piss in his coffee If I were you 😉

  3. I’ll confess, I’ve looked at the game at Wal-Mart. I was hoping to rent it to see if it was any good.

  4. It’s cool that you cover non-hardcore releases. I like reading them, but I honestly won’t be buying this anywhere close to full price.

  5. I’m wondering if this is better on the Wii. How do the graphics look in motion? The sreenshots look Wii-ish.

  6. I cant see myself paying more than $20 for this. It would have been a perfect $8.97 Circuit City pickup, though.

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