Be Like Mike- NBA 2K11 Review
When publisher 2K Sports initially announced the integration of Michael Jordan into NBA 2K11, some concerns were raised. As a peerless megastar with ten scoring titles in the NBA, players were thrilled at the prospect of controlling ‘his airness’. Yet, the scope and logistics of his integration weren’t known. Would players be able to draft one of basketball’s greatest players to a team to secure an effortless victory in the NBA finals? Would Jordan play at his peak, or would his stats reflect a extraordinary player whose been out of the league for seven years? Skillfully, the addition of the six-time champion has been vigilantly realized by developer Visual Concepts, reflecting one of Jordan’s own faultless on-court performances.
Eschewing the customary menu screen which comes up the first time most sport games are booted, players are introduced to Jordan about to emerge from the tunnels of Chicago Stadium. Before stepping on to the court, Michael turns and looks directly at the gamer, asking players, “Are you ready?” Seconds later, the meaning of these words are realized as players are whisked back to the first game on the 1991 NBA Finals. Soon, another subtext emerges- as NBA 2K11 exhibits a startling recreation of hoops history. From Phil Jackson’s occasional pace along the Bulls sidelines (before he projected tranquility to calm a high-strung Rodman), to holding Magic Johnson’s shooting in the second period, 2K11‘s replication of the actual game was uncanny. With the graphical and processing prowess of modern consoles, accurate reproductions of historical sports events are now becoming increasingly viable.
Adeptly, the game’s simulation of contemporary basketball is just as adept, thanks to a number of changes in the offseason. Defense has been augmented in several ways- from eliminating the ability to complete slipshot passes to offering a satisfying amount of opposition to thwart effortless drives from the player. Across all difficulty settings, penetrating the CPU’s defense is tougher this year, 2K11‘s teams play like cohesive units, and less like five separate individuals. Pay attention and you’ll notice the computer intermittently switching players to gain a better position- a real-world technique that’s been absent in simulation.
Offensively, the game’s IsoMotion dribbling controls have been tuned and augmented, allowing players to perform ‘behind the backs’ and spins, as long as their left thumbs are up to the gymnastics. Initiating defense- dodging crossovers and hesitations feels more intuitive this year, providing players with a wider array of basket-driving tool. 2K11‘s Dynamic Shot control embeds shooting with the same flexibility as dribbling, even permitting players to adjust their form while in the air. Despite these improvements to the game, two minor caveats exist. Simple passes initiated with a tilt of the directional stick and a press of the ‘A’ button can get sent to the wrong player, especially when inbounding the ball. Fortunately, players can tap the right bumper for a detailed map of pass recipients to avoid the problem. Secondly, 2K11‘s training mode is woefully utilitarian, offering gamers an overview of the controls, without the kind of comprehensive coaching a title like this demands. Don’t expect any assistance from the game’s paltry four page manual either.
Beyond taking your team to the finals, there’s a myriad of modes to keep players busy for the duration of the season. Once players complete the ten Jordan challenges- historical scenarios which task gamers with replicating Michael’s greatest games, they’ll be able to draft a certain promising rookie, fresh out of North Carolina. The revamped Association mode is worth investing time in this year, thanks to improved AI which won’t let you trade a fumbling benchwarmer for an accomplished luminary. The My Player component allows players to shape the career trajectory of a budding young hoops star; expect to sink hours into this compelling endeavor just to reach the pros. One of 2K11‘s most inspired inclusions is a inventory of in-game achievements, each of which rewards players with a different pair of Air Jordans.
Graphically, 2K11‘s athletes have been given a visual makeover, with remarkable skin textures and detailed jerseys. In action, player animations are convincing, with many player’s physical idiosyncrasies accurately captured; it’s too bad the replays show a flat range of emotion on each competitor’s face. Aurally, the title captures many of the finer nuances of basketball- from the squeak of sneakers to faithful drone of quarter ending buzzers. Both the game’s proficient play-by-play commentary and anecdotes from sideline reporter Doris Burke lend the game a feeling of authenticity.
Considering the flawless integration of Michael Jordan and the host of diminutive improvements made to NBA 2K11, it’s little wonder why EA’s rival game made a last-minute exodus. While a certain amount of polishing and innovation and expected for any annual franchise, the developers of 2K11 certainly surpassed expectations, creating the de facto hoops simulation.
7 reviews in 9 days. Deagle, you’re like Mike!
real good review. Seems like you’re giving up FPS for sports reviews, huh?
I want to know about the move support on PS3. How the hell would that work?
I heard it a bit buggy. Passes still get picked off my AI that turned around. Shit like that.
that shits crazy. Do you ever sleep, or have you created a new methamphetamine flavor of Mt. Dew?
Jordan looks spot-on. That much I know about basketball.
NBA Elite will rise from it’s grave and kick this game’s ass. Trust me.
I still have my unopened locker from 2K10? Anyone want to make me an offer?
good review Deagle. More of a NBA Jam fan, but still solid.
Did you cry like a girlie like Boatcrash did at the opening movie?
I cant imagine how bad the PS2 version must be. It was probably programmed by Visual Concepts little sisters.
Hows the framerate? I know from past experience that the 2K games can be choppy. The developer always promise a patch and never really deliver.
Any differences in the 360 and PS3 versions?
I noticed that in the demo. The AI cheats a bit. the devs need to fix that.
I heard the online is laggy? Did you play any games online?
You guys have been reviewing a lot of sports games lately. And giving them really high scores.
nice review here guys. Some pretty decent writing on this site.
I cant believe how high these sports games are scoring these days.
BTW- The Wii version isn’t out yet.
The demo was hard as hell. How much easier does the game get on the basic settings? I’m afraid of getting routed.
I’m not a huge sports nut, but after reading the review I might bite the bullet on this one.
In the demo, I noticed the reflection on the 360 are better and the player heads on the PS3 look a bit worse.
I’m thinking EA hoops games might just concentrate on NBA Jam arcade sims after this beating.
Don’t feel bad for EA, except for Sony’s MLB: The Show they own hockey, and Football.
After playing the demo, I cant feel the game is getting overrated by the press. It’s cool and playing as MJ is great, but it still feels like every game that followed NBA 2K on the Dreamcast.
One question for a noob- does 2K make you get an online pass if you buy is used, too?
All we need is Laharl to suit up for Disgaea basketball. Team Netherworld!
You just need some practice. The game is totally playable on the rookie setting if you haven’t played a hoops game in years.
I don’t get basketball game. If you want to play basketball, why don’t people do to their neighborhood court and start playing. Get off your couch!
thanks for the review.
I’ll probably skip this for NBA Jam. I don’t like a hoops game unless the ball catches on fire.
So is Jordan going to be in every 2K game from now on?
Just being able to play as the old-school Bulls is worth it for me!
Kobe looks pretty ugly in the game. What’s up with that? Are the 2K people Lakers haters or what?
Collecting Jordan’s sounds cool. Great idea.
The graphics looked pretty solid in the demo this year.
Did they fix the framerate this year?
I want to be like Mike, I just don’t want to pay $60 for the privilege.
Allright you convinced me. Off to Wally World I go in search of this.
Now is VC can just bring their A game to the NFL.
Yep, for the most part. While playing it’s solid, but I’ve seen some drops when the camera moves around the stadium (during timeouts, between quarters)
Probably going to buy this today when I get off work. Anyone have any deals on it?
EA has the license locked up for a few more years.
I noticed a few glitches today. Plus anyone else bothered the way jersey hand on players shoulders? They kind of float at the top.