Best of E3 – Aliens: Colonial Marines
With the lights dimmed and confidentiality warnings issued (members of the press were guarded by a night vision-donned security guard), Gearbox president Randy Pitchford stated his thesis: James Cameron’s Aliens had influenced more games than any other film. Considering everything from Samus’ matriarch-hunting excursions to Valve’s face-hugging homage in Half-Life, few could argue with the developer’s claims. Pitchford even confessed to the movie serving as recurrent source material, admitting “It’s the thing I’ve been stealing from all my career.”
With Aliens: Colonial Marines, the respected producer hopes to transport players back to LV-426, with an maliciously crafted, interactive sequel to the 1986 film. As our walkthrough commenced, a sergeant reminiscent of Apone chided the enlisted marines, faithfully recreating the film’s banter. Soon, the perspective shifted outside, delivering an shots of the U.S.S. Sulaco, as it crept through space. Ears perked up as the game delivered the same ominous reverberations heard in the film, foreshadowing an imminent threat.
Sound played a vital role in the first two films of the Alien franchise, from the quickening ping of a motion tracker to the searing staccato of a pulse rifle. Colonial Marines maliciously recreated every effect in sumptuous surround sound, with the hiss of each Alien sounding magnificently malevolent. Vigilantly, the game’s graphics showed nearly the same attention to detail, rendering a post-disaster colony with impressive fidelity. The title’s lighting was particularly impressive, illuminating key scenic elements, while obscuring antagonists in darkened recesses. Aliens moved with both determination and menace, their bodies displaying a onyx sheen. Strangely, any consequences caused by spilling acidic xeno blood was absent from the demo.
While the walkthrough obliterated any concerns about Gearbox’s ability to reconstruct the look and sound of Aliens, the presentation formed one uncertainly- how scripted the game would be. When the main player (a second co-operative participant was also shown) needed to place a sentry gun, Colonial Marines showed a single, highlighted location for the turret. Although Pitchford indicated gamers would be able to control forklifts and other equipment, the demo ended just as AI marines were claiming armaments against an incensed queen xeno.
The presentation’s sole departure from customary Alien lore came when a galloping enemy with a broad head protector charged the player. Although this triceritops-looking creature hasn’t been seen on film, Pitchford reassured the audience that most new objects grew from interviews with Ridley Scott and James Cameron, or sketches from creature and ship designers H.R. Giger and Syd Mead. This dedication to authenticity means the wait for Aliens: Colonial Marines‘ 2012 release date will be almost unbearable for eager space marines. Expect the title to land on Xbox 360, PlayStation 3, as well as the Wii U.
“I like to keep this handy…for close encounters”
First…
Did the Game Over screen say “Game over, Man”???
We never got to the Game Over screen, so I can’t say for sure.
Did you ask why the game was delayed or if Gearbox was ever going to make Halo?
343 Industries is making all future Halo games.
I cant wait for this game. Hopefully it will make me forget all about AvP.
“Hey, Hicks. Man, you look just like I feel.”
Glad to hear this is in good hands. I expected a lot from Rebellion. Maybe too much.
I wonder if there are plans for a Prometheus game as well. Do guys know about that, right?
Man, I want to play this so bad.
Facehuggers are so bad gross. It’s like the worst possible kind of teabagging.
I actually never thought about that until now.
Sound pretty damn sweet.
Got write up Deagle. I’ll probably be preordering this one.
Where’s everyone else E3 picks, i.e. the closest thing to Monster Hunster and Dark Souls?
I would have loved to have seen this. One day, E3!
“Allright, sweethearts, you heard the man. You know the drill! Assholes and elbows!
Pitchford and an assistant were yelling quotes from the movie as they played. It was distracting as it was corny.
You thought it was corny? WOW?
I bet that was cool. How many times to you get to hear a developer really geek out?
I’m so excited for this one.
Alien Ressurection wasn’t a bad game at all. The movie was a different story.
So the game acts like the third movie never happened?
Good idea.
No, it acts as though the third is the sequel to the first and this the sequel to the second.
hmmm , I totally forgot about this game still looks good.
I heard they delayed it to work on Borderlands and maybe Duke.
This looks really good. Too bad it’s so far out.
I want to play this game so bad!!!
Looks very cool. I cant wait to play A:CM.
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