Bipedal Ballistic Beasts- Front Mission Evolved Review
Initially, “evolved” is unlikely descriptor for a game which has transformed from a cerebral, turn-taking role-playing game into a reflex-based third-person shooter. Yet upon closer scrutiny, the listless pace of the three stateside entries in the Front Mission series are no match for developer Double Helix’s nimble interpretation of mechanized combat. Fittest be damned- the contemporary gaming environment is governed by a ‘survival of the most profitable’ mentality, and offering a contemplative strategic title might be considered the quickest way to financial extinction. While I yearn to manage AP and ammo as much as the next stat geek, I realize my passions are niche.
Fifty years after the events of Japan-only Scars of War, Front Mission Evolved commences during a period of uneasy harmony. With two global superpowers- the O.C.U. and the U.C.S. competing to colonize the cosmos and locked into an escalated arms race, conflict erupts when a orbital elevator is destroyed. Players take the role of Dylan Ramsey, a civilian engineer who thrust into action when his father’s life is threatened. While Evolve‘s twenty-second century setting offers futuristic Wanzers (a German portmanteau for ‘walking tank’), occasionally facets of the game world seem woefully anachronistic. At least the contemporary-looking cars blow up real good.
With a responsive control scheme which use the 360’s triggers to handheld weapons and the bumpers to initiate shoulder-mounted attacks, piloting the game’s Wanzers is gratifyingly intuitive. Beyond the ability to jump and hover for short periods of time, players are also given the ability to dash, skillfully elevating the pace of Evolved‘s combat. Skirmishes are gratifying, encouraging players to seek cover behind environmental objects, sporadically popping out to release a barrage of missiles or a formidable chain gun burst. Wisely, different components of wanzers can be targeted- players can weaken a foe damaging a powerful appendage, or suffer a debilitating blow when the legs of their own craft are defeated.
Although the game’s customization menu seems woefully sparse, it conceals a robust amount of options. While dutifully maintaining a suitable weight to power ratio, players are given a full range of sniper rifles, shotguns, rifles, bazooka, machine guns, and rockets as well as the ability to equip ammunition-augmenting battle skills. Surprisingly, these enhancements are activated randomly- becoming stronger and more likely to trigger as players progress through the main campaign. Although Evolved‘s gameplay seem to favor ranged combat, a number of melee options are present, allowing players to use shields and swing approach to eliminate the title’s enemy forces.
As enjoyable as the outdoor warfare is, Evolved falters as soon as players are forced out of their Wanzers. Breaking one of the cardinal rules of mecha games, the title temporarily seizes all the bombastic weaponry and robust protection a metal suit offers to send players scavenging through corridors. Some might argue these stages would have been improved by a cover system and AI which doesn’t blindly fire into the solid objects immediately in front of them. Yet, even the most polished on-foot levels would have belied why most players will pick the title up- the primal allure of giant fighting robots.
Beyond Front Mission‘s single player component, there are four multiplayer variations for player’s to show off their piloting skills. With a persistent leveling system, which grants access to new parts, weapons, and skills, the title’s clashes don’t veer wildly from other the structure of many contemporary online competitions. While these matches were undeniably enjoyable- challenging players to lock-on to elusive jump-jetting foes or promote stand-offs around environmental structures, they often ran a bit long.
Transitioning a tactical role-playing series into an accessible action game can’t be an easy task. Although Front Mission Evolved displays a number of minor missteps, fans of mechanized combat will certainly find numerous gratifying moments between the game’s single and multiplayer modes. With a dearth of mech-based title on contemporary consoles, helming Evolved’s wanzers will be particularly appealing once an inevitable price drop occurs.
Some shooty-shoot that Desert didn’t love? WAT?
Seems like everyone hates the out of the mech sections. What the hell where they thinking.
Ive seen a few review now make fun of the cars in the game. Does that really matter that much? It seems really petty to me.
I have to agree, from what I’ve seen or heard it a cool game but I’ll wait for the price to fall.
One thing you should put in your review (not just you but all reviewers) Are you a mech fan?
Better or worse than armored core? Chromehounds? Steel Battalion?
I would have really like to have seen a demo for this one. SE doesn’t do demos too often though. I guess Just Cause 2 was the exception.
I was skeptical about this game, but I’ll say one thing- the Wanzer designs kick ass. Some of the best mecha designs in a game.
Anyone know or care what happened with the Armored Core series?
thanks for the review. I was thinking about picking this one up.
Can you give your mechs custom paint jobs, too? I want a big ugly red and yellow McDonalds looking hell machine!
I’m sure I’ll break down and pick this one up. I’m a sucker for big fighting robots.
I could never get into the old games even though I’m a mecha fan. They were just too slow and tedious. It would take forever to fight.
I don’t have a problem with them turning this into an action game as long as its good.
It’s a point that a game should create an atmosphere. Imagine seeing Mario walking through a Halo world- it would take you out of the game.
Anyone remember this Japanese mech game that was supposed to come out for the Xbox but never did? It had a demo on the disk that came with OXM magazine.
Of course! What red-blooded American doesn’t like taking the help of really expensive equipment for the sole purpose of wrecking everything in sight?
I’m on a waiting list to be a real-life Mech pilot. By NOLA’s prediction that will MIGHT happen around the time I turn 80. If that ever happens, keep clear!
thanks for the review Deagle.
Not all the Wanzers are bipedal. You need to the hover legs to clear the water mission.
I heard this wasn’t good at all. Not even good junk, just straight up junk.
I heard the explosions were pretty crappy looking, a game like this needs good ones.
Another review from Deagle? You’re a one-man IGN!
They look decent enough in the pics. Still, explosions seems like a minor thing, really.
The bottom pic looks pretty cool. Missile trails are the hotness.
How many out of the suit section are there? Hopefully once a couple…
Yep, and there’s preset mech designs, too.
Has there ever been a mech game with a decent plot?
I wish someone would make a really kick ass mecha game. Maybe a another Zone of the Enders: 2nd Runner?
I need to make a shirt saying “Mechs I can!”
You know Armored Core: For Answer is one of my favorite mecha games for this generation. For some reason the series never got as much love as it should have.
I’m sure I’ve give this a try once the price hits around $30.
What happened to the podcast????
thanks for the review, Desert!
Thats so cool. Even if you have to wait until you’re a hundred. No wheelchairs for Deagle, he’s using a mech!
I’m probably going to buy FME this month. Thanks for the info!
I picked this up on a whim. It’s not nearly as bad as most people are saying.