Blast From the Past- Explodemon Review
Anyone who has ever played Prey, Too Human, or Alpha Protocol can confirm the effects of a sustained stint in development purgatory. Typically, titles with a protracted production cycle divulge their plight with a few unmistakable quirks. Yet, while the previously-mentioned games were delayed by the scope of their own ambitions, Explodemon’s half-decade long journey was spurred on by sheer misfortune. With hesitation hailing from Twisted Pixel’s serendipitously-themed diversion , the inclusion of Japanese-inspired quirk, and the concept of a self-detonating hero, over twenty firms passed on publishing the title. Now that the self-financed release is available for download on the Playstation Network, at least a few execs must be experiencing regret.
Mirroring its volatile protagonist, Curve Studio’s (Fluidity, Buzz: Master Quiz) game has endured through the whole ordeal miraculously unscathed. As the title begins, the peace-loving planet of Nibia is under fierce attack. Survival exists in the form of the game’s eponymous robot, who was deactivated due to his fits of fiery malfunction. Yet, this idiosyncrasy is more than a mere plot contrivance- Explodemon detonates if he isn’t discharged periodically. Most of the time, unintentional ignition isn’t much of a worry- players will be busy methodically blowing themselves up all sorts of obstacles, enemies, and even switches which require color-coded blocks to activate.
Recalling the gilded age of sixteen-bit classics, Explodemon endows players with a handful of abilities to navigate the game’s dozen environments. Supplementing the capacity to cling onto ledges, wall leap, and dash is the ability to combust, which has the ability to catapult players high into the air. By finding collectables in each level, our hero’s recharge time is shortened- allowing players to exploit a repeating jump-explode cycle which can reach lofty alcoves. By collecting currency from exploded enemies and boxes, players can even augment Explodemon‘s capabilities even further, increasing his armor, potency, or even duration for automatic ignition.
Smartly, the title gives plenty of opportunities for its blast-cloud based combat. With the intensity of an explosions linked to the proximity of enemies, the game rewards risk takers who dive head-first into clusters of foes. For those who prefer a more cautious play style, Explodemon provides an ample supply of unstable containers, which can be launched into enemies with predictably lethal results. Later, the title throws rockets and homing missiles at players, which can be deflecting into fragile walls or sent right back at turrets. Of course, there’s also the reoccurring boss encounter, which too often relies on a similar tactic. If our hero is ever granted a sequel, these clashes should be given a some serious revision. The game goes for the sporadic puzzles which require players to blast blocks into corresponding areas; too often these segments just slow down Explodemon‘s nippy pace.
At least many of these simplistic block bits can be skipped thanks to the title’s clever level design. While the game hides an ample supply of collectables and loot in shrewdly hidden recesses, most of the these items aren’t required to complete each stage. Of course, Explodemon is happy to oblige players seeking “S” ranking or second-shaving speed runs, which offer a bit of challenge to complement the game easygoing early levels. Overall, there’s a equitable amount of content for the title’s ten dollar price tag.
Explodemon‘s visuals are bound to draw comparison to the Mega Man X series, as the plucky protagonist recalls the Blue Bomber’s profile and determined stride. Each of the game’s three planets have their own aesthetic and color palette, and are varied enough to gratify gamers who recall the halcyon era of tile-based graphics. Sonically, trembling chiptunes evoke the type of handiwork created by 90’s European demo scene, while the game’s faux-Engrish banter will delight any player who has suffered through an incompetent Japanese translation.
Although both platformers feature combustible characters, Explodemon and ‘Splosion Man offer two very different types of flammable fun. With a difficulty level dependant on a gamer’s aspirations and consistory satisfying combat, Curve Studio’s title will likely please any gamer whose ever cherished cartridge-based titles. Lengthy development cycle be damned, Explodemon shows us the timelessness of inspired 2D gaming.
Was there any kind of demo on PSN?
Sounds good (and I know this is going to sound shallow) except for the title. Explodemon doesn’t just float off the tongue.
A lot of sites have been slagging this one, saying it’s cool and all but a bit sloppy.
You know there’s an exclamation point in the title, right?
I’ll pay $10 for that burning sensation 😉
So it’s Explode-Demon, not Explode-mon? (Jamaican accent optional)
Sounds good, but I heard it’s 3 hours long, which is a bit short.
Isn’t this coming to 360, too?
Cool. but the review is a bit old. This came out two weeks ago.
Congrats Curve, glad to see it finally came out. I might have to give it a try.
Any cool unlocks like an extra character once you finish the game?
Hey welcome back, Skikigami22!
I think they took it out, as it looks funny in the middle of a sentence.
Mega Man is that you?
Why would publishers care? Splosion Man was a XBLA exclusive!
This is the type of game I could get into. Do they have DLC planned to make it longer?
So more of action game platformer or puzzler?
Add it to the list of kickass PS3 exclusives. There’s no 360 version anymore, people.
No demo, no buy. I wish Sony would understand this.
good review, DEagle.
I’ll skip this one and just pick up Capcom’s halfass iphone ripoff 😉
First sign of a sale, and my wallet will explode.
If I keep buying games, I’m not goign to have nay money for Killzone 3.
Good review, guys. Sound pretty fun.
I heard its what you see is what you get. Too bad though.
Not all of us have heard about this one.
I dropped the $10 on it. Here’s some quick impressions:
-The levels are pretty long. Finding some of the hidden areas can take awhile, making them last about 20 minutes or so (I’m on the second planet). I don’t know fun a speed run would be.
-The small enemies, when killed don’t disappear right away. It’s easy to confuse a live one with a dead one.
-Worth the price, as far as I concerned.
I might have to give this one a try. I loved the old 16-bit games.
It’s not sloppy, I dont know what people are talking about.