Bloodhound mini-review

When publisher-mandated bowdlerization is only one of your worries.

Bloodhound
Platform: PlayStation 5, also on PlayStation 4, previously on PC
Developer: Kruger & Flint Productions
Publisher: Kruger & Flint Productions
Release date: June 28th, 2024
Availability: Digital
Price: $10.99 via PlayStation Store

The most interesting thing about Bloodhound isn’t the first-person shooting. No, what’s especially noteworthy is the game embodies an incongruous stance toward violence and sex. Within minutes of starting the game, you’ll be gunning down demonic cherubs and reducing them into sprays of pulpy viscera.

But oddly, Sony draws the line at a pair of statues with bare breasts on the game’s main menu. Apparently, a topless figure is more provocative than hours of weaponized bloodshed. If you want a front-row seat for the American Theatre of the Absurd, get a ticket to the PlayStation version of Bloodhound. Here, butchering bodies is perfectly fine, but an ambiguous depiction of the female form is taboo in an M-rated game. Somehow, enemies that resemble members of a hate group are acceptable by Sony’s logic.

But you’re here for a review of Bloodhound, not another rant on PlayStation puritanism. Well, Kruger & Flint Productions’ first-person shooter certainly looks nice. On the PlayStation 5, the developers manage to squeeze a solid sixty-frame-per-second experience from Unreal Engine. The game’s seventeen stages won’t offer anything you haven’t seen in similar titles. But if you’re OK with disembodied weapons roving around decently rendered environments, Bloodhound’s visuals don’t disappoint. There’s even a solid selection of enemies, even if one unfortunate opponent has her mammaries mosaic-ed.

For better or worse, Bloodhound channels the simplicity of last century’s first-person shooters. With their linear layout, it’s nearly impossible to get lost in any of the game’s stages. Sporadically, you might notice some branching paths. But these almost always lead to a room or alcove that rewards your discovery with ammo, extra health, or shards that provide defensive shielding. Habitually, the game will seal an exit, prompting a firefight as waves of opponents materialize. While spawning enemies behind your back is generally an obnoxious tactic, Bloodhound’s foes tend to have terrible aim, so it’s not too frustrating.

While the game opens with comic-panel background, don’t expect Bloodhound to deliver much additional exposition. Instead, the setup provides justification for a collection of special abilities, so you can temporarily increase your damage output or slow down time. And while the title’s ten weapons are attractively drawn, there’s a good likelihood that you’ve used the crossbow with exploding bolts, assault rifle, or grenade launcher in countless other shooters. But between balancing issues, a lack of recoil, and little indication when you’ve actually hit a foe, the game’s shootouts, and boss battles feel far too rudimentary in 2024.

Although you could purchase the PlayStation version of Bloodhound for about eleven dollars, the PC version can be found on sale for less than three dollars. At that price point, you might get a scrap of enjoyment and avoid the frustration caused by PlayStation prudishness. Just be aware that the game feels more like an early demo than a polished retail game.

Bloodhound was played on PlayStation 5 with review code provided by the publisher.

Review Overview

Gameplay - 40%
Controls - 55%
Aesthetics - 65%
Content - 50%
Accessibility - 50%
Value - 20%

47%

POOR

While technically competent, Bloodhound offers few reasons for giving its tedious single player campaign a try. You’ve used all its guns and protagonist abilities before. Defeating waves of foes in cramped arenas isn’t worth revisiting unless there’s a modicum of innovation.

User Rating: 4.28 ( 3 votes)

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

4 Comments

  1. After this generation, I’m done with PlayStation. As an adult, I should be able to choose what I want to see and what I don’t.

    1. Same. I bought a PS5 because I loved all the games from Japan Studio. Then they closed down everything but Team Asobi leaving a big gap in their library.

      Games like Jumping Flash!, Arc the Lad, Wild Arms, and Ico are what built the PlayStation brand. Getting rid of that was suicide, IMO.

      No more PlayStations for me.

      1. Yeah, Sony really lost my trust. I’ll be going PC from now on. It’s more expensive and lacks physical media, but Steam is better than Sony.

  2. Honestly so many things are pushing me away from gaming.

    Not just the publishers but the discussions and all the fanboy bullshit. No one really wants to talk about the plot they want to argue over platform superiority or sales figures. The game themselves are getting pretty generic except for a handful of indies. I’m married and wonder if time spent with my wife is better than starting at a screen. Well, we all know the answer to that one.

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