Bub and Bob Bounce Back- Space Bust-A-Move

Space Bust-A-Move for the Nintendo DS. Developer: Taito, Publisher: Square-Enix ESRB: E

Most gamers should have at least a passing familiarity with Bust-A-Move. Since 1994, the title has inspired a host of sequels across arcade cabinets, consoles, and portables, catapulting the game’s two dinosaur stars into the videogame pantheon.  While many diversions have drifted into obscurity over the years, the title’s stream of releases has attempted to evade extinction as much as its prehistoric protagonists.

Like most classic diversions, the game’s concept is deceptively simple. Players launch colored bubbles from the bottom of the screen toward a steadily descending mound of similar objects.  Once the gamer fires a like-colored orb into a group of two or more, the whole string cascades off the screen.  Additionally, bubbles can be rebounded off the borders of the screen, allowing for angled shots recalling the geometries of billiards.  Once gamers clear the screen of all the diminutive spheres, they are shuffled to the next, more challenging, level.

Although 2005’s Bust-A-Move DS brought the popular diversion to Nintendo’s handheld, the incorporation of system-specific mechanics diluted gameplay. Players were forced to aim their bubbles across the gap between the portable’s two screens, obscuring the title’s requirement for precise shots. Additionally, using the stylus to slingshot orbs into the playfield felt like a superfluous addition. Luckily, players longing for a more traditional port of the game can look toward the recently released Space Bust-A-Move.

Although the game’s setting may be distinctive, Space Bust-A-Move’s gameplay delightfully isn’t. The developers at Taito have created a back-to-basics version of the puzzler, which should delight long-time aficionados, as well as series newcomers.  Unlike the 2005 iteration, this interpretation of Bust-A-Move wisely allows the game, not the hardware, to be the focal point.

Players can select from one of several single or multiplayer game modes that range from the game’s story mode, CPU challenge, an endless variation, to local and even Wi-Fi multiplayer. The title’s amount of variation is inspiring; it encapsulates nearly every diversion that has been presented during the series’ extended history, save for a level builder. Considering the game’s twenty dollar MSRP, Space Bust-A-Move ranks as one of the top values currently found in the DS library. After playing for a week, I have yet to both unlock all of the game’s collectables, and exhaust the amusement found in Story mode- I found myself retrying levels just to better my score. Yes, my bubble-busting passion was invigorated by this title.

Space Bust-A-Move’s competitive multiplayer arenas are the game’s only real downfall. Matches lack the speed of the single-player modes, and seem deliberately slowed to compensate for any net lag. Several weeks after the game’s release, finding an online challenger can be difficult. Sadly, the title’s servers seem to be devoid of players, even on a Saturday afternoon.

Graphically, Space Bust-A-Move wisely confines its main gameplay to the bottom screen, eliminating the dual screen difficulties found in the previous version. While boss battles are an exception, replacing the score information on the top screen with a large foe, they typically don’t require single pixel precision. Visual fatigue is skillfully offset by the addition of gentle background animations, and the ability to purchase new skins for the game’s bubbles. Sonically, the game wonderful recreates the delightful 16-bit tones of the game’s predecessors; arcade veterans will notice the inclusion of the original Bubble Bobble theme.

Players disappointed with the previous DS incarnation of Bust-A-Move have a reason to celebrate. Taito and Square-Enix have bought a caring and wonderfully comprehensive interpretation of the arcade classic to Nintendo’s portable. Series fans lacking a portable version of the game should also consider a purchase of Space Bust-A-Move– it’s a heavenly version of the puzzler that holds a wealth of content.

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

25 Comments

  1. I always liked these games, even when the called them Puzzle Bobble, which seems like a better name.

  2. I cant play this game, I’m scared of clowns, and dont like to look at them. Screenshot made me anxious.

  3. Dude, give me your address.

    I totally promise no to dress up as a clown and peer in your windows at night. LOL.

    Good review, BTW.

  4. I went to three stores, none of them had the game in stock. Guess I have to get it online.

  5. I’m a big fan of Bust-A-Move. Spent hours on the arcade version. This looks promising. Several game modes makes me happy.

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