Bullet Heaven- Shoot 1Up Review

In their infancy, shoot ‘em up games (affectionately known as ‘shmups’) challenged players with defeating waves of enemy aggressors, while simultaneously dodging their intermittent attacks. As technologies advanced, the genre became increasing complex, allowing each new iteration of the shmup to bring an ever-increasing amount of enemy shots to dodge. By the late 1990’s the once-popular pastime had reached its awkward teenage years, and disavowed mainstream acceptance with its uncompromising hardcore inclinations.

With this stanch focus, ‘bullet hell’ shooters where born- diversions which required players to dodge clouds of enemy ammunition with relentless accuracy. Like many others who watched the shmup advance- I lacked the time, determination, and razor-sharp reflexes which were a requirement for success in this new bullet-busy realm. Worse, I felt the beloved genre was slipping into an extended stagnancy, as only a few titles introduced any new concepts into the shooter.

Shoot 1Up– the latest release from Mommy’s Best Games offers shmup fans the largest dose of originality seen since 2003’s Ikaruga. The title’s hook is astonishingly simple- certain defeated foes drop extra ships. Instead of banking those crafts for play once your current vessel is expired, they become part of the player’s on-screen arsenal. By using the left and right triggers, gamers can control the formation of the attack armada, empowering the game with a fascinating risk/reward dynamic. Players can dodge enemy attacks with a tight cluster, or expand their collection and fill the screen with a dazzling barrage of offensive firepower complemented by a powerful plasma auger.

One of the game’s other innovations is the inclusion of branching pathways in each stage, allowing gamers to remain in the conventional vertical shooting orientation, or even allow free-directional scrolling similar to the Thunder Force series.  Shoot 1up’s power-ups are equally novel – a ghostly power-up provides gamers with a mirrored cluster of ships that are invulnerable to attack. Considering that formulations can be up to ship ships deep (and 60 in the game’s hyperactive cooperative mode), the game often displays a tidal wave of kinetic energy.

Yet only on the game’s ‘serious’ difficulty does the title ever approach the impenetrability typically associated with ‘bullet hell’ shooters. On the game’s less exacting levels of difficulty, Shoot 1Up doesn’t require the surgeon-like precision in order to see the game’s closing credits. As such, gratification comes from achieving high scores and the brief obliteration of every on-screen enemy rather than managing continues or finding the ideal attack pattern. While some might say that the title’s experience is too brief, I’d remind them of the game’s ridiculous one dollar price, or the length of some of history’s supreme shmups.

Visually, Shoot 1Up more closely resembles full-priced XBLA fare, rather than its indie-game brethren. Like Mommy’s Best’s Weapon of Choice, the game is teeming with vibrant bio-mechanical creations, from gargantuan spiked protozoa to androids with plasma shooting breasts. Of course, there’s also the healthy amount of absurdity- from impaled dragonheads on the end of broadswords to killer whales undergoing extraterrestrial autopsy.

If there’s ever been a reason to venture into the 360’s Indie Game repository, Shoot 1Up is the reason. It’s an intensely gratifying shmup surging with innovation and polish, selling for a tenth of the price of equivalent diversions. Shmuppies rejoice, the title might just be strong enough to initiate a shooter resurgence.

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

60 Comments

  1. What is this a dollar per play or a dollar to keep? If it’s a dollar that’s insane.

  2. I gave up on the new generation of bullet hell shooters too. I just couldn’t enjoy myself with them.

  3. So 30 ships on screen isn’t as crazy as a bullet hell shooter? It seems like it might be.

  4. “Shoot 1Up- the latest release from Mommy’s Best Games offers shmup fans the largest dose of originality seen since 2003’s Ikaruga.”

    QFT. Just try the game. I totally love it. Old school space shmup with a nice twist.

  5. The fact that major site haven’t given the game more love is tragic. Keep up the indie stuff/shmup articles.

  6. The game does have one minor quirk that probably won’t bother most people.

    When you move your group of ships toward the edge of the screen, your group contracts and this may deactivate the plasma auger.

    However, I really don’t see a solution to this dilemma- if you allow the ships to move offscreen, that would allow cheating, as they might be immune to enemy bullets. You cant allow players to keep the laser with a tight formation either- that would wreck the game.

  7. I still need to play Weapon of Choice. I remeber seeing your review for that game a while back.

  8. Desert, since when you you do Indie games? I thought that was Adam’s territory.

  9. After reading some of the EGM reviews, I wanted to Shoot 1Up! LOL.

    Especially Nick the homeless looking dude- that guy had some bad taste.

  10. I’ve heard both shmup and bullet hell before. I didn’t know what they meant until now.

  11. Play it, but it, love it. Its one of the best games on the uneven Indie Games section of XBLA.

  12. I just wanted to add you can change the game’s speed and there’s an extra ship to unlock. Totally awesome game.

  13. Good game, too bad the rest of the indie section is full or crap. This really should be on the full XBLA.

  14. The music is really good… plays with trance, techno and chip music standards, but it also manages to be quite unique and melodic. It definitely keeps you pumped and entertained. Same guy who did Weapon of Choice (which was *beep* awesome).

  15. “Shoot 1Up- the latest release from Mommy’s Best Games offers shmup fans the largest dose of originality seen since 2003’s Ikaruga.”

    Galaga Legions says hello!

  16. You always know how to sell me on games. I, like you, really like the shmup genre, but I just don’t have the patience to do the same level countless times to master it and avoid bullet hell. For a dollar, I can’t go wrong!

  17. Cool. XBLA really needs to see more bullet hell games released. Seems like an ideal distribution method for the genre.

  18. Shumps that don’t use that vertical widescreen view or whatever it’s called look so weird to me lol. Looks pretty high quality for a Xbox Indie title. I’ll check it out.

  19. It’s been awhile since I’ve played a solid shooter, I’m going to have to give this one a try!

  20. game is so good, I heard it was comming out in January then it got delayed. Didn’t realized it finally came out

Back to top button