Capable Counter-Offensive: Homefront Review
The portrayal of a resistance movement in a first-person shooter is undeniably thorny. While assigning players frail weapons to use against stalwart foes may convey a sense of urgency, but it can also sap the enjoyment right out of a title. On the other hand, providing an arsenal of devastating weaponry can inadvertently make players feel like the aggressors, ruining a developer’s hopes for depicting a desperate conflict. Clearly, the team at Kaos Studios (Frontlines: Fuel of War) struggled with this duality. Although recent Xbox 360, Playstation 3, and PC release Homefront delivers a tragically forlorn setting, the title’s reliance on FPS tropes limits the game’s ambitions.
The title’s geopolitical impetus commences with the recent real-life aggressions committed by North Korean Forces, culminating in a devastating EMP attack and subsequent invasion of a weakened United States in the year 2027. With an opening cinematic which natures political intrigue by combining clips of Hillary Clinton, Kim Jong-il, sweeping pictographs, and snippets of escalating violence, Homefront certainly generates a compelling and plausible backstory. Once control is handled over to the player, the game delivers its most poignant impression.
Recalling Half-Life‘s opening tram ride, a player’s first look at the devastation of America is delivered as they as transported via prison bus. Here, we get our first harrowing look at the atrocities inflicted by the enemy as we hear Homefront‘s signature audible- a baby crying. It’s a haunting sound remarkably absent outside of the horror game genre; a primal wail effortlessly conveys the both barbarity and desolation of war.
Once the action kicks in, the title sends gamers through besieged schools, rebel compounds, and surmounted structures, recalling Modern Warfare 2‘s skirmish in Washington D.C. Unlike the Call of Duty franchise, Homefront‘s product placements lends the proceedings a dose of authenticity, as the game’s silent protagonist battles past gutted White Castle restaurants and Tiger-Direct warehouses. Regrettably, the game’s sense of immersion is stymied by a few hiccups. Although teams stack up convincingly at doors, there’s an awkward pause before they initiate a breach, as if they are awaiting players to trigger the event. Although the your comrades make mention of the scarcity of arms, there’s rarely a moment when you can’t salvage a rifle from fallen enemies.
Despite a handful of role-playing like sequences where you can walk around freely and talk to allies, most of Homefront follows the basic tenets of the modern military FPS. Forsaking a cover system, nuance is found looking down the iron, reflex, or ACOG sights of the game’s ballistic hardware. Although the title’s rifles recreate precision, recoil and stopping power proficiently, Homefront‘s firefights are markedly similar to its competitors, giving players a comparable amount of auto-aim. As the protagonist moves through the winding battlegrounds, perceptive players might notice the game’s linear structure; attempts to flank foes are often prohibited by invisible walls. Of course, with the title’s abbreviated five hour length, it’s possible that the single player campaign is complete before the observation is made.
Consolation for Homefront‘s truncated story can be found in the game’s proficient online multiplayer arenas. Two elements elevate the heated competition from contemporaries- the Battle Points and Battle Commander components. The former rewards every kill, assists, or capture with currency, allowing participants to purchase additional weaponry for each match, while the later provides additional goals outside of your main objectives. Typically, these include taking out a player who is on a killing spree, effectively helping to balance matches. With the ability to accommodate thirty-two simultaneous combatants, Homefront aspirations were high. Hopefully, the game remedies their current launch-week server issues, as I had the title lock up the console on a couple of occasions.
With an evocative setting and a satisfying multiplayer mode, Homefront delivers in areas often overlooked by the genre. Yet despite these merits, the title’s fleeting single-player mode and similarity to contemporaries belie the game’s sixty-dollar price (Editor’s note: the game has been discounted by a number of retailers during its inaugural week). For players who haven’t grown fatigued by the flood of militaristic first-person shooters, the title is a surprisingly promising effort. Hopefully, Kaos will be given a chance to deliver the sequel which Homefront‘s conclusion unmistakably suggests.
Good review, Deagle. I’m waiting for this one to hit below $30 myself.
When I heard the multiplayer essentially had only two game modes, I know I wouldn’t be getting this one.
Sorry, but for $60, a game should give players less than 6 hours on content. That’s $10 an hour. Unless Kaos/THQ give us some free missions, I’ll be passing on this.
I’m still playing Vietnam, if you ask me, that’s the best MP game out there right now.
I know this game couldn’t stand up to the amount of hype it was getting.
I’ve been waiting for a FPS to give us a good store. I’m interested.
Ill stick with Killzone 3, thanks.
is there a FPS that Deagle likes these days? Jesus.
I can wait until Crysis 2 to get my FPS fix. BTW- Killzone 3, Bulletstorm, and now this- good but not great FPSs. Go Deagle.
sorry, but the trailers made the game look like a 2 year old game that couldn’t compare to BLOPs. No buy for me.
I picked up my preorder and liked it less the more I played it. I’m glad it was 4 and a half hours. Got most of my money back with a trade-in.
Seem good but not great. I’ll wait for a another price drop, since I think I missed the console one.
I think we went hardcore military shooter (Operation Flashpoint) on us. I still need to try that one out.
I’ll probably rent it. I seem to play all the FPS, even the bad ones.
Definitely…killzone 3 by far best fps ever to date!!!
I’m liking the game more than most people. I don’t see why its getting so much hate.
Faithful people who paid $60 on launch day should get a voucher or something from THQ. I’m pissed I could have waitied a day and saved $20.
How’s the PC version? What kind of copy protection does it use?
Bought Homefront on Wednesday because the Gamestop clerk told me it was going to make Black Ops look kindergarten. No more listening to game store employees for me.
Myabe I’m crazy, but I liked Frontlines open gameplay. I just wished they fixed it’s technical issues- the ran run pretty piss poorly.
If Hillary Clinton fights Kim Jong-il in a hand to hand deathmatch, this game will have my $60.
Because it’s not that good OR people have been brainwashed by the CoD series.
I’m enjoying it so far. Not the worst game in the world by a long shot, but not worth $60 either.
I need to gamefly this to see that the fuss is about. Nice review, Deagle.
graphics looks pretty decent. Hows the framerate?
This game kinda reminds me of Turning Point Fall Of Liberty. Even tho some people didn’t like that one, I thought it was ok. I liked the storyline.
I played for a bit this weekend. Not bad so far, but I’m sure once I hit the end in 4 hours, I’ll be disappointed.
Over Halo? You’re smoking that Helghast death dust! 😉
5 hours? Most sites are saying 4. Thats about the length of a $10-$15 DLC game.
This is why I always wait for price drops.
I noticed that some people are liking this while other can’t say enough negative things about it. I wonder how many of the negatives have actually played the game.
I wonder how much Lumber Liquidators shelled out for such prominent in-game advertising placement.
No company got paid. Because of the setting Kaos asked them to be in the game for free.
not enough to pay for all those balloons in the SF bay, I’ll tell you that much.
Not so crazy about racing games. Sims are even less appealing.
Any sales on this yet?
None that I’ve seen below the $40 mark. I’m waiting for a bigger drop as well.