Interview
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Q&A With Montezuma’s Revenge’s Robert Jaeger
When it comes to longevity, few games have endured as long as 1983’s Montezuma’s Revenge. Programmed by sixteen-year old Robert…
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Q&A With Shiro and the Coal Town’s Akira Nagashima
Over the last thirty years, Crayon Shin-chan has received dozens of interactive adaptations. But it wasn’t until the property embraced…
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Q&A With Odencat’s Daigo Sato
As the game industry’s behemoth-sized publishers continue to acquire and grow ever larger, their output is becoming increasingly risk-avoidant and…
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Q&A with eastasiasoft’s Joshua Michael French
Founded in 2007, eastasiasoft is a Hong Kong based publisher and distributor that caters to niche interests. While many of…
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Q&A with Virtuos: The Biggest Developer You Haven’t Heard Of
While the name might not be familiar, if you’ve played a recent triple-A title, there’s a chance that Virtuos had…
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A Conversation with Inu-Oh’s Masaaki Yuasa
Often employing an idiosyncratic visual style and a distinctive directorial vision, Masaaki Yuasa has already earned a multitude of industry…
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Q&A with Goodbye, Don Glees’ Atsuko Ishizuka
Since joining Madhouse in 2004, Atsuko Ishizuka has served as animator, storyboard artist, and director for notable works such as…
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Q&A with Howard Scott Warshaw
Revered for making one of the Atari VCS’ best games (Yars’ Revenge) and unjustly reviled for making a hurried adaptation…
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Q&A With Fortune Favors Lady Nikuko’s Ayumu Watanabe
Across the past thirty-six years, Ayumu Watanabe has helped craft a multitude of animated series and feature films. When working…
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Striving for Fighting Flawlessness: A Q&A with Arc System Works
Found in 1988 by Minoru Kidooka, Arc System Works spent the better part of a decade as a contract developer…
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