Interview
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Wild Hunt Festival: A Monster-Hunter-like Board Game
Hit points, inventory management, and statistical-based combat in role playing games can be tracked back to Gary Gygax and Dave…
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Q&A With Nihon Falcom’s Toshihiro Kondo (Part Two)
For nearly forty years, Nihon Falcom has crafted a steady succession of enjoyable, consistently charming and wonderfully melodious role-playing and action role-playing…
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Q&A With Nihon Falcom’s Toshihiro Kondo (Part One)
For nearly forty years, Nihon Falcom has crafted a steady succession of enjoyable, consistently charming and wonderfully melodious role-playing and action role-playing…
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Q&A With HORGIHUGH’s Sasaki “PiXEL” Hide
Occasionally, the stories behind game development are as interesting as the stories told by games. That’s likely the case for…
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Q&A with Mirai’s Mamoru Hosoda
As the director of The Girl Who Leapt Through Time, Summer Wars, Wolf Children, The Boy and the Beast, Mamoru…
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Q&A With AI: The Somnium Files’ Kōtarō Uchikoshi
With a body of work that includes salient efforts such as the Zero Escape series, scenarios for visual novels like…
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Navigating 428: Shibuya Scramble
Referred to as the visual novel for people who don’t like visual novels, 428: Shibuya Scramble has the privilege of…
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Q&A With Trailblazer’s Ben Ward
Franchises like Forza Motorsport and Gran Turismo dominate the contemporary racing genre, which is not surprising, as each series is…
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Q&A with SUPERBEAT: XONiC’s Michael Yum
Like music itself, rhythm games often follow convention while simultaneously contributing their own form of innovation. This dialectic is especially…
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Q&A With Nihon Falcom’s Toshihiro Kondo
For over thirty-five years, Nihon Falcom has crafted a steady succession of enjoyable, consistently charming and wonderfully melodious role-playing and…
Read More »