Interview
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Q&A With VALKYRIE DRIVE’s Kenichiro Takaki
Like Sandro Botticelli, Sir Peter Paul Rubens, and Edgar Degas, Kenichiro Takaki is infatuated with the female form. As the…
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Undead Darlings ~no cure for love~!! Q&A
After a portion of a lifetime spent playing role-playing games and years working for a publisher that has localized some…
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Super Dungeon Tactics’ Post-Release Adjustments: A Q&A with Underbite Games
Game launches are complicated affairs- we’re repeatedly reminded of that statement every time a triple-A, big budget title stumbles at…
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Q&A with MeiQ’s Tomoki Tauchi
Between acclaimed franchises such as Hyperdimension Neptunia, Fairy Fencer F, and Mugen Souls, Shibuya-based Compile Heart has cultivated a legion…
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Q&A With Sniper Elite 4’s Rebellion Developments
Most E3 demos follow a predictable pattern. You sit down, listen to a long-winded debriefing that highlights key features, all…
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Q&A With Ray Gigant’s Ryo Mito
As the creative lead for a game, directors are responsible for everything that’s included and purposefully omitted. As such, they…
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Q&A With Grand Kingdom’s Tomohiko Deguchi
While Western gamers were able to enjoy the aesthetic grandeur and engrossing gameplay of Muramasa: The Demon Blade, they weren’t…
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Q&A With Trillion Director Masahiro Yamamoto
Although you’ve fought tough bosses before, few are as durable and daunting as the protagonist of Trillion: God of Destruction,…
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Lead Showers with a High Probably of Destruction
At one time, the run-and-gun was abundant, with beloved titles like Contra, Metal Slug, and Gunstar Heroes tasking players with…
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Q&A With Nippon Ichi President Sohei Niikawa
Few publishers have a fanbase as impassioned as Nippon Ichi Software. When the company was formed in 1991, it was…
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