Interview
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Q&A With Neptunia’s Naoko Mizuno
Sporadically, role-playing games make fleeting, fourth-wall breaking references to the game industry. But 2010’s Hyperdimension Neptunia was the first franchise…
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AX: Q&A With Danganronpa’s Kodaka Kazutaka
Tech-Gaming: Can you explain to us how you got your start in game development? KK: Personally, I wanted to work…
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AX: Q&A With Guilty Gear’s Daisuke Ishiwatari
Tech-Gaming: Let’s start with the original Guilty Gear which offered a really exhilarating deviation from 2D fighters of the era.…
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A Q&A with Nihon Falcom/Mastiff Games
From Faxanadu for the NES, the Ys series, and The Legend of Heroes: Trails in the Sky, Nihon Falcom has…
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Hyperdimension Neptunia Re;Birth1 Q&A
For some, the Japanese role-playing game has lost some of its luster, with critics claiming that contemporary titles use formulaic…
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The Sound of the Monomyth- A rePlay Q&A
Like any enthusiast-based conventions, this year’s Anime Expo will have several essential events. For gamers and aural aficionados, this year’s…
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Team Tripleslash Talks Action and Attraction
The University of Utah’s Entertainment Arts and Engineering (EAE) program has spurred a wellspring of industry talent, propelling its pupils…
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Q&A with OUYA’s Kellee Santiago
Tech-Gaming: Before we delve into OUYA discussion, let’s talk your impact on the industry. Following your graduation from University of…
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Atelier Escha & Logy: Alchemists of the Dusk Sky Q&A
With fifteen core installments as well as numerous spin-offs and remakes, the Atelier series is undeniably prolific, allowing players to…
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An Interview With Game and Film Composer Lorne Balfe
Whether you’re a film buff or gamer, chances are you own a piece of media that Lorne Balfe has scored.…
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