Cavalry of Two- Call of Juarez: Bound in Blood Reviewed

Call of Juarez: Bound in Blood for the 360/PS3. Developer: Techland, Publisher: Ubisoft ESRB: M

With a scant three titles over the last two console generations, the old west has been an underrepresented environment in gaming. Cinematic interpretations of the setting have focused on rapid gunplay, tense showdowns, and sweeping vistas, creating a presumably idyllic context for the pastime. Developer Techland awkwardly mined the cowboy mythos for 2007’s Call of Juarez.  While many enjoyed the title’s first-person shooting elements, the game’s stealth missions and object manipulation puzzles felt woefully forced.

Fortunately, the recently released prequel Call of Juarez: Bound in Blood largely omits those superfluous elements, wisely focusing on Wild West gunplay. In this pursuit, the game often becomes steeped in linearity, feeling as antiquated as an old, dusty stagecoach. Enjoyment emanates from slaughtering an enemy posse in the streets of a sandy pueblo, but revisiting staged set-pieces and the repetition of brotherly banter detracts from these pleasures. The first respite from the game’s preset pathways doesn’t appear until the sixth chapter of the game, offering a handful of exhilarating open-world sub-missions. It’s a shame that a recurrent, screen-blanking, glitch robbed this section of its verve, forcing a retreat to an earlier save point.

The game gives players a choice between two protagonists- Ray McCall, the dual wielding heavyweight, and his agile brother Thomas, the rope wrangler. At the start of most missions, players select from one of the siblings, while the CPU controls the other, recalling the single player games of Army of Two and Resident Evil 5. Both brothers utilize a generous regenerative health system; successful players will learn to use the game’s functional cover system, and stay close to their kin. Enemy A.I. in Juarez isn’t exceptionally nimble or clever, but foes can be frustratingly accurate when throwing explosives. 

Chapters are punctuated by a toughened boss character, who after dispensing a few words, engages the player in a climatic showdown. The gamer is required to keep the wandering gunslinger in their sights by adjusting the left stick, while simultaneous using the right stick to keep their virtual hand ready for a quick pull of the pistol. Once the menacing high-noon bell sounds, players must move quickly to upholster their sidearm, and pull the right trigger when a crosshair is highlighted over the foe. When executed skillfully, the showdown effectively culminates the level. However, when the event is handled incompetently, the player must retry the confrontation until success.

 
The first Juarez introduced concentration mode- allowing the protagonist to eliminate a screen full of opponents in a single, slow-motion burst. The ability is enabled for a short period when the player guns down a string of adversaries. However, it can be extremely frustrating to lose the advantage when the clock runs out during an unskippable cinematic. The benefit is often missed during gun battles, as Juarez‘s animation system doesn’t convey mortal wounds effectively. Players can enigmatically shoot a foe several times before they crumple lifelessly, or kill with a single bullet. 

Juarez supports a host of multiplayer options with five main game types that cover the requisite deathmatch, and team deathmatch options, as well as objective based missions. Players may use money collected in matches to unlock additional character classes; while Juarez lacks Call of Duty 4’s elaborate development system,  it’s variety of occupations transcends the conventional multiplayer variations. Before the retail release of the game, servers were as desolate as a ghost town, with only a handful of opponents online. With a minimal populace, the competitive diversions ran lag-free. Hopefully, that experience will persist past the game’s release.

The fourth iteration of Techland’s game engine renders the game’s open landscapes and interiors proficiently, only sputtering infrequently for split-second mid-level loads. Juarez’s lighting is superb, showing a large range from overexposed, desert suns, to dimly lit caves.  Enemies can be realistically obscured in shadowy nooks, adding a remarkable variation to the FPS gameplay. The game’s spaghetti-western music complements the action superbly, with languid guitar strums and a signature solitary trumpet. Ray and Thomas’s dialog is spoken admirably; although there’s a slight disconnect between the actors, as if the voice-overs were recorded independently.

A player’s appreciation of Call of Juarez: Bound in Blood is dependent upon their admiration for the Western genre. Fans yearning for an interactive interpretation of Sergio Leone’s work, will likely love the title. FPS aficionados indifferent to the pistolero film may still find Juarez to be an enjoyable game, thanks to the titles multiplayer diversions.


                                               Call of Juarez: Bound in Blood was reviewed on retail Xbox 360 code.

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

91 Comments

  1. Wow, I’ve been waiting for this game. Congrats first review I’ve seen. Pretty awesome.

  2. I thought the first game pretty much sucked. Not enough of an endorsement to get my $60

  3. I want to get all Clint Eastwood now. I guess I’ll have to wait till Wednesday.

  4. Some big ass words, but a good ass review. I’m glad to hear you enjoyed it.

    BTW, how does fire work in the game. Does it expand like Far Cry 2???

  5. I could have sword I’ve read some MP hands-on elsewhere. Joystiq maybe?

  6. What happened with the glitch you mentioned?

    I wouldn’t think a game with a big glitch would still get a “B”, maybe a C+ or seomthing…

  7. I love the way you review, without giving spoilers.

    But just let me know one thing, will they make a 3rd game?

  8. Great job, DE! Keep up the great work. This site keeps getting better and better. You just need more giveaways 😉

  9. Old games like this just don’t seem like gun. You have to reload pistols all the damn time.

    I like the high-tech weaspons.

  10. You forgot to mention Kane and Lynch in the CPU assisted game catagory. On second though…

  11. I’m happy they improved the game. I thought the first one sucked the big hairy one.

  12. It’s an Ubisoft game so it will suck. LOL.

    I’m still bitter I got sucked into the Assassins Creed hype.

  13. Hmmm, doesn’t sound too good to me. Maybe when it hits $10. That’s when I got the first game.

  14. I hope the MP is better than the first game.

    Why must you guys ALWAYS hate on linear games?!?!

  15. Lots of people going nuts over this one. I feel a bit ‘meh’ towards it, but thanks for the review.

  16. And Indians. And cowboys that fight Indians.

    So no one gets hurt, I’m 50% Cherokee. So, I’d be the Indian 😉

  17. from the pictures it looks really nice i hope the game play is just as good also.

  18. I really liked the first game. Would love the second one. CAG johnnyrocker360

  19. To be honest, I hadn’t heard of this game until today. I love westerns and have been dying for a new game using a western theme.

    After reading this review I can’t wait to play this game.

  20. I can’t remember ever playing a western…-era video game. It certainly sounds interesting.

  21. Always thought the old west made a valid fps. after playing through GUN, Red Dead Revolver,I’ll have to pick up first Call of Juarez as well.

  22. I thinkI’ll buy any game with Call in the title…Juarez, of Duty…etc..

  23. My friend just bought the game at Wal-Mart. Hell yes, there’s going to be some fun tonight.

  24. Dude … one of the playable characters is wearing black. It’s in the screenshots.

    Anyway, so long as the multiplayer is good and servers stay active, I’ll probably get this.

  25. Awesome article. I played the first game in the franchise and liked it. Hopefully I’ll like this one, too. If the review here is any indication it seems like it’s a great game.

  26. I really enjoyed GUN, and after reading this review looks like I might have another game to consider picking up. Thanks!

  27. This looks awesome. The first Juarez game was good, but this one looks much better.

  28. It’s good to see the game is decent. I had some fun with the first one, despite it’s problems, so I’ll have to check this one out.

  29. COJ original wasn’t phenomenal by any stretch of the imagination, but nevertheless I found it had an element of charm and enjoyed it. Looking forward to COJ:BiB! Crossing fingers that the North American retail PC version doesn’t have activation-based/limited install DRM.

  30. I liked the first one, and the videos and previews for this one seemed like it was a much better game then the 1st. If I dont win the free copy, I will def be picking this one up if I can find it for $40.

  31. It’s not often you can get an honest review without any bias. Thanks for dishin it straight guys.

  32. Another nice review, I just went back and skimmed through your articles dating back to 2007. For the most part you are spot on when it comes to my own impressions, likes and dislikes.

    The graphics are looking much better than the original. I thought the “concentration mode” in the first game made levels as Reverend Ray too easy.

    It’s nice that you have to earn it now, but it sounds like you don’t have control over when you use it…does it just start once you get a big enough streak going? Kind of disappointing if that’s how it is.

  33. Yes, concentration kicks it when you get a streak going, then often disappears before you get to the next group, or via a cinematic.

    It leads to a lot of moments where you want to game to hurry up and get to the next group on enemies.

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