ClaDun x2 Review

Since its release over six years ago, Sony’s PlayStation Portable has served as a home for some delightfully eccentric titles. One of the best exemplars of this trend was 2010’s ClaDun: This is an RPG!, which offered a delightfully quirky, action-oriented, Rogue-like for players on the go. Lacking a UMD release, the title never quite garnered the audience it deserved. Regrettably, an enriched sequel is following its predecessor’s digital publishing path, with a release confined to the PlayStation Network. Hopefully, savvy gamers won’t overlook this improved iteration. For a reasonable twenty dollar price, the title offers a teeming amount of treasure-hunting goodness destined to keep players occupied for hours.

Returning adventurers will notice the truncation of ClaDun x2’s narrative. Whereas the first game offered a revolving door of protagonists making their way through the loot-filled landscapes of Arcanus Cella- the sequel wisely remains focused on exploration. Recalling another NIS property, the game’s setting is a remarkably lively purgatory, where a player’s sole penitence is dungeon scavenging. Fortunately, the deity that oversees x2’s world is benevolent, as the game’s subterranean sprees are consistently gratifying.

Like This is an RPG!, this title’s strategic component centers around the Magic Circle, which serves as a figurative circuit board. Although only one character is seen on-screen during the dungeon delving, the protagonist’s stats are augmented by a selection of concealed teammates. Before plunging into a quest, players manipulate one of x2’s templates- inserting created characters and artifacts in an effort to maximize their speed, defense, hit and spell points. Since each Magic Circle has its own benefits and disadvantages (ranging from attack bonuses to a HP deduction), it’s imperative that players constantly change and tweak the blueprint to persevere in the game’s ever-changing environments. Since teammates gain experience just being in the Circle, successful players should also vary their lead explorer, in an effort to maximize the efficiency of the entire party.

Whereas augmenting the capacity of the Magic Circle is a cerebral endeavor, x2’s explorations are largely instinctive and fast-paced. While the sporadic floor trap begs for triggering when a foe is in dogged pursuit, a majority of the game’s stages are breezy brute-force treks, recalling Gauntlet’s annihilation of roaming antagonists. Beyond a bit of switch pulling, the game’s jaunts are tailored for a portable title, encouraging players to speed run through them for a chance at unlocking additional classes. The sole exception exists in some of the title’s bosses, who can present a challenge to gamers who haven’t polished their adventuring party.

Beyond the game’s vast selection of pre-built dungeons, ClaDun’s randomized dungeons (called Neo-Geons, as well as the tougher Tri-Geons) offer opportunities for supplemental dungeon skulking. While the layout of these levels can be generic, stages avoid the pratfalls of other arbitrarily designed labyrinths, consistently making sure that staircases to deeper floors are accessible. Clever, multiple egresses on each floor allow players to have a bit of control over the strength of monsters, distribution of loot, and likelihood of finding rare items, as gamers have the possibility of continuing to the 99th level.

Even more intricate that x2’s arenas are the title’s extensive collection of weapons- ranging swords, axes, clubs, bows, daggers, staffs, and spears. Although the game’s 8-bit inspired artwork may not articulate the difference between a dark bat, sprout rod, and aloe rod, each staff feels distinctive. With missiles which travel forward, split into three, or home in on enemies, variances extend beyond elemental traits. Just as robust is the game’s magic system (available to all classes) which allows players to carry a custom spell book.

Pleasingly, ClaDun’s customization capabilities extend far beyond adjusting a gamer’s grimoire. Players can redraw character faces, equipment, and even design their own music. While it will take a keen ear to outshine the title’s stylish jazzy dungeon ditties (a chiptune soundtrack is also selectable), the ability to fiddle with the game’s sprites and songs offers a pleasing companion to the dungeon crawling.

Since the announcement of the Vita, the number of new games being released for the PSP has slowed to a troubling trickle. By combining an intricate stat-boosting system with fast-paced dungeon crawling and then bolstering the game with powerful customization tools, ClaDun x2 is a fitting swan song for the beloved portable. Hopefully, gamers will continue to see the same type of unconventional titles on Sony’s next system.

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

32 Comments

  1. Good review, but I’m even happier something kicked that 3DS battery off your front page. I was tired at looking at the junk 😉

    1. I didn’t mind returning to the same dungeons, as you have to rotate your team to maximize your stats. If you’re really opposed to grinding through the same levels, you could try the randomized dungeons.

  2. I love that you guys love the stuff that other sites just don’t get. I could see IGN 4.0ing it, saying something like “it’s just like the first game which wasn’t all that good.”

  3. Can you share you edited characters and music with other people that have the game? Online or in-person?

  4. I’ve been waiting for you guys to review this. One question for Deagle, since I know he’s cool with the Nippon Ichi crew. Are they going to mark down the first one? Right now both ClaDuns are $19.99 which doesn’t make a lot of sense.

    *Tell them they should do a buy one get one free deal!

  5. I remember you said the first one had some serious difficulty spikes. Did they fix it in this one?

  6. Good review, but the one thing you may want to mention is that this one doesn’t have playable MP. They took it out (probably because in This is an RPG! it had slowdown galore)

    1. Point taken. I really didn’t feel ClaDun needed multiplayer- the dungeons and team-building mechanics really feel suited for a single player. I think the customization options take care of MP’s absence.

  7. I played the first one. What do I win?

    Still, I don’t really know anyone with a PSP who bought it. A shame really, because it kicked ass. Like a lot of NIS games where was so much to do.

    One of the best things about the first one (IMO) is that you could end the game at any time. Can you still do that?

      1. Wait, so SeanNOLA wasn’t making that thing up? Deagle really does recommend buying his crazy picks?

  8. I know this might break some hearts around here, but I’m a bit tired of graphics that try to look like the old NES games. Take advantage of the PSP! No wonder why the DS won.

  9. Bought this one today. Pretty big games takes up nearly half a GB. So far it’s pretty fun now I got passed the intro story part. Made a few characters and going through the dungeons isn’t hard at all. Kind of like Zelda with more action.

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