Cubemen Review

CubemenWhat is the Concept? Cubemen, the latest game from Melbourne-based indie developer 3 Sprockets has two attributes which separate the title from the bulk of the tower defense deluge: it’s devilishly cheap and surprisingly involving. The game’s most rudimentary variant, modestly entitled Defense, tasks players with subduing a procession of resolute invaders across thirty-five stages. Unlike most entries in the genre, Cubemen relinquishes the ability to upgrade your eight types of soldiers. Instead, each of the game’s basic TD archetypes- which range from Grill the SMG-toting grunt, Moty the mortar man, and Sid the sniper, can be moved to preset positions around each map. As such, Cubemen is much more engaging than a typical “set up and sit back” TD title, requiring players to continually manage their regiment much like a real-time strategy game.

Alternatively, other variations pit players against AI or online opponents, as two or more color-coded towers send out a stream of combatants fixated on an enemy turret.  Here, in the game’s two-player Skirmish mode or six player (and aptly named) Mayhem option, gamers balance defensive strategies with offensive policies in an effort to surmount opposing strongholds. Regardless of which mode is played, each defeated unit rewards players with currency, which can be spent on additional forces- escalating the amount of bedlam on each battlefield.

CubemenWhat are the game’s strengths? Shirking texture mapping, Cubemen’s polygonal patriots allow players to easily scrutinize the on-screen action. By offering a clean visual style, the title allows gamers to instantly assess a battlefield teeming with multiple skirmishes, permitting players to both identify opportunities and identify when friendlies are coming under fire. Small graphical flourishes like the bouncing disintegration of a soldier or the particle trail of a homing rocket prohibit the game’s visuals from being too austere. Charitably, the game’s simple aesthetics also means Cubemen isn’t a resource hog. On a moderately powered PC, the game poached less than ten percent of the machine’s CPU cycles, while retaining a decent resolution and sixty frame-per-second delivery.

Settings which allow for specific modes such as rocket-only matches or a limit of eight Cubemen on each map deliver additional diversity to the title, while basic leaderboards support displays  your personal best as well as the top online score. While Cubemen’s maps are filled with distinctive features like bridges, arches, and catwalks, the inclusion of a level editor would have made a splendid addition.

CubemenWhat are the game’s weaknesses? Although the game’s Endless mode offers levels of varying difficulty, many of the game’s easy and medium stages are ripe for exploitation, allowing skilled players to infinitely plug away at enemies. Even the occasional hard stage allows commandeers to set up a undying  army of cubist combatants; I once left a game running for seventeen hours just to check if adversaries could ever topple my paradigm of military power. They couldn’t, but I did wrack up a healthy collection of Steam achievements.

Various colored coded cubes sporadically drop from the sky, offering bonuses identified by a letter or two. Unfortunately, Cubemen doesn’t do an adequate job of explaining these windfalls. Ideally, a simple mouse-over description would identify the nature of each picked up perk.

CubemenIs it worth the money? By offering a clever twist on the tower defense genre complemented by a multitude of play modes, variations and maps, Cubemen warrants its five dollar price. For players who still hold a bit of enthusiasm for the genre, the ability to compete against online competitors offers a pleasing supplement to the game’s selection of content. With the title seeing a sale price as low as $1.99 USD, even those fatigued at defeating cavalcades of persistent foes should still be able to discover a few hours of gratification.

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

14 Comments

  1. I grabbed this when Steam had a sale. Like 50% of my purchases, I have yet to even play it yet.

  2. I’m hoping that this becomes a part of an Indie Bundle or at least part of the Steam Summer sale. Anyone heard any rumors as to when that’s going to start?

  3. Went if for a two pack with one of my mates and we’ve been enjoying it. Well worth the going price and even better if you can get a discount.

  4. Thanks for the review of a PC game!

    No real need for another TD game. PvZ scratches that itch real nicely. But If I see this again for $1.99, I’ll support the devs.

  5. Have this, got it on a impulse buy. Pretty spot on view. Still don’t know what the power-ups do. Click on red, blue and yellow ones and no big effect is seen other than a flash.

    Also, the AI path finding can be a bit wonky on some levels.

  6. This would make a great $5 XBLA game. But sadly, XBLA doesn’t seem to do $5 games anymore.

  7. Sounds like it has some interesting ideas, but I’m so sick of TD games. I don’t think moving units will help.

  8. Game needs transparency or a angled camera. For some of the level with tall towers, it’s almost impossible to see what’s going on in the middle. You can play with the overhead camera but that’s boring.

  9. I really cant believe some of you guys. Waiting for a sale to get it half price or less. These games took someone months of loving care to create and you wont buy it until it costs less than a mars bar! I see the same on IOS games, and they get a poor review and it only cost .99cents! Shamefull.

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