Demon Gaze Review

Demon Gaze (1)
Although platformers, shmups, and beat ‘em ups may have dominated the game industry during the 1980’s, the decade also witnessed the rise of another enduring genre: the first-person dungeon crawl. Faithful adaptions of pen-and-paper pastimes such as Dungeons & Dragons abounded, extending plenty of grid-based, loot quests with protracted names, like Wizardry: Proving Grounds of the Mad Overlord, Might and Magic Book One: The Secret of the Inner Sanctum and Digital Devil Story: Megami Tensei. Although the recent release of Demon Gaze for the PS Vita adds modern amenities such as high-resolution visuals and a vocaloid- infused soundtrack, the title is very much entrenched in the tenets of the era. While that also means that difficulty spikes are part of the experience, the title’s cycle of mechanics are involving enough to overlook any sporadic snags.

The game’s prologue offers only a peek of what’s in store for players. When we first meet Demon Gaze’s protagonist, Oz is suffering from the conventional role-playing malady of amnesia. He’s also in a bit of a bind, taunted by the manic laughter of an encroaching fiend. Fortuitously, a nearby woman hands the hero a weapon to defend again the imminent attack. The ensuing encounter provides insight into the protagonist’s past, with Oz demonstrating the abilities of a gazer- the rare individual capable of conquering and controlling demons.

Demon Gaze (3)

This ability denotes one of Demon Gaze’s deviations from the convention dungeon crawl. Beyond taking a varied party of adventurers into each labyrinth, players can also bring along any captured akuma. In essence, the demons are semi-autonomous. Outside of combat, they grant passive abilities such as the knack for seeing hidden doorways. During battle, they occasionally act on their own, striking against the fixed and randomized enemies. More remarkably, they can be summoned during a fight, where they provide assistance by healing players, casting spells, or attacking foes. Yet, support comes with a major caveat. Every combat turn gradually ebbs away at a Demon Gauge. Should players allow this meter to completely empty, your subordinate will become enraged- lashing out indiscriminately and damaging antagonist and ally alike.

The relationship you have with your roster of roguish demons is quite interesting. Each one grows independently of the main adventuring party- gradually increasing the size of their demon gauge, ability set, health bar, and level of loyalty. With their raw power, demons can be the most crucial component of your team- but they are also the proverbial wildcards that can usher overly reliant players back to the main menu.

Demon Gaze (7)

Another of Demon Gaze’s notable additions are magic chalk notes. Recalling the user-generated messages of Demon/Dark Souls, players can leave advice for their online companions by crafting short messages from a word bank. As such, the system functions as a crowd-sourced help system, typically revealing some of the intricacies of each dungeon. Most players will likely appreciate the help- although parties revisit the game’s set of six locations, each dungeon gradually modifies elements, allowing players to explore new areas filled with one-way hallways, spinning floors, and the intermittent deceptive element. To keep gamers from becomes lost, Demon Gaze provides an auto-mapping function which remembers your progress from previous explorations.

Scattered throughout each labyrinth are Demon Circles, which impart a number of opportunities for gamers. Beyond serving as save and load points for players, they are also the location of the games mid- and area bosses. By laying down collected gems, players summon the game’s meanest beasts. Nicely, the type of sacrificial offering players make influences the type of quality of the loot drop. In execution, players will want to collect as many valuables as possible, since they’ll have to pay rent for Oz and each optional party member. While a simulated bill is about as enjoyable as a real-life debt, in execution the obligation adds a bit of resource management to Demon Gaze’s repertoire. Since the cost of rent continually escalates, the system also prohibits gamers from grinding their way through the story.

Demon Gaze (4)

In between jaunts, players will return to their base of operations- The Dragon Princess Inn. Beyond the requisite role-playing item and weapon shops the establishment also extends a wealth of expository elements. Pleasingly, the boarding house is full of interesting personalities who provide an array of often comical situations that complement the dungeon crawling as well as fill in the details of Oz’s past.

Certainty, some players might balk at Demon Gaze’s scantily clad female characters, which seem clad for fan-service rather than functionality. In the title’s defense, it’s an equal-opportunity exposer, with at least one male character who shuns clothing as much as Aikurō Mikisugi. Largely, the title mainly uses static images to tell Oz’s tale, which might be a bit disappointing for players accustomed to a bit more fluidity in their games. Another quibble is the disconnection between the 2D character art and the 3D dungeons, which almost look they came from two different games. Fortunately, the game’s audio is without complaint. A wonderfully melodic main theme drives Demon Gaze. Players are offering multiple renditions, some highlight by the vocaloid IA’s singing. As with most NIS America published titles, voice acting can be heard in Japanese in English with both casts delivering a capable reading.

Demon Gaze (5)

While the title’s isn’t short on virtue, a few blemishes additional interrupt the otherwise enjoyable forty-hour journey. With underpowered characters, early combat can be difficult- several times my entire party was wiped out by a creature capable of spawning a seemingly endless supply of minions. While the general strategy is to defeat enemies as quickly as possible (lest they heal, summon, or devastate), this can be rather difficult without a bit of level boosting by way of random encounter. Likewise, the game’s later boss fights can be brutal, with foes wiping out multiple party members with a single strike. Obviously, the old dungeon crawl adage of “save early, save often” applies here.

With the release of Mind Zero next month, it seems as if first-person dungeon crawls have crept back into fashion. While Demon Gaze carries over a number of the genre’s reoccurring impediments, the title also ushers in enough commendable new mechanics to make warrant a purchase by most JRPG fans.

Demon Gaze (6)
Demon Gaze was played on the PS Vita with review code provided by the publisher.

Review Overview

Gameplay - 85%
Story - 80%
Aesthetics - 80%
Content - 85%
Accessibility - 70%

80%

Good

While Demon Gaze’s scantily-clad characters may catch a player’s eye, it’s the engrossing dungeon skulking that will keep players eyes locked on the PS Vita’s screen for a forty-hour span.

User Rating: 3.97 ( 3 votes)

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

26 Comments

  1. Good review- I only started appreciated dungeon crawls lately.

    I mentioned int he new release thread that I saw you playing the other night at 2:30 AM CST. Hardcore!

  2. Finally a review that I can trust (I hope)

    Read one from a site called Gamestyle that said “Women’s clothing is more than revealing and there are many scenes where you may feel more comfortable watching actual porn, than playing Demon Gaze”

    (facepalm)

    1. I plan to watch hentai as I play this. Its what the kids call multitasking.

      (I’m kidding)

      (maybe)

    2. Its not bad at all. Some suggestive language and pics.

      Niche games attract the worst reviewers.

      1. It’s true. I was AMAZED that IGN gave the game a 7 point something. They always seem to assign writers who never played a Japanese game to review it.

        Deagle, read 4 reviews so far. Yours is probably the best one. I like Jim Sterling, but his wasn’t all that insightful.

  3. Downloading last night. The maid scene had me loling.

    And yeah, this game can and will kick your ass early on. I got pwned 4 times in a 45 minute span.

  4. It seems like every review I have read HAS to mention the state of undress for the characters. Is it really that bad?

  5. I never really liked dungeon crawlers, but I think the addition of a story might get me into it.

  6. Glad to see the Vita getting another game I want to play. Maybe Sony’s system isn’t dead after all.

    1. Who is saying the Vita is dead? With games like this more and more of my friends have been buying them.

  7. I heard the graphic are a bit amateur. That wont stop me from getting it but it sure isnt helping either.

  8. The “chalk” idea seems kind of cool. since I never played Dark Souls, I didn’t know about it.

  9. The “chalk” idea seems kind of cool. since I never played Dark Souls, I didn’t know about it.

    What if you’re offline (does it load up messages before you play?).

  10. What kind of DLC is there for the game? Seems like all NIS games have DLC now?

    Everyone hear that Nintendo is starting season passes with Mario Golf?

    1. Yeah, the reviewer didn’t mention the free Disgaea-themed DLC.

      I wish NIS would come out with GOTY editions that includes all the available DLC for a reduced price. I might even double dip.

  11. I like being able to customize my party. Can you do that or are characters pretty much prerolled?

    1. I think the most important question here would be: Why would you care about something you claim nobody cares about? Here you go, have a waifu to keep you company in your painful struggle through the path of discovery.

  12. If you’re complaining about underdressed lolis, they you probably need to go play Titanfall.

  13. Im really liking the game so far. A little perverted, but I don’t mind too much.

Back to top button