Dengeki Bunko: Fighting Climax review

Dengeki Bunko Fighting Climax (1)

Skepticism toward a fighting game with characters culled from other genres and mediums is perfectly natural. For every praiseworthy effort like Persona 4 Arena Ultimax, there seems to be an equal number of mediocre cash-ins like J-Stars Victory Vs.+ Fortunately, the recent release of Dengeki Bunko: Fighting Climax for the PlayStation 3 and PS Vita in an example of cross-over handled competently. Rooted in rudimentary, but refined, fighting tenets, the title may not have the sophistication to win favor with tournament hosts, but offers an engaging outlet that’ll please fans of the source material.

Fighting Climax’s clashes are engrained in combat convention, employing a three button system to initiate light, medium, and heavy strikes. Before the start of each match, players select from a roster of fourteen fighters, as well as a pool of twenty-one non-playable assistants. During play, a press of the ‘X” button sends the supporting partner into the fray, typically wreaking havoc on your opponent for a few seconds as they execute one of either two moves. Following their appearance, assistants resume their off-screen position, waiting out the duration of a cool-down timer.

Dengeki Bunko Fighting Climax (2)

In execution, Climax is an exceedingly friendly title for fighting newcomers. Although the game’s Training Mode acts as more of an antonymous arena rather than a succession of guided lessons, the mechanics are extremely easy to pick up. Character commands draw from a constricted set of quarter-circles and double-taps, ensuring accessibility and making the transition to other fighters remarkably easy. The game’s showcase strikes, called Climax Arts are initiated the same way for all combatants, with a half-circle and two button presses delivering a devastating attack that accompanies by a bit of comical spectacle.

This accessibility means that even apprentices of antagonism will be summoning ten-hit combos without even peeking at the in-game command list for each character. Dig in, practice a bit more, and you’ll double that number, discovering chain combinations that will have you looking like a seasoned pro. Pleasingly, Fighting Climax’s noob-friendliness doesn’t mean it’s without nuance. As such, players can expect the rudiments of any contemporary fighter, with dashes, back dashes, two levels of jumping, and cancels elevating the action.

Dengeki Bunko Fighting Climax (3)

While transitioning from one character to another might be easy for players, that doesn’t mean Fighting Climax is perfectly balanced. Reach seems perceivably uneven, with some combatants having an arsenal that’s well suited for controlling space. This seems to be validated during online matches, where a subset of the game’s roster served as the dominant character selections. On the upside, online completions revealed the quality of the game’s netcode, with only a minimal amount of lag sullying skirmishes.

But given the game’s collection of luminaries, it’s also possible that players were sticking with their favorites. Considering there was a time when it was almost inconvincible for a Japanese game with a collection of niche IPs to make it stateside, seeing games like Dengeki Bunko: Fighting Climax make the transition represent a remarkable advancement that’s destined to delight otaku. Certainly, they’ll relish being able to control characters from the Dengeki Bunko imprint. While united under the umbrella of light novels, many will spark recognition from their anime adaptations, whether it’s Ground Control to Psychoelectric Girl, Toradora!, Sword Art Online, or The Devil is a Part-Timer!

Dengeki Bunko Fighting Climax (4)

Players with even a passing knowledge of these series’ will surely appreciate Fighting Climax’s roster. From pugilism with Toradora!’s Palmtop Tiger, Valkyria Chronicles’ Selvaria Bles or Virtua Fighter’s Akira Yuki the Q-score is impressive, which a solid segment of Fighting Climax’s enjoyment stemming from being able to control these characters in a fighting game. While the title’s arcade mode offers the same comical cross-IP conversations as the coin-op cabinet, this version of Fighting Climax also offers Dream Duel. Here, the game offered extended interactions between disconnected fictions, offering the type of indulgence that fueled Project X Zone toward fandom.

Wisely, the game’s respects fastidious its source material. From animations that have Oreimo’s clandestine otaku, Kirino Kosaka humbling opponents with a giant UFO catcher to dialog delivered from most of the original voice actors, Dengeki Bunko: Fighting Climax conveys few compromises. Aficionadas will likely be thrilled by the game’s collection of unlockables; beyond the requisite character color swaps and titles for multiplayer identification, there’s also a contenting collection of art and even artist autographs.

Dengeki Bunko Fighting Climax (5)

Fighting Climax runs at a fluid pace on both platforms, with only a decisecond of slowdown occurring when both player simultaneously execute top-tier attacks. While a tiny bit of artifacting can be spotted on the Vita, given the diminutive screen size, it’s scarcely noticeable. More conspicuous is the gorgeousness in both animation and background. With the former, it’s pleasurable to see protagonists execute comical moves that are consistent with their character. For the latter, seeing high-fidelity backdrops garnered from a number of beloved SEGA games is poised to please. Likewise, the game’s soundtrack offers an impeccable remixed of treasure themes interspersed with new music and instrumentation, offering nostalgia with monotony.

Obviously, a certain amount of appreciation for Dengeki Bunko: Fighting Climax stems from your familiarity with the source material. Players who can distinguish at least half the cast will glean a significant amount of enjoyment from the game. With that said, strip away every last reference to Dengeki Bunko, and the game still possesses a wealth of playability- especially for players who haven’t spent the last quarter-century turning quarter circles.

Dengeki Bunko Fighting Climax

Dengeki Bunko: Fighting Climax was played on the PS3 and PS Vita with review code provided by the publisher.

Dengeki Bunko: Fighting Climax
Platform: 
PlayStation 3 and PS Vita
Developer:
Ecole Software, French Bread
Publisher: 
SEGA
Release date: 
October 6th, 2015
Price: 
$39.99 PS3, $29.99 PS Vita available via PSN or retail

Review Overview

Gameplay - 85%
Controls - 90%
Aesthetics - 90%
Content - 85%
Accessibility - 85%

87%

VERY GOOD

Although Dengeki Bunko: Fighting Climax’s fundamental appeal is found in its cast of playables and support characters, the game’s mechanics have nearly enough quality and quirk to nurture universal appeal.

User Rating: 4.17 ( 5 votes)

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

21 Comments

  1. I can feel it. This year is going to kill my wallet. So many cool Japanese games that I really want to play.

    1. So many cool games from around the globe. I’ll probably spend the equivalent of $600 this year.

  2. Considering that Sega is porting their last, craptastic Sonic game to PC what are the odds of this becoming available for the master race?

    I’d love to play it 1080p.

  3. Of course you liked it, you reviewed half of the animes and probably watched the other half.

  4. I thought I’d share the list of playables and support characters.

    Playable Characters:

    Kuroyukihime (Accel World)
    Mikoto Misaka (A Certain Magical Index)
    Rentaro Satomi (Black Bullet)
    Shizuo Heiwajima (Durarara!!)
    Miyuki Shiba (The Irregular at Magic High School)
    Kirino Kousaka (Oreimo)
    Tomoka Minato (Ro-Kyu-Bu!)
    Shana (Shakugan no Shana)
    Asuna (Sword Art Online)
    Kirito (Sword Art Online)
    Taiga Aisaka (Toradora!)
    Yukina Himeragi (Strike the Blood)
    Selvaria Bles (Valkyria Chronicles)
    Quense Barbotage (Heavy Object)
    Emi Yusa (The Devil is a Part-Timer!)
    Akira Yuki (Virtua Fighter)

    Support Characters:

    Haruyuki Arita (Accel World)
    Toma Kamijo (A Certain Magical Index)
    Enju Aihara (Black Bullet)
    Boogiepop (Boogiepop)
    Leafa (Sword Art Online)
    Kureneko (Oreimo)
    Celty Sturluson (Durarara!!)
    Koko Kaga (Golden Time)
    Kino (Kino’s Journey)
    Holo (Spice and Wolf)
    Ryuji Takasu (Toradora!)
    Mashiro Shiina (The Pet Girl of Sakurasou)
    Hinata Hakamada (Ro-Kyu-Bu!)
    Wilhelmina Carmel (Shakugan no Shana)
    Tatsuya Shiba (The Irregular at Magic High School)
    Kojou Akatsuki (Strike the Blood)
    Erio Towa (Denpa Onna to Seishun Otoko)
    Sadao Mao (The Devil Is a Part-Timer!)
    Pai Chan (Virtua Fighter)
    Izaya Orihara (Durarara!!!)
    Hinata Hakamada (Ro-Kyu-Bu)
    Floretia Capistrano (Heavy Object)
    Dokuro Mitsukai (Bludgeoning Angel Dokuro Chan)
    Alicia Melchott (Valkyria Chronicles)
    Accelerator and Last Order (A Certain Magical Index)

  5. So glad to see SEGA going after niche fans. As a person that bought and loved a Saturn and Dreamcast, I hope the company is always around.

      1. I still have a working Dreamcast and Saturn. Love both. They’re probably my favorite consoles ever.

        1. Same here. I also have a working Mega Drive and model 1 Master system with an FM audio chip installed.

  6. I’m not the biggest fan of fighting games, but I have to admit this sounds pretty cool.

  7. I’m really surprised that the game got localized. Might have to show Sega thanks by opening my wallet.

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