Divergent Duality- Last Rebellion Review
Arguably, the most important element of a role-playing game is its combat mechanic. Although a compelling narrative and attractive graphics may be able to lure players in, having a captivating conflict system will ensure a player’s attention is sustained until the closing credits roll. Frequently, the tedium of battle will surface in the waning hours of a game, tarnishing the title’s conclusion.
Recent release Last Rebellion puts this theory to the test. With dialog that shifts between fervent and flippant, cutscenes constructed with still images, and a deficiency of role-playing requisites (everything from side quests or outfitting your character with stat-enhancing armor and weapons has been purged), the title relies upon its combat to ensnare players. While some adventure aficionados may turn their nose up at the game’s spartan exterior, hard-core RPG fans may find Last Rebellion’s conflict compelling enough to warrant a playthrough.
The crux of title’s narrative emanates from an imbalance in two diametrical forces. Formival, the god of life, has brought to many creatures into existence, going so far as to revive a band of malevolent demons. Witnessing a perilous paroxysm in the beast population, humans seem the assistance of the Goddess of Death to eliminate the evil epidemic. The deity bestows two types of conquerors to cleanse the realm of vile villains: Blades, dual welding swordsmen who can destroy the physical bodies, and Sealers, who have the ability to secure a foe’s shameful soul.
The backstory grants Last Rebellion an intriguing premise- players control dual protagonists, who share a common pool of hit, magic and chain points. In execution both the reluctant hero (Nine), and the spunky prodigy (Aisha), must work to complement each other, lending the title a tinge of dyadic tension. Strategic-minded players will want to develop one of their characters into a physical striker, while turning the other protagonist into a magic-attack specialist as both traits are required to dispatch the game’s numerous foes.
When navigating the overworld, players will inevitably encounter wandering adversaries. Coming into close proximity with an opponent transports players to the combat screen, where gamers can ‘stamp’ a selection of each rivals body parts. Each type of creature has its own sequence, which players can exploit for damage-deal combos. Luckily, Last Rebellion provides partial clues to the ideal succession, grants the pursuit a subtle Mastermind-like feel. Once one of the characters marks foes, the other can conjure a magic spell that will target all the stamped appendages. Once dispatched, enemies can be mined for magic points and must be sealed, otherwise they may revive themselves.
With a wealth of variables to maintain, skirmishes require more resource management than a typical RPG. Players that are too aggressive with their stamping can easily run out of chain points, and have to wait for their powers to slowly recharge, leaving them in a potentially perilous situation. While CP charging posts litter region maps, access to the columns can be dangerous, as roving foes will pursue the player with infuriating determination.
Although Last Rebellion’s load screens and creatures are well drawn, the title suffers from a drab stiffness. Players accustomed to vibrant cutscenes, with dynamically animated characters will likely be disappointed with the game’s static drawings. While the game’s main characters are well vocalized, some of the performances presented by minor characters vary in quality, contributing to the game’s modest aesthetics.
Discerning role-playing enthusiasts will likely be troubled by Last Rebellion’s overall lack of polish and ambition. From the game’s uninspired presentation to its insipid overworld expeditions, the title can feel woefully underdeveloped. However, players seeking an adventure with a creative and fascinating battle system might be able to overlook the game’s shortcomings and lose themselves in Last Rebellion’s inspired fracases.
Something about the cell shaded art style reminds me of Kingdom Hearts.
At first I thought reviewers were being too harsh on the game. Since you guys love RPGs, it seems like this game doesn’t have some problems.
So Hit Maker is 0/2 with RPGs. (Witches Tale was the other title). Think they should stick with Crazy Taxi games?
Hows the game’s music?
Good review, guys. You always indicate the best part of games which I enjoy.
Two mediocre RPGs in the same day. At lest FFXIII and Yakuza 3 are on the horizon!
I guess the big question is did you like it better than White Knight Chronicles?
I want my hair like Nine!
I really wanted to like this, but I felt like I was forcing myself to this weekend. Yep, the combat is good, but the lack of options was disappointing.
How much is this selling for?
I played through the first few hours and felt it’s kind of ‘meh’, the combat really isnt working for me.
the most important element of a role-playing game is its combat mechanic
Id have to say the story is the most important. I’ve endured through games to find out how the characters I care about.
I liked this review better than some of the major sites. IGN and Destructoid were just full of hate for the game.
Does CP stand for Command Point or Chain Points? D-toid is calling them ‘Command’
Maybe ‘D-Toid’ needs to read their instruction manuals before writing their reviews. Page 13 clearly indicates that CP stands for Chain Points.
Hitmaker (one word) made the Crazy Taxi games. Two different, similarly named developers can be very confusing.
$49.99
LOL. Good one! Caught them sleeping.
They also said “The supply of CP is limited, and doesn’t regenerate (even outside of battle) without costly spell or item use.”
You say “While CP charging posts litter region maps, access to the columns can be dangerous, as roving foes will pursue the player with infuriating determination. “
Which is it?
Oh, shit. Someone didn’t play the game enough.
I love controversies!
Who the hell reads the instruction book? Get a life!
Who are you going to believe? One of the top destinations for video game news or some unknown little site like this?
THEY are wrong, you regain CP after every turn, and there are posts where you can refill.
I have to agree with the second statement.
Not too into JRPGs, but the battle system does sound interesting.
Looks like D-Toid has some egg of their faces.
Good review, sounds like you guys actually play thoroughly and read the book, which is important when reviewing games.
This reminds of the this weekends Gamespot controversy.
A 47 on Metacritic makes me worry about LR.
I’ll probably pick this one up on the cheap.
IGN 3.0ed the hell out of this. I’m thinking a C+ is much closer to the truth.
Yes, I was never fully immersed by WKC combat model. Although, in all fairness, WKC’s other aspects (graphics, party system, side quests, upgrades) will likely appeal to most players.
Comment deleted for language.
The review is good, but after reading it, I thought the game would get less than a C+.
I could see that.
“lending the title a tinge of dyadic tension”
@DE- Say what sucker?
I like I’ll be waiting a few weeks for that other JRPG 😉
I would why NIS brought this one over? It seems like their other, better JRPGs for American audiences.
Just bought a copy for $48.xx shipped.
Decent enough review.
Is there any DLC for the game, like NIS has been doing lately?
It’s like a cop buddy movie 😉
I’m curious, but not $50 curious.
At this point, I’m going to have believe this site. I just got a peek at the instruction book at it does say CP=Chain points. 😛
Thanks, good review, Deagle. I trust your RPG reviews.
Good review, much better than some of the others I have read.
I’ll rent this for sure.
Great review, good job.
No DLC, and no online aspect.
After putting in six hours, I’m going to have to rule against Destructoid on this one.
The book does say chain, and the point can be refilled without item or magic. Although, in their defense, its hard to mention every detail in a review.
I’ll skip this one, thanks.
Never heard of it until a month ago.