DLC… Darklord Style- My Life as a Darklord Reviewed
“Microtransactions”, is a big word with a dirty secret. The secret is that it’s essentially a nicer way of saying “nickle and dime-ing”. Ideally, downloadable content should remain complimentary rather than essential and this is usually the case. Unfortunately, gamers are sometimes left feeling like the game they just purchased was stripped of content, so they could be charged for it later. Business practices like this are legal but the ethics are debatable. They do a disservice to the art of games, and the people who play them. This “stripped DLC” as one might call it, is a monetarily expensive way to artistically cheapen a game. Final Fantasy Crystal Chronicles: My Life as a Darklord is a great game that features a perfect example of how not to do DLC.
My Life as a Darklord is a WiiWare game that acts as a sort of sequel to the previously released
My Life as a King. While King was a sim game, Darklord is a tower defense game that actually does a bit to rejuvenate this genre often rife with redundancy. Instead of taking place in a battlefield, the setting in each stage is within a single tower. At the top is a crystal concealing the soul of the former darklord which must be protected by, his daughter Mira, the main character. The storyline is bordering on negligible but there’s some cute and amusing gags that had me chuckling at times.
At the beginning of each stage, the tower contains only its top floor, the one you cannot let any invading heroes reach. You must use your limited “negative power” or “NP” to build additional floors, and summon monsters within them, to place distance and danger between the enemies and the top floor. As one might not expect, you can place floors between ones that have already been built. In each stage, heroes of various types and levels will intrude over time, often in groups, and placing the proper types of floors and monsters is necessary to defeat them. They’ll spend a certain amount of time on each floor battling, then move to the next. Floors already occupied by a hero will be skipped by ascending heroes. Successfully defending a tower often yields rewards such as new monster types, floor types, spells and items.
There’s not much here that hasn’t really been done before in a tower defense game, but it’s presented in a way that feels new. Like most tower defense games, it starts to get repetitive over time, but there’s a decent amount of monsters, floors, etc. to unlock. That’s what keeps you playing and keeps things fresh.
Unfortunately, this is where the DLC rears its ugly head. There is over $50 USD worth of
exclusive DLC (not unlockable) that will be made available to purchase over time. I have very mixed feelings about this. None of this content is required to beat or even enjoy the game. Some of it only makes the game easier by giving you more NP. Most of the DLC, however, is monsters, floors, spells, costumes and additional stages. So this means you’ll have to spend $10 USD for the game plus about $50 USD (excluding the content that does more than just raise NP). So in order to have the full experience, you have to pay about the price of a full-price big-budget game. For what it is, for the amount of additional game you get, the content is much too expensive.Worst of all, perhaps, is the fact that most of the DLC is active right after purchasing. “Good!”, you say? This completely throws off the balance of the game’s difficulty. Anyone who purchases much of the DLC at the beginning of the game may find it too easy. Anyone who doesn’t purchase it, may feel like it’s too hard or that they’re missing out. When is too early to purchase what content? When is too late? It’s a bit like purchasing additional parts of a movie and having little idea where they fit in.
I’m not going to pretend to be a fan of the main Final Fantasy series (I’m not), but I do tend to like the unique spin-offs like this. It’s nice to recognize familiar and lovable monsters like Cactaur from the main series, though hardcore Final Fantasy fans may be a bit disappointed in a lack of “epic” cameos or ties. The game captures the Crystal Chronicles aesthetic well but each stage looks exactly the same. The music changes occasionally, though, and it’s a great traditional Final Fantasy score that will definitely stick in your head.
I really do recommend Final Fantasy Crystal Chronicles: My Life as a Darklord, especially to tower defense fans wanting something a bit new. I can assure you there’s enough game, for the base price of $10 USD, for you to be quite satisfied. I just wish the looming over-priced, unregulated DLC didn’t mar the experience a bit.
Good review.I’m a huge FF fan but not a huge fan of tower defense games but I still might check this game since it’s only 10.00.
Thanks for the lowdown on the game.
What is the DLC? Characters? Weapons?
S-E, I love you and your games, but why must you treat your fans like naughty stepchildren?
So how is the game if you only spend $10? Is it a typical TD game?
Tidegear likes lost dark games- Badman, now this.
I won’t be getting this game as much as I want to play it. It’s just an example of industry greed. If you buy this, what’s next $120 worth of DLC?!?
is there a maze, path like most Tower Defense game? I cant seem to picture it from the screenshots.
Thanks for the review, Adam. Wonderful as always.
Are there Chocobos? Any FF characters make an appearance?
Since Nintendo never has Wiiware sales, this won’t be a buying option for me.
Good review. Too bad I don’t have points to spare.
How long is the game?
Was the my life as a king game the same way?
I bought this not knowing about the DLC issue.
No interest. I saw a coworker playing and just walked by. Then I heard about the content scheme.
Great review.
With or without the DLC?
Thanks for the info!
Tide, why don’t you like the FF series?
Haha, well to paraphrase what I said on the Badman review, antihero games this silly don’t bug me.
“They’ll spend a certain amount of time on each floor battling, then move to the next. Floors already occupied by a hero will be skipped by ascending heroes.”
They basically slowly climb the tower and spend some time on each floor that isn’t currently being fought over by a hero. Each hero has a set time they’ll fight on a floor. Some ascend quickly, some are pretty slow.
I’m just not typically a fan of the more traditional RPGs. I tend to go for the more unique hybrid-y RPGs. That’s not to say they’re not great games. I do intend to give them more of a fair shake down the road.
My Zenonia review’s intro touches on a bit of my complaints with traditional RPGs… https://tech-gaming.com/2009/06/18/zenonia-review.aspx
Guess those are Deserts business
Thanks for the review. I didn’t know this was out. Wiiware games slip right past me.