DoDonPachi Resurrection review
Gaming’s early era was dominated by the shooter. It was a time when pioneering titles like Space Invaders and Galaga didn’t just establish the tenets of the genre, but they helped catapult the entire medium toward mainstream popularity. But much like a shoot-‘em-up’s traditional three-ship existence, the action gradually came to an end. Once arcades atrophied, shooters sought refuge on game consoles- and in the ensuing years become an increasingly niche product.
With fresh bullet dodging, boss-busting, experiences growing rare, a growing number of gamers are revising classic shmups. And at the apex of the experience is the output of Shinjuku-based Computer Art Visual Entertainment. Better known as CAVE, they’re known for exemplary efforts like Deathsmiles, Espgaluda, and Mushihimesama– each game pitting a solitary pilot against swarming enemies and a myriad of enemy projectiles. But arguably, the studio’s most famous works are the DonPatchi and DoDonPatchi series- which still reign as some of the genre’s best and most maniac experiences.
With the Steam release of DoDonPachi Resurrection (aka DoDonPachi DaiFukkatsu, literary “Angry Leader Bee Great Resurrection” with the main title being an onomatopoeic expression for the sound of gunfire), PC owners no longer have to delve into the oft-nefarious world of arcade-board emulation or hunt down a prohibitively priced PCB to enjoy this landmark title. While the game has a few localization lapses, Resurrection’s assemblage of play modes is poised to please shmup supporters.
Initially, disappointment could emerge when approaching DoDonPachi with a traditional gaming mindset. Most contemporary games are intended to be extended expeditions, punctuated by a final battle that summons a sense of finality. But with Resurrection, players can potentially complete the game in less than an hour, and be left scratching their heads as they wonder if that was the entirely of the experience.
But shmups are quite a different endeavor- with the goal of a single-credit completion typically taking dozens of attempts. Given DoDonPachi’s difficulty, that could potentially take weeks, as they learn to overcome each overwhelming adversity that the game throws at you. In that sense, the title is like an intricate puzzle game, forcing gamers to both outthink and out-maneuver its incessant barrage of bullets. Early on, you’ll likely glean at least one shooter convention: your actual susceptibility isn’t your entire ship, but rather a small cluster of pixels. Realize that, and you’ll soon be careening through curtains of bullets with the precision of a Formula One driver at Nürburgring.
Pleasingly, DoDonPatchi extends a number of options enabling you to tackle your endeavor in a number of distinct ways. A selection of ships offers a trio of balance options. The red ship offers a standard STG loadout, with your nimble craft producing a taut, forward-facing field of fire, while the green ship offers a broader offensive vector with subcraft that change direction with lateral movement. Finally, there’s the blue craft, which trades a slower speed for the largest offensive output. But given DoDonPatchi’s propensity to flood the screen with intricate patterns of projectiles, perhaps quicker movement isn’t always the best route, with slower ships allowing for projectile- eluding precision.
Your bombing abilities offer a similar versatility. Selecting the “Bomb” method automatically detonates one of your warheads when you hull is about to be breached, giving beginners an extra bit of help. Meanwhile “Power” mode allows gamers to choose between two shot types: normal and boost. The latter deals more damage to foes, and when your hyper counter gauge is filled, enemy bullets can even be canceled. As the moniker indicates, “Strong” boosts your offensive power, at the cost of being unable to annul adversary fire.
Beyond components for training, replays, and leaderboards, players can take on eight deviations of DoDonPachi, with 1.5, 1.51, a trio of Arrange and Novice Modes, and even the three different Black Label divergences. Sure the digressions might seem minor, with an extra mecha-kogyaru boss here and a different soundtrack there. But since Resurrection’s journey is about building mastery and learning how to keeping combo chains escalating, these seemingly secondary discrepancies will truly stand out.
Regardless of which mode you prefer, you’re bound to appreciate DoDonPachi’s visual style, which imagines a militarized future teeming with hulking laser-spewing heavy machinery. Backdrops employ an exceedingly clean, angled perspective, contributing to the game’s high-tech look. Sonically, Manabu Nami’s tracks offer variety across the game’s selection of stages, each settling into an upbeat groove that makes an ideal accompaniment to the maniac on-screen action. For some, DoDonPatchi’s downside might be its menu system, where those who aren’t fluent in Japanese might wonder what they’re missing. That said, the essentials are in English so it’s not too hard to navigate Resurrection’s core options.
DoDonPachi Resurrection was played on the PC with review code from the publisher.
Full Disclosure: Adam Milecki works for Degica Games and was once employed
by Tech-Gaming. This relationship had no influence on the review.
Platform: PC
Developer: CAVE Interactive Co.
Publisher: Degica
Release date: October 13th, 2016
Price at release: $29.99 via Steam, currently on sale for $25.49
Review Overview
Gameplay - 90%
Controls - 95%
Aesthetics - 80%
Content - 85%
Accessibility - 70%
84%
VERY GOOD
Tougher than high-carbon steel and more beautiful that a shower of cascading sakura, it’s easy to see why DoDonPatchi has earned a place in the shmup pantheon. While it’s journey is arduous and might seem impossible at times, Ressurection give you all the tools to chase that single-credit ambition.
Worth noting: if you have gold Raiden V is $12.50 right now on XBox One, down from $50.
What do you mean by gold, how do you get “gold”?
Xbox Gold, meaning the monthly membership program.
Thanks for the info. First time I’ve seen it on sale.
You should have Karnov come on the podcast at least once to talk about Cave shooters.
If you call the segment “shooting the ship with Karnov and Deagle, I’d be honored.
Glad to see that Adam’s working in the industry!
My Dad (who is 54 but acts like he’s 24) loves these kinds of games. I might have to get this for him. Caught him playing Ikaruga when he should have been yard work a few weeks ago.
Great game. If I ever bought an arcade cabinet, I’d buy the DoDonPachi PCB.
Good review with a ton of info.
Can you play tate? Please answer, I need to know.
Maybe if the price was cheaper, I’d think about buying it.
Thanks for the review. I’ll add DDP to the wish list.
So happy to see this come to Steam.