Dog Eared- Trinity Universe Review
Last year, NIS America released Cross Edge, a game which united a collection of characters from games as diverse as Darkstalkers, Disgaea: Hour of Darkness, Atelier Marie: The Alchemist of Salburg, and Mana Khemia 2: Fall of Alchemy. While Nippon Ichi enthusiasts took delight in seeing their beloved protagonists converge, casual JRPG followers took issue with the game’s verbose dialog and uninspired visuals. With its amalgam of fan favorites ranging from Etna, Flonne, Prinnies (and a duo of alchemists from the Japan-only Atelier Viorate: Alchemist of Gramnad 2) gamers can be forgiven if recent release Trinity Universe sounds familiar. Like Cross Edge, the title has a few niggling deficiencies that are bound to be overlooked by devotees.
Both Trinity Universe‘s plotline and gameplay are divided into two distinct portions. At the commencement of the game, player may choose to lead Valkyrie named Rizele or Kanata- a Demon Dog King. Each character has their own impetus- Riz sets out to protect an endangered planet from a cascade of random items, while Kanata seeks to avoid transforming into a gem which would halt the flow of miscellanea. Naturally, the two tales converge, pitting the two protagonists into a cosmic struggle. While the game’s storyline infrequently transcends charming absurdity, a few highlights exist, such as when characters ‘break the fourth’ wall, comment on stale role-playing tropes, or even in the irregular mildly vulgar remark.
Trinity Universe allows players to interact with the world through two distinct mechanics. The first are Events; picking these from the game’s menus trigger conversations between two individuals. While these discussions are elevated by having two well-rendered, subtly animated portraits converse on-screen, they are also marred by sporadic instances of irrelevant banter. The inclusion of dual-language voice acting for these sequences is commendable, but on my review build, the English dub seemed incomplete. During some events, spoken dialogue would turn on and off inexplicably.
Combat can be found in the game’s other key element- Dungeons. Like the Disgaea series, objects contain realms ripe for exploration, each containing an ample supply of loot, beasts awaiting conversion into experience points, and ultimately- a gravity core in need of terminating. While expeditions boast a variety of visual aesthetics, the actual physical composition of each dungeon is similar, with advanced stages offering elongated hallways. Players are also allowed to initiate a limited number of searches. These exploration-pausing queries point to the location of vital spots in the dungeon, from Hunting Points which can temporarily halt the generation of random battles to Managraphic Images, which embed with weapons with amusing abilities.
Following a contemporary trend in JRPGs, Trinity Universe‘s combat system offers a bit of real-time interaction to complement its turn-based foundation. Each member of your party has three attacks representing light, heavy, and multiple-enemy assailing magic strikes. Combatant start with a pool of AP, which dwindles with each blow, as both individual and collaborative assaults are dished out to opponents. Learning new combinations to dish out damage (and using these combos to charge a devastatingly powerful Image Gauge) further augments Trinity Universe‘s battles, allowing the game’s combat to remain compelling during the twenty-five hour main quest. Some players will surely be motivated by the lure of materials, which are distributed after most skirmishes. These resources are invaluable when delving into the game’s item synthesis and monster creation components. Sadly, the title’s menus never seem to offer quite enough data, making item-swapping decisions unnecessarily complicated.
With a delightfully preposterous plot populated by a handful of celebrated characters, Trinity Universe works bests a piece of immodest fan service. Undoubtedly, the game’s best moments revolve around franchise in-jokes, from the volatile nature of Prinnies to Etna’s lack of pectoral endowments. Those seeking the satisfaction of a polished dungeon-crawl or a refined item creation system may be less enamored by the title’s uneven charms. Personally, after being teased with Cross Edge, Disgaea Infinite, and now Trinity Universe, my anticipation for Disgaea 4 has reached critical mass. In that respect, NIS America’s latest release has certainly triumphed.
Pretty good review. I know I like this, but I just haven’t picked it up yet.
Deagle gave a C to a JRPG? that’s the first sign of the apocalypse.
This was a total low profile release. my GS contact didn’t even know this was out.
From my screenname, you can tell that I’m a big NIS fanboy. I bought TU on release day, and after a few hours I got bored with it.
The conversations often go nowhere, (you’ll spend 30 minutes before seeing the first dungeon). When you do go in, it’s repetitive, and not all that interesting.
I’d give it a D.
I bought Disgaea 3 for $15 and didn’t like that one too much. Is this any better/different?
Yeah, captions are back. Keep ’em Deagle.
Desert, they’re going to stop sending you $5000 a month now. You’re going to have to work for a living like the rest of us, oh no!
J/k 😉
Seems just ok, how much is it selling for?
good review, maybe if the price ever drops I’ll grab it.
A “C”? C’mon? That’s harsh, dood!
Just another sign of NIS decline. They used to put out some amazing games. Now Atlus is putting out the best games.
I might be getting this today with any luck.
a 64 on Metacritic. I guess the “C” is being nice.
http://www.metacritic.com/games/platforms/ps3/trinityuniverse
So are the sound problems like that in the final build? Anyone know?
Yep, an an NIS game at that. Trouble is abrewin’
This gets slightly better than a WW2 sub sim that no one cares about? I want an explanation!
Wow, I didn’t know this was coming out…
About the score I expected for this.
this site gave it an 8.
http://worthplaying.com/article/2010/6/30/reviews/75321/
But it looks like nothing gets less than 7.5
Turn based combat with a bit of timing is always fun.
What other good JRPG are coming out soon? I know DQ IX.
Yeah, but when you say things like “The graphics have improved, the story line is amusing but moves along quite well” you lose credibility with me.
The graphics have improved over what? Stories can’t be amusing AND move along? Maybe you guys have pampered me.
Yeah, I’d like to know too? Is the Japanese voiceover like that too?
Whats with the title? Dog-eared?
I totally agree give us Disgaea 4 and make it hasty, dood!
I heard this isn’t really that fun. Dungeons get old real quick.
In my book all JRPGs should get a C or worse grade.
Hopefully, Gamestop didn’t sell my preorder.
Thanks for the review, Deagle.
wait, so you like the story or you don’t? You seem to go both ways.
“While the game’s storyline infrequently transcends charming absurdity”
and “delightfully preposterous plot populated by a handful of celebrated characters”
I think they’re saying it doesn’t try to be too serious, and it’s fun in all the craziness.
Good review, but not my kind of game.
The character portraits look really well done.
Good review. I see most sites dont even cover NIS games 🙁
Good review. How’s the difficulty?
Any places have this for less than $50.
I’ll eventually buy this, like every other NIS game.
not a fan of JRPGs that aren’t serious.
No Mana Khemia guests in this one?
its $39.99 at BestSKU.com
..not sure if thats the price your aiming for.
yeah BestSKU has it for $40
I really appreciate your professional approach. These are pieces of very useful information that will be of great use for me in future. Thanks for it.