Dog Eared- Trinity Universe Review

Last year, NIS America released Cross Edge, a game which united a collection of characters from games as diverse as Darkstalkers, Disgaea: Hour of Darkness, Atelier Marie: The Alchemist of Salburg, and Mana Khemia 2: Fall of Alchemy. While Nippon Ichi enthusiasts took delight in seeing their beloved protagonists converge, casual JRPG followers  took issue with the game’s verbose dialog and uninspired visuals. With its amalgam of fan favorites ranging from Etna, Flonne, Prinnies (and a duo of alchemists from the Japan-only Atelier Viorate: Alchemist of Gramnad 2) gamers can be forgiven if recent release Trinity Universe sounds familiar. Like Cross Edge, the title has a few niggling deficiencies that are bound to be overlooked by devotees.

Both Trinity Universe‘s plotline and gameplay are divided into two distinct portions. At the commencement of the game, player may choose to lead Valkyrie named Rizele or Kanata- a Demon Dog King. Each character has their own impetus- Riz sets out to protect an endangered planet from a cascade of random items, while Kanata seeks to avoid transforming into a gem which would halt the flow of miscellanea.  Naturally, the two tales converge, pitting the two protagonists into a cosmic struggle. While the game’s storyline infrequently transcends charming absurdity, a few highlights exist, such as when characters ‘break the fourth’ wall, comment on stale role-playing tropes, or even in the irregular mildly vulgar remark.


Who fills dungeons with conveniently placed item bags, anyway?


Trinity Universe
allows players to interact with the world through two distinct mechanics. The first are Events; picking these from the game’s menus trigger conversations between two individuals. While these discussions are elevated by having two well-rendered, subtly animated portraits converse on-screen, they are also marred by sporadic instances of irrelevant banter. The inclusion of dual-language voice acting for these sequences is commendable, but on my review build, the English dub seemed incomplete. During some events, spoken dialogue would turn on and off inexplicably.

Combat can be found in the game’s other key element- Dungeons. Like the Disgaea series, objects contain realms ripe for exploration, each containing an ample supply of loot, beasts awaiting conversion into experience points, and ultimately- a gravity core in need of terminating. While expeditions boast a variety of visual aesthetics, the actual physical composition of each dungeon is similar, with advanced stages offering elongated hallways. Players are also allowed to initiate a limited number of searches. These exploration-pausing queries point to the location of vital spots in the dungeon, from Hunting Points which can temporarily halt the generation of random battles to Managraphic Images, which embed with weapons with amusing abilities.


“A dolphin has wings, but I’m stuck with these stumps. No fair, dood!


Following a contemporary trend in JRPGs, Trinity Universe‘s combat system offers a bit of real-time interaction to complement its turn-based foundation. Each member of your party has three attacks representing light, heavy, and multiple-enemy assailing magic strikes. Combatant start with a pool of AP, which dwindles with each blow, as both individual and collaborative assaults are dished out to opponents. Learning new combinations to dish out damage (and using these combos to charge a devastatingly powerful  Image Gauge) further augments Trinity Universe‘s battles, allowing the game’s combat to remain compelling during the twenty-five hour main quest. Some players will surely be motivated by the lure of materials, which are distributed after most skirmishes.  These resources are invaluable when delving into the game’s item synthesis and monster creation components. Sadly, the title’s menus never seem to offer quite enough data, making item-swapping decisions unnecessarily complicated.

With a delightfully preposterous plot populated by a handful of celebrated characters, Trinity Universe works bests a piece of immodest fan service. Undoubtedly, the game’s best moments revolve around franchise in-jokes, from the volatile nature of Prinnies to Etna’s lack of pectoral endowments.  Those seeking the satisfaction of a polished dungeon-crawl or a refined item creation system may be less enamored by the title’s uneven charms. Personally, after being teased with Cross Edge, Disgaea Infinite, and now Trinity Universe, my anticipation for Disgaea 4 has reached critical mass. In that respect, NIS America’s latest release has certainly triumphed.

Actually, a SRPG is the one I really want.

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

41 Comments

  1. Pretty good review. I know I like this, but I just haven’t picked it up yet.

  2. This was a total low profile release. my GS contact didn’t even know this was out.

  3. From my screenname, you can tell that I’m a big NIS fanboy. I bought TU on release day, and after a few hours I got bored with it.

    The conversations often go nowhere, (you’ll spend 30 minutes before seeing the first dungeon). When you do go in, it’s repetitive, and not all that interesting.

    I’d give it a D.

  4. I bought Disgaea 3 for $15 and didn’t like that one too much. Is this any better/different?

  5. Desert, they’re going to stop sending you $5000 a month now. You’re going to have to work for a living like the rest of us, oh no!

    J/k 😉

  6. Just another sign of NIS decline. They used to put out some amazing games. Now Atlus is putting out the best games.

  7. So are the sound problems like that in the final build? Anyone know?

  8. This gets slightly better than a WW2 sub sim that no one cares about? I want an explanation!

  9. Yeah, but when you say things like “The graphics have improved, the story line is amusing but moves along quite well” you lose credibility with me.

    The graphics have improved over what? Stories can’t be amusing AND move along? Maybe you guys have pampered me.

  10. wait, so you like the story or you don’t? You seem to go both ways.

    “While the game’s storyline infrequently transcends charming absurdity”

    and “delightfully preposterous plot populated by a handful of celebrated characters”

  11. I think they’re saying it doesn’t try to be too serious, and it’s fun in all the craziness.

  12. I really appreciate your professional approach. These are pieces of very useful information that will be of great use for me in future. Thanks for it.

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