Duke Nukem Forever Review


It’s been said that the best popular culture forms, rather that follows, the trends of an era. From the Beatle’s influence on rock music to Blade Runner‘s impact on science fiction, certain works can have a profound effect on the artistic landscape. While 1996’s Duke Nukem 3D wasn’t the first modern first-person shooter (credit 1992’s Wolfenstein 3D with that accomplishment), it was one of the first games to provide a memorable protagonist and a dose of irrelevancy to a genre steeped in seriousness.  With a barrage of foul mouthed quotes, Duke transformed the mundane gun-clenching hand of FPS’s  into a personality-driven title, displaying a defiant middle finger to all contemporaries.

Fourteen years later, Duke’s still flipping the bird. Yet, where the character once channeled a rebellious vibe, now the action star seems like a cranky holdover from the Clinton years. With targets which range from Halo‘s Master Chief (“Power armor is for pussies!”) to a decapitated Isaac Clark lookalike (“That’s one dead space marine”) Duke Nukem Forever is the interactive equivalent of a disposable parody like The 41-Year-Old Virgin Who Knocked Up Sarah Marshall and Felt Superbad About It. As long as players aren’t concerned with the game’s aesthetics, Forever is capable of generating a few sophomoric laughs. Most modern gamers will probably crave something more fresh and substantive.


The game commences with players staring at a urinal. A pull of the right trigger releases a stream of urine, with the rivulet exhibiting elementary liquid physics. The sequence indicates just one of Forever‘s missed opportunities;  while there’s a pleasing procession of interactive objects, ranging from pinball machines, toilets, pool tables, and cigarette machines, few of them are very interesting. When an eager, young admirer asks Duke for an autograph, gamers are given the opportunity to create a message as sincere or salacious as they desire. Yet once players scrawl a simple message, awkwardly using the analog stick as a writing tool, the results are always the same- a vague,  pre-canned message from the game. A more pleasing solution would have incorporated a simple text-based interface, embedding the youngster with a range of responses which might have encouraged multiple interactions. As such, Duke Nukem 3D‘s gratifying experimentation has been excised, meaning gamers will no longer enjoy the satisfaction of discovering a health-replenishing fountain which erupts from a pipe-bombed toilet.

Unfortunately, the game’s main focus- gunning down a succession of foes, fairs similarly. Shirking most of the FPS developments of the last decade (admittedly, Duke’s vulnerable ego mimics Master Chief’s rechargeable shield) Forever lacks things like adaptive enemy AI, appendage-based damage, or just plain finesse. Between the title’s failure to place more than a few foes on-screen at once and its inability to maintain a steady framerate once heavier weapons are employed, eliminating antagonists feels unsophisticated. Even when the game hopes to distract audiences with devices like RC car driving bits, an underwater sequence, platforming, and puzzles, few of these elements ever fully connect. Sure, Duke’s miniature dune buggy handles acceptably, but the stage’s recycling of assets and vaguely articulated waypoints is assured to perplex players. While the title’s physics-based conundrums recall some Half-Life 2‘s more cerebral moments, they contradict and slow Duke’s lascivious antics. One bright spot are some of the game’s bosses, which occasionally require more to dispatch than just a heavy trigger finger.


Beyond Forever’s campaign, there’s also a quartet of multiplayer variants for players. All the requisite competitive modes- Deathmatch, Team Deathmatch, Capture the Flag King of the Hill, make an appearance, with a number of maps revisiting beloved Duke locales. Yet, like the title’s single player component, Forever lacks the nuance and sophistication to hold its own against most modern competitors- even if the game’s emphasis on trap-laying still retains a bit of malicious amusement.

After a fourteen year delay, Duke has finally escaped hiatus hell, ready to take on brutal boars and critics alike. Regretfully, the once celebrated action star seems to have squandered his downtime, offering a title which lacks the firepower and finesse to vie against most modern shooters. As such, Duke Nukem Forever relies on wit rather than weapons to make his way through to the final credits; a telltale sign of a hero whose best years have passed.

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

31 Comments

      1. Why would that happen? The review was fair, and explained why it earned the score it got.

  1. D for Duke!

    I know a million people are going to buy this anyway. People don’t care if the game is shite, it’s Duke.

  2. So is the game any worse than Matt Hazzard? (din’t they try to do the whole Duke thing?)

  3. “A more pleasing solution would have incorporated a simple text-based interface, embedding the youngster with a range of responses which might have encouraged multiple interactions.”

    No. Get your goddamned Bioware talky-talk crap the hell out of my Duke.

    1. Have you tried daring with the stick? You cant even get a good penis sketch with it. It look my a few minutes just to figure out I had to hold a trigger down to draw.

      1. I would have wrote, “Damn, you Mom looks hot” just to see his reaction.

    2. Sounds like a great addition to the Wii U port, which should feel real fresh in late 2013 😉

  4. I don’t see why reviews said the graphics don’t look good. The screens look fine to me.

  5. I’m not gay or anything, but I can’t stop staring at Duke’s ass in the top pic.

  6. I bought it this morning and and trying to get through it. 30 second load screens, bad framerates, old jokes and turrent stages that feel right out of 2001 are making me regret my purchase.

    If anything, your review was too kind Deagle. I should have been an F.

    1. I think SeanNOLA said “F”s were for games that were broken or unplayable.

  7. The games got tits in it. For that it should get nothing less than a C unless your gay and you probabaly are if you have the game a D+

    all these site ho are just hating on it are probbably never get to see tittties in real life or would rather play games than touch one.

  8. Sounds about right from the demo I played. It’s funny a B game in 2002 is a D+ in 2011.

  9. I heard DNF had the quality of a bad downloadable game. I guess it’s confirmed now.

  10. I heard DNF had the quality of a bad downloadable game. I guess it\’s confirmed now.

  11. When I bought this I wasn’t expecting Weinergate jokes, but things some recent than 2005 would have been appreciated.

  12. I didn’t know that the 41-Year-Old Virgin Who Knocked Up Sarah Marshall and Felt Superbad About It was an actual movie. I might have to see it.

  13. Shootings not fun, jokes are stale. Seems like a $10 clearence pickup, not a day one purchase.

  14. Never thought I’d see “cock block” in one of your pics. Your reviews are usually so classy.

  15. In Jon St. John voice-

    “Ouch, you really hurt me feelings. And when I get emotional, it’s payback time!”

  16. Youre too kind. The game deserves a big fat F!

    No way is the game worth $60. Not even $20.

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