The Elder Scrolls Online Review

The Elder Scrolls Online Review (1)

For decades, interactive role-playing games have incorporated the character archetypes popularized by the pen-and-pencil game of Dungeons & Dragons. Often employing variations of the stalwart fighter, the curative cleric, spell-casting magic-user and the nimble thief, this standard has demonstrated a number of benefits. First, it pushed players into identifying with a particular type of adventurer. Survival meant minimizing a character’s natural weaknesses while taking advantage of their class abilities. Diverse teams spurred a pleasing a sense of synergy, with each member adding to the effectiveness of the entire party. As such, the traditional classes become a foundational component in many multiplayer RPGs.

In 2011, Bethesda Game Studio’s The Elder Scrolls V: Skyrim cunningly challenged the paradigm. An unabashedly single-player experience, Skyrim removed class conventions, allowing stealthy Argonians to become adept with heavy two-handed weapons or even master conjuration-based or restorative magic. While race endowed characters with natural abilities, players could pursue any vocation they desired. In execution, the change felt exhilarating- and along with Skyrim’s nonlinear mission design, catapulted the title to critical and commercial success.

The Elder Scrolls Online Review (2)

As The Elder Scrolls Online neared release, many gamers wondered if Skyrim’s exhilarating sense of autonomy would be carried over to the massively multiplayer online role-playing game. After all, parties consisting of a Tank, Healer, DPS, and Crowd Controller have become ubiquitous across the MMO genre. Similarly, concerns emerged over how developer ZeniMax Online Studios was going to extend an experience which satisfied the yearnings of both single-player Skyrim stalwarts as well as groups of raiders, PvP junkies, and those seeking to help sway the balance of power in a persistent realm. A week after launch, The Elder Scrolls Online demonstrates the ZeniMax think-tank assessing an adept balance, while striving to put those ideas into execution. As with the launch of any high-profile MMO, niggling issues are abundant- with many in the process of being ironed out. But if players can peer past the occasional frustration associated with a broken quest or absence of animation, they’ll find that TESO is shaping up to be a worthwhile role-playing experience.

Our journey back to Tamriel began with the game client securing about 30 gigabytes of data. Even amidst the launch day surge, download speeds were impressive, nearly reaching the capacity of our bandwidth. Shirking the typical cue times associated with server-based games, TESO employs a technology which ZeniMax refers to as a ‘megaserver’, allowing the game to organically scale the number inhabitants of the game world. In theory, the method encourages an even population density across cities and dungeons during different time of the day and evening- in practice, it worked, delivering a habitually lag-free experience. Currently, the game hosts two geographically-designated servers, accommodating North American and European players. More servers will be added as the title leaps to the Xbox One and PlayStation 4 platforms next June.

The Elder Scrolls Online Review (3)

Like any top-tier MMO, The Elder Scrolls Online extends a robust character customization suite. After choosing a name, gender, and race for your character, an array of sliders permit players to tweak body types, hair styles, and other defining features. Ultimately, the component favors homogeneity over individualization- don’t expect to see any unruly, immersion-breaking characters making their way through the game. While TESO extends ten playable races (which Imperials only playable by those who purchase the deluxe edition), the game’s selection of four classes (Dragonknight, Nightblades, Sorcerers, and Templers) might appear limiting at first. Fortunately, the title’s skill point system (further divided into active, passive, and Ultimate abilities) offers a decent amount of flexibility, allowing players to improve character across three-class based skill lines. All weapons and armor types are accessible to each class, adding a bit of Skyrim-style malleability to characters. By amassing three skyshards within the game’s collection of caves, dungeons, and peaks, players earn an additional skill point; as such these object are TESO’s most valuable commodity. Of course, the downside is that there’s no breakdown between say class and crafting skills- forcing budding armor makers to choose between survival abilities and passive talents.

Following character creation, a brief cinematic sequence transports players to a context known as the Interregnum, an era that’s a century before Skyrim and Oblivion– when political turbulence is running rampant. Hoping to capitalize on this volatility, the Daedric Prince, Molag Bal plots to amalgamate the planes of Coldharbour and Tamriel through the use of gigantic Dark Anchors as well as Daedra-summoning portals. Customary for the Elder Scrolls series, you start the game locked in a jail cell, where you meet an ethereal stranger known as The Prophet, who helps you escape. During your getaway, you are privy to a fleeting glimpse of Tamriel’s bleak fate, endowing the game with an overarching impetus.

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Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

23 Comments

  1. I don’t remember seeing a MMO on this site…ever?

    Slightly curious, but I’d never but a MMORPG at launch.

    1. I worry when Robert is doing MMO reviews, but I guess there’s not enough money made in just covering NISA, Atlus, XSEED, Tecmo-Koei, and SEGA games. (that’s all I care about really)

    2. Tank, DPS and LFG are the new lolicon, Hatsune Miku and dood.

      This is a Robert Allen review?

      1. I’m thinking he was a closet WoW player this whole time.

        Really good review. I read it all. Who else did? Be honest!

  2. I hate to ask- but is there’s controller support. I’m used to play Skyrim with my 360 controller.

  3. I was pretty close to buying an online code for $44.00. Hell, I might break down this weekend.

  4. Good review, but you need a page 3 to talk about the graphics and animation. Is it improved or still really stiff?

  5. PSA: You have to input a credit card number or 30 day card to use the free 30 day trail. What kind of bullshit is that Bethesda?

    1. PSA: I just read like 20 paragraphs and didn’t see a score after reading them. That really sucks.

  6. My ex was really looking forward to this game. So while I SHOULD want to play, I associate it with him. I need to get over it.

    The graphics look pretty good. I wonder if the PS4 version will be just as good as the PC version.

    1. If you have a decent PC, I’d go with that. You can use the keyboard to communicate and the graphics will probably be better. I’m sure the Xbone will be 720p/30fps.

  7. I was fortunate to get into the beta- playing enough to get my fill. Unless those goes F2P, or $10 a month, I probably won’t play. In some ways, I prefer Skyrim.

  8. I’m peeved enough that they locked off the imperials that I’m thinking about not buying this. For $60+$15 a month they should be hungry for even more money.

  9. For me the big thing about MMO are how many of my IRL friends are playing. Not than many jumped on the TESO bandwagon.

    1. I’ve shamelessly played more MMO’s than I’d like to admit, and I completely agree with that comment. It is very hard sometimes to progress or move forward when you’ve got dungeon quests, or some sort of epic quest line to go for either class or armor related and that’s just stating the usual pet peeves of PVE without friends. When it comes down to PVP is a completely different scenario, which most of the time battlegrounds and PVP world servers don’t seem balanced out in terms of user/advantage, and without someone on your side it does become somewhat of a chore. All there is about MMO is usually how you adapt with the community around it, otherwise there’s not much fun to be had.

      1. For me, MMOs move too slow. Raids are just level grinding with other people, IMO. plus, there’s not an endgame, so all the work never gets a real payoff.

  10. So far, I’m liking TESO, but I understand your issues with the game. PvP isn’t really that fun.

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