Euphoric- Space Invaders Extreme 2 Review
Few series have aged as gracefully as Space Invaders. While most franchises from classic gaming’s pantheon have succumbed over time, those intergalactic marauders seem to have unearthed the elusive fountain of youth. Their recent exploits on DS, PSP, iPhone and home screens have felt astonishingly fresh, and seem to contradict that the intruders have been attacking earth for over three decades.
Last year’s Space Invaders Extreme was a critical and commercial success that reinvigorated the game with vibrant visuals, an addictive combo system, and a musical score that synchronized with the on-screen action. Playing the game with a set of headphones was an entirety immersive experience that demanded a player’s attention. This year, Space Invaders Extreme 2 ups the ante, creating a diversion that’s never frustrating, but necessitates the absolute concentration of gamers.
Like the invasion that took place on DS screens a year ago, Extreme 2’s pacing it what gives the game’s its energy. Players start each game with an anemic beam that recalls the original games solitary armament. Eliminating a group of foes of the game color sends a new weapon hurting toward the player, from shells that rips apart invader formations to a laser that effortlessly slices through the attackers. These power-ups only last a few seconds; just enough time for players to vanquish another group of similarly colored foes. It’s a wonderfully addictive cycle that easily fatigues the fingers of even hardened arcade veterans.
While Extreme 2’s offensive weaponry is similar to the first title, the game’s pace has been retched up in intensity. Whereas last year’s game mixed things up with a slightly more leisurely-paced bonus round, now the levels play out on the DS’s top screen, while the core game simultaneous continues on the lower display. In an ingenious concept that adds a strong risk/reward element to the game; players focusing on the bonus foes are forces to divert their attention away from a more perilous wave.
Occasionally, a burst of skillful shooting will initiate the game’s new Bingo round. Here, vanquishing sets of specific colored foes colors in a square on the top screen’s three by three grid. Netting three bingo spots on a row activates the game’s Super Fever Time, which is just as intense as it sounds, but is invaluable for nailing those supreme scores. Beyond the game’s straight-forward Score Attack mode, players have Time Attack, and multiplayer variants, as well as the ability to replay any previously cleared stages.
Individually, each of the game’s sprites are simple, pixilated shapes. Yet, when dozens of these characters are moving, transforming, and exploding across the game’s swirling backdrops, the overall visual effect is powerful. The game’s electronic soundtrack is augmented by a multitude of actions; everything from firing a shot to each step of the invaders contributes a blip or buzz to the title’s aural accompaniment.
Like last year’s iteration, Space Invaders Extreme 2 is one of the best shooters to be found for Nintendo’s dual screen portable. With a significant change in the pacing of the game, and a twenty dollar price of admission, I can safely endorse the update to owners of the first title. For those that overlooked the game, here’s your chance to correct that glaring omission. Like any arcade classics, Extreme 2 will both your put your senses and trigger finger to the test, and make your forget about everything else for a few brief, euphoric moments.
Loved the first one on 360. Gonna try to look for this oen as well.
Does this one support the dial controller, too? Hopefully they didn’t remove the code.
Looks intense. I heard japan has this for download on DSi.
I remember playing SI on the 2600, man I’m getting old.
Somehow I’ve missed these games!
Thats not the full version, and it’s half the price. Better to get the real deal.
How the multiplayer?
Great review, that last paragraph was beautiful, man!
Best DS shooter? Cmon, this game looks ancient! My grandad probably played it at the roller disco rink.
How many stages are there in the game? can you finish it quickly?
It looks a bit too crazy for me.
I loved the first one. Picked it up on a whim, and it sits in my DS more than any other game.
we should post high scores here when we get it. Everybody be honest.
This is $20, like the original right?
Ive heard it supports it. Finding it is a different sport. Try Play-Asia if you need one.
Off topic, but isn’t there a documentary on Space Invaders? Anyone know whats it called?
Yep. $20 isn’t bad at all.
What do the black invaders do?
Great review, guys!
Sounds like fun!
You only play 5 stages per play-through, but there are branching paths. If you get a high enough score in a stage, you can choose to go to a harder stage or an easier one.
There are 11 distinct stages in the main game, plus 5 more in the unlockable “Extreme” mode.
That’s cool. sounds like there a decent amount of replayability.
They drop shield power-ups
Nice review. I’m impressed by how sharp the graphics are. Those screenshots look pretty good for a DS game.
I need to pick this one up.
I’ll be getting this one for sure!
I just realized that the L+R buttons allow you to save power-ups!
I hope this comes to the XBLA too. Love the music in the fist one.
The first was really fun, one of my favorite DS games. I regret selling it back.
Gonna try out the 360 demo of the first game to see what all the fuss is about.
Sound pretty hectic. I like the relaxed games before I go to work.
$20 is not a bad price for the game.
Good review. If I see a deal, I’ll pick it up.
The cashier was very surprised that Space Invaders were still invading.
I used to love playing space invaders as a kid, so I think ill give this a try when i get the chance.
Looks fun.
Seems to never get old, can’t wait to play this one! 😀
I’m picking this up only so I could start playing this game on the go. I guess since it’s pretty cheap, it’s even a bigger reason to go and pick it up.