Guilty Gear Xrd -REVELATOR- review
Since the release of Street Fighter II: The World Warrior in 1991, Capcom has enjoyed a protracted command of video game pugilism. But success breeds eager contenders and in 1998, Arc System Works crafted Guilty Gear, a scrappy, reckless, and intense rival who strode into the fighting game arena accompanied by Daisuke Ishiwatari’s searing entrance music. The two opponents haven’t enjoyed a direct showdown, but with Street Fighter V’s halfhearted launch last February, the release of Guilty Gear Xrd -REVELATOR- has a chance to win over an audience of fighting game fanatics.
But if Revelator has a weakness, it’s the redundancy of its repertoire. At its core, the title is an iteration of last December’s Guilty Gear Xrd –Sign-. Although that entails being built on an exceeding solid foundation, it also means that a quintet of new characters are likely Revelator’s biggest draw. As Ishiwatari has stated, Guilty Gear’s ongoing production strategy would rely on expansions, rather than comprehensive sequels or revisions.
But for those who enthusiastically discuss the details of fighting games are likely to notice a laundry list of subtle changes. In theory, the biggest addition would seem to be Burst Overdrives. As the name implies, these offer a powered up Overdrive Attack at the expense of half your Tension Gauge and the entirety of our Burst Meter. Although they seem like an enticing tactic for aggressive players, against a multitude of online players they were infrequently utilized by opponents, suggesting a slight imbalance in their risk-to-reward proposal. A much more common tactic revolved around Revelator’s Blitz Attacks, which offer a tempting transition from defense into offensive strike.
But if you’re one of those bewildered by the terminology in the preceding paragraph, fear not. Unlike Capcom’s golden goose, Revelator offers an in-depth, guided succession of interactive lessons. Taught by the game’s new pumpkin mask-wear protagonist, Jack-O’, the game’s starts with the fundamentals before gradually covering Guilty Gear’s more technical traits. Stick with it and you’ll be executing combos and adding Homing Dashes, Blitz Shields, and Roman Cancels to your arsenal. But more importantly you’ll be thinking about genre principles like character reach, context-based counters, and rhythm.
Pace is a particularly important element in Guilty Gear Xrd, as many advanced moves are regulated by your Tension Gauge. Play it slow and methodical and you’ll be forced to fight with a subset of your arsenal, unable to muster up a momentum-shifting super. As such, you’ll learn that Guilty Gear favors the offensive, with success depending on the ability perceive an opening and respond with unremitting aggression that keeps the Tension Meter maxed. Although managing both Tension and Burst takes a bit of practice, once your grow accustoming to the manic multitasking, going back to less sophisticated fighters can be difficult.
For players intimidated by the lexicon of pugilistic language, Revelator offers at least one contenting conceit. Borrowed from BlazBlue, Stylish Mode allowing players to easily dish out both combos and single-button specials, while simplifying defense. To ensure that gamers don’t grow too accustomed to its use, incoming damage is increased about 25%. Essentially, it’s a fair trade-off, shrewdly hoping to ween combatants off its button-mashing benefits and allowing match-up between divergent skill levels.
Another component that can help unite Revelator’s audiences is the integration of cross-platform play across the PlayStation ecosystem. In execution, there was the inviable instance of lag during matches. But largely, fights felt fluid and there seemed to be no discernable difference when taking on players from other platforms. Hopefully, Aksys’s inevitable PC release of Revelator will add another constituency to the competitive arena. On component that compels an update in the game’s matchmaking system. Currently, there’s no way to create an invite-only match.
Another potential blemish is Revelator’s single-player component. Much like Sign, it’s a visual novel devoid of any interactive elements, which has the potential to disappoint those hoping that battles will bookend major plot points. On the upside, credit should be given for the amount of character development and the depth of Guilty Gear lore. Unlike most genre entries which extend endless variations on Enter the Dragon’s mixed-martial arts global championship, Revelator constructs an actual (and complicated) storyline, forming fighters that are more than just a crude collection of traits. Evidently to expedite the title’s stateside journey, dubbing was dumped for this iteration.
Sign’s Medals of Millionaires (or M.O.M.) mode makes a reappearance. Again, players have to persevere with a single health bar against a procession of foes. Survival necessitates the increasing your base stats, which is accomplished through the collection of medals and points. From acquiring offensive elements like bombs to the incorporation of elemental resistances, M.O.M. is fairly complicated, feeling like a curious amalgam of fighting and role-playing genres. Pleasingly, it pays dividends and with that currency players can fish for unlockables like alternative costume colors and voice banks.
This time out, M.O.M. and the game’s other modes feel more satisfying given Revelator’s augmented roster. Fan-favorite Johnny makes a reappearance after disappearing from Sign’s collection of combatants, with the Jellyfish Pirates leader adept at issuing mid-ranging attacks and a coin-tossing technique that augments his arsenal. Likewise, Jam Kuradoberi makes her first appearance since the Guilty Gear XX series, bringing an ability power-up and deliver a procession of kick-based punishment. Naturally, Raven, a long time non-playing enemy from the franchise, bring his own brand of avian- adversarialism, blending aerials, talon attacks, and ranged ferociousness. Tutorial teacher Jack-O’ offers potential to players willing to commit to her eclectic style, which is rooted in the placement of servant-summon devices. Finally, there’s Kum Haehyum, a young priestess inside an exoskeleton that resembles a bearded, older martial arts master. Potential purchasers should know that Raven and Kum are available for a free download until June 21st, with the later transitioning into paid DLC after the date.
Gear Gear’s imaginative character designs have always drawn inspiration from anime, but until Sign, those aspirations weren’t fully realized. Revelator take a small step forward from its predecessor, adding ambient lighting and special moves that cast their own illumination. In execution, there’s no other two-dimensional fighter that exhibits more detail and fluidity; how the title has used polygons to simulate sprite-based aggression is nothing short of astonishing. Naturally, Ishiwatari-san’s driving, melodious soundtrack flawlessly sets the tempo for the on-screen antagonism, making each match sound like a metal-induced opera.
The sole downside of Guilty Gear Xrd REVELATOR’s comprehensive package stems from the cost. The game’s collection of content and consummate polish warrants the sixty dollar asking price for newcomers. But Gear-heads who bought Sign may feel that there’s just not enough new substance to justify the purchase of this new iteration. That caveat aside, if you’re looking for a fighting game for your PlayStation 4, this is the full-priced entry of choice. Sorry, Ryu, you had a good run, but your long-running reign has been upset.
Guilty Gear Xrd -REVELATOR- was played on the PlayStation 4 with review code provided by the publisher.
Platform: PlayStation 4, PlayStation 3
Developer: Arc System Works
Publisher: Aksys games
Release date: June 7th, 2016
Price: $59.99 on PS4, $49.99 on PS3
Review Overview
Gameplay - 90%
Controls - 90%
Aesthetics - 95%
Content - 85%
Accessibility - 80%
88%
GREAT
Guilty Gear Xrd -REVELATOR- iterates on last December’s Sign, adding elements like new characters and mechanical tweaks. If you didn’t pick up the previous version, Sol Badguy and the crew might just transform you into fighting game fanatic.
I just bought SIGN digitally a few week back.
“NNNNNNNOOOOOOOOooooooooooo”. Nothing worst than not having the latest version of a fighting game. Player pool will be affected by the new release plague.
Looks like my new waifu makes fried rice. Life is good.
I saw her first!
Great review.
Good review. Nice amount of dept you went into there.
You left out an important element:
Jam uses different panties depending on what day of thee week it is.
List of panties for each day:
Monday: Horizontal border (white + color)
Tuesday: Black + edge of the color + “naka” one point mark
Wednesday: Polka dots
Thursday: Horizontal border (pattern + color)
Friday: Lace + ribbon
Saturday: Vertical border + ribbon
Sunday: Flower decoration
Source: http://www.neogaf.com/forum/showthread.php?t=1128800
Cool but who doesn’t change their’s daily?
Ewww. I don’t want to know.
Remember Saturday night is “Commando night”.
What a great time to be alive!
Xmas and Halloween panties would be cool. Someone change the date on their PS4 and report back!
I think I’ll wait for the PC version. It’s been announced, right?
RIGHT?
Not yet, but given SIGN’s appearance on Steam, I’d be shocked to not see it this summer.
The whole SF vs. GG things feels forced. They’re two fighting games and you can’t enjoy them both. Its not one of the other.
Why not? They’re the two major fighting games on PS4? I mean COD and BF get compared so whats the problem?
Good review. I’ve always liked the speed and intensity of GG slightly more than SF. The characters are pretty interesting as well.
I’m OK with panties in fan-service games, but I don’t really need them in my fighters.
So whats the deal with all the DLC I see on PSN?
You make it sound like learning GG is easy. It’s nothing of the sort!
Just wish there was a discount program for those who bought SIGN.
The only chance of that is through digital. As long as there’s physical media, there’s no way of knowing who bought, rent, or borrowed a game.
I love GG style and look. SF is great and all but it doesn’t offer enough content and feel like it’s still the same old game.