Guilty Pleasure- The Sky Crawlers: Innocent Aces Preview

Many veteran gamers are familiar with the dreadful legacy of the licensed game- few interactive adaptations reach the potential implied by their source material. In anticipation of a preview build of The Sky Crawlers: Innocent Aces, I watched the game’s celluloid inspiration. The anime proved to be an unconventional choice for a video game. The film was especially emotive, and had a spare amount of action. Moreover, the movie’s message was decidedly anti-war- I felt guilty watching the fleeting moments of aerial combat.

Luckily, Innocent Aces forgoes the anime’s protracted emotive elements for a generous supply of dogfighting. The game was developed by Project Aces, best known for their work on the Ace Combat series. Clearly, the production team hasn’t deviated far from the success of franchise. Sky Crawlers contains all the elements the series is known for- from fluid framerates, loquacious teammates, as well as a wealth of well-rendered aircraft. Wii owners seeking a capable flight-sim could do far worse.

One of the more intriguing aspects of Innocent Aces is the title’s default control scheme. The conventional method of holding a Wiimote in your right hand and a Nunchuck in the left is inverted to better simulate an aircraft’s navigational method. As explained in the game’s tutorial, players hold the Wiimote vertically- in their left hand, to reproduce a thrust level. Moving the controller towards the screen accelerates your on-screen fighter, while pulling it near your body brakes. The Nunchuck is used to adjust pitch and yaw- by raising the angle of the attachment, the nose of your on-screen aircraft increases accordingly.

Gamers accustomed to the more pedestrian controls of the Ace Combat series will feel at home with the option to use the Nunchuck’s analog control as a flight stick, relinquishing any motion support. Additionally, owners of the Classic Controller can emulate a more conventional control scheme, although the option menus seem to conceal this inclusion. Whichever mode is used, aircraft feel suitably nimble, as they slice through the air.

Once gamers maintain a close proxemic distance to specific opponents, they will begin to charge their Maneuver meter.  Once the gauge is filled, players are a button press away from a host of agile tactics, which place the gamer directly behind their foe. The power-up allows multiple levels of attack, if virtual pilots have the aptitude to pursue dexterous enemies. With the inclusion of this ability, it seems Project Aces have been keeping a studious watch over the H.A.W.X. development team.

Visually, Sky Crawlers recalls the aptitude of the Ace Combat series, with well-rendered plane and ground textures. Both clouds and explosions are satisfyingly voluminous, although it’ll take more time to see if players can take cover the fluffy, white objects. The game’s soundtrack recalls the cyclical theme of the anime; purists will be disappointed by the lack of Japanese dialog.

With a notable lack of competent flight sims on Nintendo’s platform, The Sky Crawlers: Innocent Aces is a welcome addition to the Wii library. The skillful merging of the title’s pedigree, proficiency, and ($29.99 USD) price has elevated the amount of anticipation for Sky Crawlers. Gamers can expect to find the title on store shelves on January 12, 2010.

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

44 Comments

  1. Could be a reason to dust off the Wiimote. Great preview- I’m glad you found that it supports regular controllers.

  2. I wouln’t expect someone whose screen-name is a gun to understand the complexaties of the film AND Book.

    Don’t forgot about those paper things, that you see people reading from time to time.

  3. Saw it on Blu-ray, and yes the movie did Crawl. I got the message and understood it, but like the reviewer said it was slow as molasses and the characters were a bit cold at first.

  4. I rememeber this was previewed on Kotaku a while ago. I don’t remember them saying anything intereting at all. I just rememeber the pics.

  5. Thanks for the preview. I would have seen the title, and skipped right over this thinking it was one of these cheap licensed games.

  6. I’ll preorder today. I hope Xseed puts out enough. I got screwed on Little Kings Story at first.

  7. This is my favorite comment ever – I guess you’d have to know Deagle to understand, and it’s not my place to give too much info about him, but suffice to say that he’s the kind of guy who makes a living off of understanding the complexities of media, and has a vested interest in those paper things.

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