Hakuoki: Kyoto Winds review
While the Hakuoki visual novels has received a plethora of ports, emerging on console, portable, and now PC, the timing hasn’t always been kind to protagonist Chizuru and the men of the Shinsengumi. 2012’s Hakuoki: Demon of the Fleeting Bloom was released just as the PSP’s user base was beginning to erode. Five years later, the franchise faced a similar situation, released when support for the PS Vita was waning. With the PC release of Hakuoki: Kyoto Winds, the work has found a home on a platform that ensures longevity, allowing the novel to achieve the fan base it rightfully deserves.
Players who did seek out the PlayStation 3 or 3DS iterations encountered an effort that established an elevated water mark for visual novels. As an otome, Hakuoki supplied a storyline teaming with historically-grounded intrigue, absorbing characterization and a hint of the supernatural, as well as lush visuals and evocative sound effects. While the release of Kyoto Winds earns marks for offering a remaster of the original title with supplemental content, it also splits the story into two arcs, with the Edo-based segment presumably forthcoming.
As the story opens, the novel’s heroine, Chizuru Yukimura, journeys to Kyoto to reunite with her father who has recently gone missing. Cautiously dressed as a male to avoid unnecessary attention in the brutish city, Chizuru comes under attack by multiple bands of assailants- one group with pallid hair and crimson-colored eyes. Help arrives in the form of the Shinsengumi, a team of ruthless ronin tasked with the protection of the shogun. While initially distrustful of the young woman, they ultimately succumb to her goodwill and virtue, and agree to assist the stranger as they are also on the search for her father.
For some, the term ‘otome’ (literally translated as a “maiden game”) might bring to mind a mere inversion of the male-driven romance- where a protagonist traditionally courts a harem of enraptured women. While those kinds of visual novels exist, Hakuoki: Kyoto Winds is certainly not one of them. Instead, the focus is on chivalrous action and an attempt to transport readers back to Japan’s Bakumatsu era. While there are characters that you’ll develop bond with, Kyoto Winds sidesteps the mawkishness which might have cheapened the experience.
Credit should be given to Hakuoki’s writers. Often the lead in these type of context is a cypher, with interaction with other characters one of the few insights into the protagonist’s personality. Deftly, that’s not the case here, as Chizuru’s adventures exploits establish a gratifying character arc. Remarkably, different in-game decisions reveal divergent facets. Cultivate rapport with one character and she’ll engage in playful banter, while a more serious swordsman will expose her contemplative side.
Seeing each of the qualities might be a chore if players had to plod through the entire plotline multiple times. Mercifully, Kyoto Winds permits players pick up from previous checkpoints, allowing for a comfortable way to see all of the title’s content. Pleasingly, a component called the Warrior Record tracks your bond with the novel’s characters, now quantifying your affinity with each. While I chided Demon of the Fleeting Bloom’s localization for not completely capturing the formality present in Japanese conversation, this new iteration does a much better job. Another small success is that the size of the font allowing for protracted reading sessions on even smaller tablets possible without eye strain.
Hakuoki: Kyoto Winds offers a magnificent recreation of the closing days of the Tokugawa shogunate. From period authentic attire and weaponry to the occasional blossom falling from a sakura tree, the title is visually sumptuous. When conflict happens, the novel extends detailed description and the occasional splash of blood, but never dwells on the explicit. You’ll probably want a set of headphones for Hakuoki, as the game’s sound effects are a crucial part of the storytelling- whether it’s the clank of clashing sword or a hollow thud of lifeless body hitting the ground. While a few might bemoan the lack of a dub, hearing English spoken by the main characters would have produced cognitive dissonance. Instead, you’ll be treated to a top-tier voice overs in Japanese, with performances which help to define each character.
Hakuoki made the journey to Windows-based machines without many issues. Although defaulting to Japanese menus might bewilder some players, just use the scroll wheel on your mouse on Kyoto Winds’ first screen and you’ll be able to read in either English or traditional Chinese. Aesthetically, the novel looks adept on PC, with art and textures revealing increased fidelity. Occasionally, a backdrop tries to recreate the texture of rice paper, but the vertical lines resemble the peculiarities picked up when scanning an image. While other Steam users have reported crashes, I experienced none when playing across two machines.
Those who already ventured through Demon of the Fleeting Bloom will find that Kyoto Winds adds a substantial amount of new content. There are six new routes, three new characters, added scenes, and a multitude of subplots to be found. Masterfully, it’s all interwoven seamlessly without the typical telltale variation in expositional quality or art. Pleasingly, developer Otomate made the new characters a little more difficult to bond with, providing a welcome challenge to returning players. Collectively, this helps to offset separating the story into two parts.
Those seeking a historically rich, engaging narrative would be hard-pressed to do better than Hakuoki: Kyoto Winds. There are a plethora of visual novels which manage to express an compelling tale, but this title exudes artistic splendor across word, image, and sound. Kyoto Winds comes recommended, but make sure you squirrel away enough Steam credit for the sequel.
Hakuoki: Kyoto Winds was played on the PC
with review code provided by the publisher.
Platform: PC, previously on PS Vita
Developer: Otomate
Publisher: Idea Factory International
Release date: August 24th, 2017
Launch Price: $29.99 via Steam, on sale for $20.99 until 8/31
Review Overview
Story - 85%
Interface - 80%
Aesthetics - 80%
Content - 85%
Accessibility - 80%
82%
GOOD
Don’t let the term “otome” chase you away from Hakuoki: Kyoto Winds’ fulfilling plotlines. While the title was recommended before, the contribution of new content, makes for an enhanced experience that visual novel fans shouldn’t overlook.
What kind of bastard samurai would cut a game in half? One without honor!
So Tarantino is a bastard for cutting Kill Bill into parts?
He’s a basterd, alright.
I don’t think that was Tarantino’s decision. It was Miramax’s call. Double the box office without the whole 2 showing a day of a four hour movie.
Waiting for the TI-84 port.
I swear this game has been on everything.
This Hakuoki version it’s really a masterpiece, storyline and graphics are beautiful, the new characters are a very nice addition they have unique personalities. The only problem might be this is the first part of the history in the end you have a felling of emptiness, we need to wait for the second part in order to see everything.
Has the second chapter been officially announced?
I don’t want to buy a game and never be able to see the conclusion.
Great review. ?
This is one of my favorite VNs.
Thanks for the review. I wanted to play this but don’t have a Vita (or PSP, PS3, DS…)
I don’t really like the art all that much. I like more of an exaggerated anime style.