Heinrich Maneuvers- Knights Contract Review

Set during the Third Crusade and the Italian Renaissance, the Assassin’s Creed series has demonstrated the power of a historical backdrop, generating intrigue from the merging of the actual with the artificial. By having diabolical man-trees and enraged demon-dogs, Knights Contract may play a bit fast and loose with the Age of Enlightenment- yet the era’s struggle between superstition and science reverberates through the recently release title. Much like the period itself, the game is certain to inspire debate, as the Game Republic-developed title mixes compelling combat with several dubious design decisions.

Recalling the Salem trials, the game’s opening cinematic shows a number of women awaiting execution for witchcraft. Arousing suspicion by not succumbing to the devastating plague sweeping the land, this compassionate coven have actually been assisting mankind battle the growing pandemic. After the executioner’s blade severs the head of a blonde witch named Gretchen, her blood pools into a mysterious pattern, overtaking her assassin. After a jump cut, the unlikely duo is reunited, with Heinrich the executioner cursed with immortality while the reanimated witch has used alchemy to elude death. To break the remorseful Knight’s torment and free the land from pestilence, the pair is tasked with killing Dr. Faustus- a intellectual who bartered his soul for eternal youth and limitless knowledge.

Evoking Ico, as well as Game Republic’s own Majin and The Forsaken Kingdom, Knights Contract is the latest game to present players with a symbiotic team of protagonists. Players are in constant control of the hulking Heinrich, a hero burdened with both the weight of remorse and his oversized scythe. Capable of the customary light and heavy attacks, the executioner also has a robust select of non-compulsory combos, for players yearning for a bit more sophistication. Forgoing any type of blocking, Heinrick’s repertoire is as beefy as it is satisfying- capable of slicing a cluster of foes into a swath of crimson mist. Impervious to death, incapacitation or even slivering present a temporary setback to our hero, who can be reconstituted with a furious button-mashing sequence.

Unlike the invincible Heinrick, Gretchen is susceptible to the wrath of antagonists, ending the game if her life bar is depleted. While the flaxen witch shows trails the behemoth with a reasonable amount of aptitude,  she is disposed to being grabbed by foes, compelling players to keep close when enemies draw near. Additional motivation to protect Gretchen is created by her magical abilities, which are rescinded when she is her captive.

Complementing Heinrick’s melee attacks are the witch’s formidable spells, which can make piercing  spikes rise from the ground, rain down meteors, or even leave giant gaping mouths hungry for enemy flesh. Although each attack is regulated by a cool down time-  if performed on a critically wounded beast, Knights Contract permits players to execute a dazzlingly gruesome finisher. Once Gretchen banks enough spirit power from fallen foes, she can even unleash the Witch’s Embrace- a mighty move which makes her swell in size and crush opponents between her thighs.

Although Gretchen and Heinrick’s tag-team attacks offer a consistently satisfying way of defeating enemies, they are hardly effortless. One early bosses required players to secure its limbs to the ground, entailing a press of two shoulder keys, a face button, and a flick of the left analog stick in short succession. For better or worse, most boss battles become wars of attrition, with Heinrick revitalizing the witch’s health at every available opportunity. Each epic struggle is capped by a quick time event, requiring gamers to start the fight anew on a single errant button press.

Graphically, Knights Contract sporadically impresses with detailed textures, evocative lighting or visual foreshadowing. From the game’s phosphorescent caverns which glow eerily to the bits of shed skin which grow in size and frequency before confronting a serpentine boss, rich details abound. The game’s monster designs are particularly inspired with combatants whose armor break away to reveal sinewy membrane or otherworldly beasts whose toothed orifices look amply intimidating. Regretfully, the title succumbs to a intermittently dodgy framerate and obtuse viewing perspective. 

There are moments within Knights Contract‘s journey which are likely to exasperate players. Unlike most titles which indicate looming failure, the game can instantly terminate with an unexpected tumble or witch snatch. Yet, the game’s storyline and combat is gratifying enough to make players persevere through these temporary tribulations. While the title might get knocked for lacking a bit of polish, few could argue that Knights Contact is lacking soul.

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

44 Comments

  1. meh. I thought Majin was ok at best, and Enslaved’s framerate got pretty bad later in the game.

  2. Any multiplayer in this one, or is it all single player.

    I’d like if someone could control the witch for me.

  3. Your review actually got me interested in this one. I just assumed when I barely heard about it that the game would be trash.

  4. If anyone thinks the Age of Enlightenment makes a good game setting, you might need a good head shrink.

  5. It’s a Namco Vs. Capcom vs. Marvel vs. DC hint.

    Yes- the Prince and Megaman battle the Cap and Joker. Coming 2015 to Sega’s Dreamcast II.

  6. No, it’s slower and much less frenzied. However, some of the showcase animations are similar. One example- there’s one that creates a giant, glowing guillotine.

  7. You didn’t like Age of Empires 3, which took place during the American revolution? For shame?

  8. Sorry, that’s as sophisticated as my sense of humor gets. At least there’s no poop jokes in this review. Well, until NOLA sidetracks the discussion 🙂

  9. I’d also like to know if there’s any difference between the two version?

    Hey Deagle- where’s our de Blob 2 and Bulletstorm reviews?

  10. IGN- Knights Contract is a miserable game that IGN hopes you do not have the misfortune to play. It completely blows up a cool premise with maddeningly stupid AI (a death sentence in a game that’s a glorified escort mission), a terrible camera that enables its unfair (and un-fun) instant kills, and a boss battle formula that should have never made past the first month of development. If you manage to run the gauntlet and make it to the end of Knights Contract, you will have undoubtedly let loose a string of paint-peeling curse words not only at the screen, but also at your wallet, which is now sixty bucks lighter with nothing remotely fun to show for it.

  11. “a boss battle formula that should have never made past the first month of development.”

    That sentence shows the reviewer has no concept of how development really works. Stick with the writing and leave the logistics to the industry, IGN.

    Is multiple parenthetical phrases in a sentences the new hotness?

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