How to Make Friends and Coerce People- Tropico 3 Review

My teenage years were blessed with a prodigious understand of urban planning thanks to the efforts of Will Wright. His 1989 title, SimCity, was a wonderfully shrewd piece of software, which furtively taught players the intricacies of metropolitan zoning, as they blissfully influenced the development of a burgeoning municipality. The title drew enough critical and commercial success to not only spawn a line of sequels and spin-offs, but also a multitude of imitators.

Soon, store shelves were stocked with recontextualizations of SimCity, tasking players with the development of   zoos, prisons, dungeons, and theme parks. In 2001, the now-defunct Gathering of Develops released Tropico, a game which allowed participants to helm their own Caribbean republic during the Cold War era. The title’s success was shaped by two factors: it’s unique blend of real-world political events – such as the Mariel Boatlift fiasco along with a shrewd sense of humor. As with most Sim-styles games, players took control of an small island, as they attempted to build a prosperous economy while keeping their constituents appeased.


Where palm trees and human rights abuse go together hand-in-hand.


While Bulgaria-based developer Haemimont Games has produced a number of gratifying PC titles, ranging from Celtic Kings: Rage of War to Imperium Romanum, the release of Tropico 3 represents their preliminary console-based outing. Although PC diversions are forced to forgo the rich mouse and keyboard control schemes when ported onto dedicated gaming machines, Tropico 3 largely succeeds. While some mechanics- such as altering the speed of the game require the atypical ‘hold the right trigger while pressing the directional pad’ key-shifting, players should grow accustomed to maneuvering through the game’s endless array of sliders, tick boxes and menu in about an hour.

As participants are gaining comfortability with the game’s input system, they must also develop an understanding of Tropico‘s intense complications. Fortunately, the title provides a protracted near-requisite tutorial.  Even after cultivating a basic understanding of each of Tropico 3‘s numerous facets, players may struggle to keep their banana republic from plunging into a sea of debt. At least part of this engaging dilemma is tied to the game’s meticulous recreation of the ripple effect – lower a worker’s salary, and the consequences can have amazingly far-reaching results, as a leisurely unrest builds among the working class. Tropico‘s hidden strength is deglamorizing the mystique of the dictator. Rarely will player be able to savor the merits of a hand-rolled cigar or a tall, concentrated, mojito- running a micro-country is no easy task. Maintaining a generally state of political contentment on your island can be daunting, as decisions have the ability to polarize your populous. Periodically, multiple quandaries emerge simultaneously; good luck maintaining your cool when unemployment is escalating, rebels are attacking, and then an earthquake comes along to really apply the pressure.


The Guantanamo Bay Recreation Center is now open for business!

Yet, these taxing predicaments along with enacting a solution is what makes playing Tropico 3 so satisfying. Being able to quell a imminent coup d’etat or even just appease your citizenship feels like a minor triumph. Doing so every ten to fifteen minutes, grants players a continual stream of gratification. When conditions prove insurmountable (as the inevitably do), watching the wave of causation flow through your country can be as fascinating as an impending train wreck. Despite these setbacks, budding despots have an incentive to jump back into the fray, as they’re gown slightly wiser in the aftermath.

While the game’s lengthy campaign mode should keep armchair economists glued to their television sets, some might prefer tinkering with Tropico 3‘s sandbox mode, where players can adjust a set of parameters to make the game as easy or difficult as they desire. Islands can be randomly generated of varying sizes and elevations, political climates can be arrange, and even the initial population can be altered, allowing participants to foster a variety of scenarios. Players can also create, upload or download  specific challenges, furtherextending the title’s longevity.

 

“Tellme honestly, does this sidearm clash with my beret?”


Like previous installments, Tropico 3‘s is brimming with charm. Humor is rampant throughout the game, from how bad habits affect your player creation stats, to the game’s radio announcements which ‘spin’ new edicts. Visually, the game can slow down when countryside’s are filed with structures, but being able to observe the state of your island by the condition of its buildings is impressive. Kudos should be given to the game’s soundtrack which skillfully compounds the Caribbean vibe.

With the exception of Thrillville: Off the Rails, contemporary console management sims are a rarity. Although the title’s don’t offer the slam-bang gratification found in action games, they do provide a mesmerizing world for more cerebral players to play with and explore. If you’re ever had the slightest yearning to step into the boots of cigar-chomping, bribe-grabbing totalitarian, Tropico 3 deserves consideration.

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

28 Comments

  1. First!

    Is this a new version, or didn’t this come out some time back.

  2. How the character creation? I want Martha Stewart to take over my island!

  3. My first girlfriend was Cuban. Man, was she a dictator. She would have unlocked all the achievements in minutes 😉

  4. I played the demo of this one and liked it. Different enough from most Sim games, but still pretty challenging.

    I struggled with money the WHOLE time, is the full game like that?

  5. Your Guantanamo Bay joke is pretty tasteless. People have been (wrongfully) detained there by the Bush administration for years without a trial or hearing. Nothing funny about that at all.

  6. I didn’t think so, it’s just Deagle being god fearing, America loving’ Deagle.

  7. I just saw a few review coping out for this? Did this get rereleased or something?

  8. I loved tinkering with Tropico 1’s sandbox mode. I’ve been excited that the series has entered the console realm. Once the game drops some more in price, I’ll be sure to pick it up for the 360.

  9. Cigars, like humans, grow old. But cigars, unlike humans, are smoked. Depending on when they are smoked, the flavor and experience varies considerably. This article describes the aging cigars when smoking, and prior to disposal.

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