Ice, Fire & Desire- PixelJunk Shooter 2 Review
With a regular stream of platformers, racers, and first-person shooters, a majority of the industry’s output fits squarely within long-established genre conventions. Yet, players are also seeing an increase in the number of titles which blend two or more traditional game types into a fresh concept. From Borderlands‘ skillful amalgam of shooting, looting, and level grinding, to Test Drive Unlimited‘s establishment of the Car-PG, a new era of imaginative intermingling is upon us.
In 2009, PixelJunk Shooter demonstrated the unlikely virtues of blending 2D space combat with absorbing physics-based puzzles. Players were tasked with rescuing vulnerable scientists trapped in a subterranean network of tunnels teaming with hostiles. Recovery of each survivor required a cautious exploitation of each of the game’s natural materials, which included lava, water, ice, rock, and a peculiar magnetic fluid. Combining the first law of thermodynamics, carefully crafted level and a vigorous offensive loadout, the title was an inspired fusion of elements, diminished only by a tepid level of challenge.
With the recent release of PixelJunk Shooter 2, development house Q-Games has listened to critics and fans. From the game’s initial stage (continuing where its predecessor’s storyline concluded), the title’s difficulty has been raised, endowing the game with an increased sense of tension. This decision becomes apparent within the first few minutes of the game, as the player’s craft is doused with acid, prompting a beeline to the nearest water source. These types of edgy moments abound in Shooter 2; whether players are navigating through thin arteries filled with magma hurling foes, using light to deter invincible any baddies which roam through dark recesses, or using a grappling hook to catapult your spinning craft to safety, the title delivers a steady succession of thrills. Whereas the first Shooter tested your brain much more than your trigger finger, this sequel finds a more satisfying balance.
Like the last game, players periodically trade in their hook and nose-mounted cannon combo into for suits which grant additional abilities. Along with the returning armors, there’s a Hungry Suit, which burrows through soil, recalling coin-op classic, Dig-Dug. When using this device, players can even excavate under heavy rocks, sending the stones tumbling down on antagonists. Later, a boss fight sends insect-like assailant in curved attack patterns, paying homage to another beloved Namco title.
Each of the game’s three zones are comprised of five levels, with the final stage devoted to a satisfying boss fight. Smartly, each of the three areas feel distinct, thanks to differing visual aesthetics, environmental elements, and the play mechanics required for advancement. Unlike most puzzlers, players are unlikely to reach an impasse in the game. While the title presents some satisfying conundrums, your restricted variety of tools allow for a closed set of solutions, negating the need to keep a FAQ nearby. Mirroring the sonic success of the first Shooter, High Frequency Bandwidth returns with a soundtrack which not only suitably complements the action, but also differentiates itself from most game music.
Supplementing the game’s satisfying six-hour campaign is a competitive online multiplayer component. Here, gamers alternate between escorting scientists to scoring zones and eliminating other players trying to accomplish the same. Victory rewards players with the ability to purchase new weapons, coaxing participants to jump back into the fray. With the possibility for success by maneuvering past perilous pathways, Shooter 2‘s multiplayer mode rewards those with razor-sharp, retro-honed reflexes.
With a multitude of adeptly-designed conundrums, a stimulating level of difficulty, and an intriguing competitive component PixelJunk Shooter 2 is a worthwhile addition to the PS3 library. While veterans of the first title will have already experienced the thrill of toying with liquids, captivation is revealed in the game’s new facets. For newcomers, the title is an dazzling exemplar of dissimilar genres, capable of converting mild gamers into PixelJunkies.
Do either of the games have a demo?
I like the look of the game- it’s kind of organic like someone used scraps of colored paper to design the levels.
Maybe I’m in the minority here, but I was a bit bored with the first game. It seemed like if you played a few levels, that was pretty much the whole game.
Whats the price for PJS2?
Has PixelJunk made a bad game? They seem like they are on a role.
bought Tuesday. Anything PixelJunk is day one purchase. Can’t wait for Dungeon!
Good review Deagle. How about a giveaway for this one?
How come PixelJunk makes DS games, but shows no love for Sony’s PSP?
If Everyday Shooter could work on PSP, I think this can!
Wired said the difficulty was too hard this time? You guys didn’t think so?
(I agree the first game was a bit too relaxed. It got harder later, it just took too long to get going)
I always wonder why a company would make a DLC for one platform and not the other. I guess Sony and MS throw money at developers.
You’re not alone. The first was good, but not great. I doubt I’d spend $10 to buy this, unless they threw a shitton of content at players.
Isn’t there a user here named PixelJunkie? Big-ass shoutout!!!!
Someone needs to make a 2D shmup/RPG hybrid.
I think it looks kind of ugly myself. Maybe it looks better in motion.
Loved the first one. I’m glad they made a full sequel and not just an expansion pack.
sound pretty fun. I’ve barely heard anyone say a bad thing about the first thing. If this ever goes on sale- instapurchase.
What DS games have they made?
Ever play PixelJunk Monsters for PSP?
Sounds fun. I wonder if PJ will release both as a package deal one day.
You know that Dungeons isn’t being talked about anymore right?
PixelJunk 1-5 is now PixelJunk Lifelike and was shown at TGS. Hopefully, Dungeons will return as 1-6.
I know there a PJS space in Home, which I mean to check out, but it’s in Home, so it may be a while.
thanks for the review, but what happened to the double review with TideGear this time?
Good review, Deagle. I’ll have to grab a Sony card for this one.
I just picked this up, and really like it so far. Like you said, it’s a really good blend of shooting and puzzles. Some of the puzzles are really good, too.