Japanese Rail Sim 3D Journey in Suburbs #2
Travel to Japan and an appreciation for rail transit is inevitable. Whether you’re traveling on the Akebono’s sleeper car between Ueno to Aomori, taking the Shinkansen (bullet train) to race between Tokyo and Kyoto, or just riding the Yamanote Line for an afternoon of shopping in Akihabara, you’re bound to appreciate the efficiency and ubiquity of rail systems. Not only are trains immaculately clean and blissfully quiet, but Japan prides themselves on the punctuality of their transit system. And with such a complex network of different rails, even a slight delay could wreak havoc on the larger system.
As such, it’s little wonder that trains run with clock-like precision. In fact, a delay of more than a few minutes is an extreme rarity, prompting a heartfelt, personal apology from the conductor and the option for a “delay certificate” to show the boss. In short, there’s little room for error for a rail engineers.
The recent releases of Japanese Rail Sim 3D Journey in Suburbs #2 demonstrate this miniscule margin for miscalculation. Each title places players in the engine cab, where they’ll stop at the proper mark across a succession of stations, and obey a strict set of speed and time limits. While the game might have limited appeal, those who do purchase the eShop titles might just gain insight into the acceleration and braking systems of light commuter rails, as well as an appreciation for the hard-working individuals who are in charge of moving thousands of commuters and sightseers each day. At the very least, Journey in Suburbs #2 works as a virtual tour guide, taking players on the elevated rails of Ibaraki’s Kashima Rinkai Tetsudo.
Gamers who have picked up previous Japanese Rail Sim installments will notice a similar structure as they direct a JR East passenger train across fifteen stops across the Kanto countryside, simulating the 56.3 km journey. But that said, difference is found in the tricky topography, with the costal expedition keeping engineers busy with a wide variety of grades and an increased number of bends. As such, you’ll have to keep a close eye on your speed indicator, as your speeding over bridges and past the alluring landscape.
At each station a countdown timer gradually winds down until it’s time for departure and the doors automatically close. Once this happens, players can use the ‘Y’ button to release the brakes, before using the directional pad to increase the speed on the master control switch. Alternatively, players may opt to use the stylus to interaction with the levers that are rendered on the bottom 3DS screen. Regardless of what input method is used, both systems mimic the control system of a Kashima Rinkai Railway KiHa diesel engine.
For the four to five minute duration between each stop, players are responsible for setting the speed of the train. Here, Japanese Rail Sim does an admirable job of articulating speed limits, with either glowing indictors on the accelerometer or text to show the restricted speeds when leaving stations or around bends. Periodically, the game even asks players to sound the whistle when rounding a corner, with overzealous blowers receiving a point deduction. Tension mounts as warnings alert players to an upcoming station, where they have to bring the hurtling train to stopping point that roughly the size of a 500 yen coin.
On the simulations two higher difficulties, if you bypass the mark by more than a meter the game ends, signifying a conclusion to your condensed career as a rail engineer. Those who do bring the commuter train successfully into the station receive a grade based on precision and punctuality. As a reward, players will gradually unlock entries in Journey in Suburb’s library. Here, players get to look through photos and text-based descriptions of the attractions around each station, like Kairakuen, (near Mito station), is considered one of Japan’s three Great Gardens. Successful completion of the main route opens up a Full Line mode, where players are only graded at the end of the route, representing Rail Sim’s definitive test.
But, arguably the game’s biggest reward are the full motion video sequences which offer an engineer’s perspective across the picturesque journeys around the Kanto prefecture. In execution, the visual delivery isn’t perfect. When your locomotive is hurting along at 60 kilometers per hour, the scenery is wonderfully fluid. But when the train is coming to a halt, and you really need to monitor your velocity (fortunately, an overheard visual representation is offered on the right side of the screen), since the video is significantly slowed down. Peripheral elements like birds seem frozen, sullying the game’s reproduction of movement. Fortunately, each title’s aural delivery is flawless, with both games offering a realistic recreation of roaring engines, squealing brakes, and in-train announcements in Japanese.
Considering that gameplay consists of regulating speed and making precision stops, Japanese Rail Sim 3D likely won’t interest the average player. But those with an appreciation for trains or Japan’s natural beauty might want to hop aboard with of Sonic Powered’s titles. While the title has a limited amount of interaction, the subject matter and the natural splendor won’t be found outside of this series.
Japanese Rail Sim 3D Journey in Suburbs #2 was played on the Nintendo 3DS with review code provided by the publisher.
Platform: Nintendo 3DS
Developer: Sonic Powered Inc.
Publisher: Sonic Powered Inc
Release Date: March 16th, 2017
Price: $14.99 via eShop
Review Overview
Gameplay - 80%
Controls - 80%
Aesthetics - 80%
Content - 75%
Accessibility - 85%
80%
VERY GOOD
Given the quality of the simulation, there's little reason why players shouldn't take a ride on Japanese Rail Sim 3D.
Do these games ever go on sale? What’s the usual discount?
I’m pretty sure in another life, Robert-san would be a Japanese rail engineer.
With some anime waifu poster in the cab.
Of course you can play games while driving the train, so I don’t know…
I love reading your reviews for Japanese games, even if some of the language or lingo goes over my head.
Its cool that managed to get all that video on a 3DS download.
Sounds pretty weebish, but I’ll admit I’m interested.
Good piece! I’d love to see this on a console or PC where you could see things in 1080p.
There’s probably not enough interest in the US. This is super niche.
Do you go in a linear path or can you switch tracks?