Kart and Paste- ModNation Racers Review

In 1983, a young programmer named Bill Budge taught the gaming industry a critical lesson: occasionally, there’s more fun to be found in designing your own diversions, that in playing prefabricated ones. Budge’s Pinball Construction Set gave players an intuitive drag-and-drop table creator, an elementary paint program which allowed customization, along with the ability to load and save their designs so players could share their handiwork with others. An early precursor to Sony’s “Play, Create, Share” axiom, the title displayed the ability to captivate audiences for far longer than its static contemporaries- I spent the better part of my summer vacation exploring PCS‘s deepest recesses.

Recent release ModNation Racers certainly remains faithful to Pinball Construction Set‘s design decisions, while upping the flexibility of the tools and graphical complexity a hundredfold. Like Budge’s classic, design is broken down into three core elements- player customization, car modification and the title’s most impressive component –  track building. Coupled with an extremely competent racing model, the title is another jewel in Sony’s DIY-centric crown.

Mod (the game’s moniker for race drivers) creation recalls crafting an Xbox Avatar, as player’s select from a wide variety of eyes, mouths, accessories, and skin tones. Adroitly, the tools are intuitive without sacrificing power; on my first visit to the ModNation lobby, proficient recreations of Iron Man, Mario, and Spider-man were on display for all to see, download, and tweak. ModNation Racers shrewdly allows gamers to modify other people’s mods, vehicles, and tracks, while giving credit to the original creator, ensuring a loyal community.

Car construction works similarly, allowing gamers to assemble vehicles out of a large assortment of chassis, wings, tires, seats, mirrors and steering wheels. Parts are conveniently organized by car type, allowing gamers to sort through futuristic, heavy truck, and even antiquated soap-box derby motifs. Karts can then be painted or decorated with vinyls, allowing participants to create liveries that approach the complexity shown by the Forza series.

When developing a track, players first pick from one of four main themes- alpine, desert, seaside, and jungle. Next, designers may either transform the landscape, effortlessly creating mountains, valley, and lakes with a sweep of the analog stick or begin laying down racing track. Unlike most games that have offered track editors, ModNation Racers owners never have to worry about searching for specific pieces or ensuring that track sections align- everything is handled automatically.

Fortunately, the game’s on-track performance matches the strength of its tool-set, offering a unexpectedly multifaceted racing experience. While many contemporaries reward competitive players who drift, draft, and stunt with dexterous proficiency, ModNation advances the formula. Each skillful maneuver fills the player’s boost meter, which can be employed for the requisite turbo, or as a defensive shield when an offensive weapon strike is imminent.

Visually, each component of ModNation Racers is unified by a colorful sheen that propels the title to the forefront of the kart racing pack. The game’s framerate stays intact during intense competitions, only wavering in split-screen matches. Regretfully, ModNation‘s presentation falters in the title’s sporadic thirty to fifty second load pauses, which stifle the game’s otherwise well cultivated momentum . Despite a hefty 3.2 GB install, players will surely grow impatient at the extended intermissions; hopefully, the  rumored patch will alleviate the title’s one nagging setback.

For more than a capable standalone kart competition, ModNation Racers delivers on Sony’s promise of “Play, Create, Share”, offering a perpetual amount of activity to PS3 owners. Those daunted by the complexity of Little Big Planet‘s tools, need not worry – the title’s creation components are pleasingly intuitive, allowing for effortless  user-generated gratification in minutes. Only the most impatient gamers won’t be enticed by ModNation‘s  irresistible charms.

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

46 Comments

  1. Awesome review. I never heard of PCS before, sounds pretty amazing for its time.

  2. Any lag on the MP patches? My friend said the lobbies were a little slow.

  3. How big are the tracks you can make? Will you guys review the PSP version as well?

  4. Do you have to pay for the Ratchet and Kratos mods or do they come with the game?

  5. Thanks for the review. I’m glad you liked the game. Stay tuned for more info.

  6. I noticed it patched when I bought it last week. Did that do anything for the load times?

  7. Yeah, the load times are kind of a bummer. I thought my PS3 crashed the first couple of time it was so long.

  8. Deagle, I dont know how you can play so many games. Do you ever spend time with women???

  9. Long. really long. Like you can make yourself a sandwich, eat it, and then game MIGHT be ready long.

  10. Great review :)..Looking forward to picking this game up myself this month!(hopefully the load times are fixed!).

  11. You can change the angle of the sun, how much cloud cover, and how fast the clouds move. amazing.

  12. Cool review. How is the community? Are there some really crazy tracks yet?

  13. I’ll wait till they fix the load times. by them, maybe there be a price drop, or a GH package with all the DLC included.

  14. The load times aren’t too bad for me. Sometime its about 30 seconds which is doable.

Back to top button