Little Wing Soars- Phantasy Star Portable 2 Review

Sometimes, it’s hard to let go. Phantasy Star Universe was one of the only games that I let myself get really excited for.  I preordered the game and paid in full as soon as my local GameStop had the game listed, then I waited, quite impatiently, to rekindle the flame that once burned for Phantasy Star Online.  Elsewhere in the world, countless publications tried to warn me of my impending disappointment, but I was too far gone at that point – I needed to learn this lesson on my own.  Most people remember PSU as a colossal misstep for the Phantasy Star franchise, and I am inclined to agree with them.  The single player campaign saddled players with one of the most obnoxious title characters of any medium, ever. The combat system had been reduced to sub-Dynasty Warrior levels of button mashing, and I was expected to pay real Earth dollars for the opportunity to participate in the high school drama that was called “multiplayer.”  It was hardly an heir to the Phantasy Star Online throne, an unfortunate first step for the Universe series, but over the past 4 years SEGA has managed to refine it and have created the game that they should have made in the first place.

Phantasy Star Portable 2
has been billed as the final chapter in the Phantasy Star Universe saga.  I will admit that the story and characters in PSP2 are marginally better than in previous games, but it is still a far cry from a gripping narrative.  The girth of the plot is simply a vessel to shuffle you from one boss to the next while introducing familiar Phantasy Star characters and tipping a hat to famous SEGA franchises, like Space Channel 5. Your nameless avatar joins a private security firm, called “Little Wing,” wherein he/she is saddled with the responsibility of caring for the boss’ ward, young girl named Emilia.  The bulk of the story is told through one-sided conversations with Emilia, in which she reveals that she is actually a vessel for an ancient being who wishes to keep other ancient beings from awakening and taking over the minds and bodies of all mankind.  The story itself is average, to be fair, but the campaign breaks the cardinal law of single-player games with dialog or cut-scene-heavy stories: never force me to watch boring monologues. The single greatest feature of the first Phantasy Star Portable, that is the “skip this scene” button, is egregiously absent from this title, thus forcing me to sit through hours of pubescent space drama.


Before you bemoan a possible return of Ethan Waber and company, know this: the story campaign is completely optional. If you so desire, you can look for an online party as soon as your character has a face.  We’ve been begging for a deep online-multiplayer experience on the PSP since it debuted 5 years ago, and Phantasy Star certainly delivers.  Creating and joining a party is quick and easy. 

Communicating is unfortunately text based, so get used to the idea of people staring at one another in hub-spaces, but the game offers a very intuitive macro system that allows you to enter pre-set dialog for every circumstance from dying or leveling up to casting spells and picking up items.  There is also a quick-access menu for phrases that you think you’ll use a lot.  I was able to communicate with my party quickly and easily without having to open the digital keyboard.  There are a ton of missions, including missions from prior Phantasy Star Universe and Phantasy Star Online titles, as well as a boatload of rare items and MacGuffins to keep you following the carrot for the foreseeable future.


If you strip Phantasy Star Portable 2 down to its bare bones, you’ll find a deceptively solid, robust and addictive game.  The addition of dodging and blocking has made battles much more tactical – creating a natural back-and-forth, rather than simply forcing the player to exchange blows.  Camera control and party commands have both been streamlined as well, delivering a much more ironed-out experience overall.  The maps are much more detailed, but still fairly straight-forward.  There are new puzzles and traps to disarm, but for the most part, dungeons follow the strict “enter a room, kill the baddies, collect a key” formula that PSO fans have come to expect.  Stat management has become much more personalized – rather than simply picking a job type and sticking to the weapons assigned to you, the player can choose to specialize in specific weapons while retaining certain class bonuses, such as augmented stats or HP boosts.

If you haven’t picked up a Phantasy Star game since PSO, then you might want to take a look at this one.  It’s quite good.  It only took 4 years of stumbling, but Phantasy Star Portable 2 marks the first game in the Universe franchise that I don’t have to cringe when I say “I like this game.”  The story is nothing to write home about, but the incremental improvements to the core gameplay really have made a difference.  There really isn’t an alternative as far as online multiplayer dungeon crawlers go for the PSP, but even so, PSP2 is a tough act to follow.  It has successfully pried Monster Hunter Freedom Unite from my UMD Drive, and that is no simple task.

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

43 Comments

  1. Anyone else thing that NOLA and Deagle write almost identically? If there weren’t two voices on the podcast, I’d say it was one writer.

  2. Yeah, any idea how much equipment is in the game? Is it easy to see if one piece is better than the one you are wearing? Is there an auto-equip function for best loadouts?

    Thanks, man.

  3. Wait, didn’t Aaron last week say “Yes” to when Deagle asked if there was voice chat? Am I going crazy?

  4. thanks for the review. You know there’s all of three reviews on Metacritic and they are all European. IGN was too lazy to review this I guess.

  5. I just wanted to let people know there’s a demo on PSN if you’re interested. Not my thing, but maybe other might like this.

  6. I just looked. Only one is in English. What’s up with Metacritic, their site is in English, but their reviews aren’t. C’mon!

  7. The last game took forever to drop, so I expect this one to have ‘legs’ too. $37 shipped is probably your best bet until we get closer to Christmas.

  8. There is a LOT of loot. Aside from all the new loot made just for this release, all (citation needed I suppose) of the weapons and armor from PSU, PSP and the original PSO are all in the game. There is a lot of content there if you’re willing to seek it out.

  9. There are 4 Classes (the 3 traditional classes, and a new jack-of-all-trades class) but you can tailor each one to suit your play-style. It works out a lot better online imo, because everyone’s personality comes out in their character.

  10. Thanks, I’ve been looking for reviews on this. Why had the gaming media overlooked it?

  11. Yeah, the amount of reviews has been really small? Maybe Sega didn’t send out too many copies…Did you guys get one or did you have to buy one?

  12. SEGA sent us a copy for review. The Phantasy Star license doesn’t carry as much weight as it used to, and most sites run pretty lean these days – it’s hard for a big site like IGN or 1up to justify putting writers on a niche PSP title when Halo:Reach, Dead Rising and TGS are all surrounding it.

  13. I don’t know about this. IGN writes three paragraphs on iphone apps, they cant write a few more for a PSP game? Seems strange. I know there’s more Iphone out there, but there’s also a gazillion apps that sell from free to 3 dollars.

    If I’m wrong, then I’d rather put my eyes on a site that cares about games more than readership. Thanks, NOLA.

  14. Yep, that why I like this site. You guys have turned me on to a few games the big players didn’t cover.

    I looked up ZHP after the podcast, and Tokyo Jungle after seeing your tweet.

  15. Great write up on a game that’s not getting the attention that it deserves. With so many developers talking about how they need make games that appeal more to the western audience, it’s nice to see a game that’s so comfortably Japanese. Sega is holding the flame high!

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