Lunar: Silver Star Harmony Review
SeanNOLA’s Take: For those in need of a history lesson, Lunar: The Silver Star was originally released for the Sega CD back in 1993. It was a revolutionary game for its time, being one of the first console RPGs to incorporate anime FMVs and voice acted in-game dialogue. That innovation alone was enough to make Lunar the first must-have title for the Sega CD, but early-adopters were surprised to find a very well-rounded title underneath the shiny veneer of new technology. We ooh’d and aah’d as we joined Alex on his journey through colorful destinations, like the floating city of Vale and Ghaleon’s moving fortress, the Grindery. The turn-based battle system incorporated a free-moving mechanic, where characters automatically moved around the battlefield to get closer to their target, which added a layer of depth to the combat that made each confrontation unique and engaging.
Some years later, the game was rebuilt, from the ground up, for the Sega Saturn and PlayStation. The anime cut-scenes were redrawn to include more than 16 colors at a time, and the sprites and environments were remade at a higher resolution. It was remade again on the Game Boy Advance as Lunar: Legends as a Cliff’s Notes version of the original story. Now, the game has been completely overhauled once again for the PSP, using digitally remastered video from the PlayStation version of Lunar: Silver Star Story Complete.
Series connoisseurs will notice that Silver Star Harmony boasts beautiful hand-drawn characters and environments, in isometric perspective for the first time, that are a vast improvement from the original chunky 16-bit characters. The dungeons are no longer made up of a series of repeated tiles; instead they are meticulously painted in fine detail, which has allows for new puzzles and encourages exploration. Random encounters are also a thing of the past, and have instead been replaced by goons roaming freely through the dungeons that will run toward and attack you if you are spotted. The turn-based battles remain relatively unchanged: combatants take turns attacking, and move freely about the battlefield. However, the fights in Harmony are much faster than its predecessors, so plowing through a dungeon full of monsters doesn’t feel as much like a chore as it used to.
Lunar vets will also be pleased to know that Harmony expands the story to allow the player to take control of Dragonmaster Dyne, the mythical Dragonmaster from a bygone era, and Alex’s greatest hero. For the first time, players will be able to witness the final battle of Dyne and the Four Heroes as the rescue the Goddess Althena, rather than simply hearing the story told through townies and yahoos that you come across during your quest. However, this extra content feels half-hearted and shoe-horned, and is arguably least interest part of the game.
Lunar: Silver Star Harmony is hands-down the definitive Silver Star experience. The cutscenes have all been remastered, and although they fail to take advantage of the PSP’s widescreen, they look great. All audio has been rerecorded and sounds crystal clear, especially compared to the source material. The game is paced better than any contemporary JRPG I have played in recent memory, which is great if you want to get in, relive the Silver Star Story and move on to your next adventure. I suggest every JRPG fan, whether you are a fan of the original game or a newcomer, to pick this title up. If this is what comes from iterating on the same game ad nausium, then bring on the remakes: I can’t wait for Eternal Blue Harmony.
Great review NOLA, your reviews are right up there and may be surpassing DE’s awesomeness.
I was thinking about picking this up. How are the load times?
Awesome review!.I can’t wait to pop this game in my psp after I do all the stuff in ff13 and relive a classic.I even bought the collectors edition to support this game as they said depending how well the sales are,will determine if they make lunar 3 or not.Hopefully alot of ppl buy this game so will see a lunar 3 and a eternal blue harmony aswell :).
Id buy this if I didn’t already own two version of Lunar already. I guess I still might to see the differences.
“The game is paced better than any contemporary JRPG I have played in recent memory”
WOW 🙂
How is the collector’s edition? What’s in it?
Great review, SNOLA.
Ok, might have to pick this up now.
Never played Lunar. I guess this might be the best choice, huh?
Great game. I’m about 10 hours in and it’s probably my favorite PSP RPG.
I might have to get this. Are collectors edition still available, or did you have to preorder?
How have I avoided all the Lunar releases so far? Ok, time to bite the bullet, as Desert might say.
I might have to get this. Whats’ the price?
Dragonmaster Dyne, the mythical Dragonmaster
You mean he’s not a plumber?
How linear is it? Any side mission for players to spend time with?
A music CD and some collectors cards.It was only like 10.00 more so I said why not I’ll buy it :).
Good review. Lunar was one of my favorite PS1 RPGs along with Wild Arms and Suikoden.
If anyone hasn’t played Lunar, I’d highly recommend it, it’s a great rpg.
This one kind of snuck out. I preordered it a while ago, and forgot to pick it up.
Well written review, SNOLA.
If I already own the PS1 version, is there really enough reason to get this one?
I wish they had the book that came with the Working Designs version. That was full of win.
How long is the game?
I didn’t know this was also on PSN. Just got it.
Should change your name to rpg-gaming cuz thats all you guys review now.
Good review. I wish I had the extra money.
I don’t know how I’ve missed Lunar over the years. That’s about to change.
Kind of sort of interested in this one.
Wow, killer fish! I downloading the demo right now.
I played using the PSN version on a PHAT PSP, and the load times were very fast. I would imagine the load times in the UMD version would be a bit longer, but I can’t say from first hand experience.
If you are a collector: yes.
If you are a huge Lunar fan: yes.
If you are just an RPG fan that thought Lunar was good: maybe.
There is enough new here to make it feel different from the PS1 game, but the story is largely unchanged. I would say if you could only own one copy (collectible trinkets aside) this would be the one to get.
Perhaps I was a little vague there:
You see, Dragonmaster Dyne was the mythical Dragonmaster who mastered dragons, earning him a moniker, The Master of Dragons.
Just saw it too. $29.99 is a bit high. I’m hoping I can score the UMD for $19.99 soon.
“why don’t you, the master of unlocking, take this lock pick.”
I got the UMD version and they are short so far.
I was lookign for a review of this one. Thanks, this review told me exactly what I was looking for.
How about a version of Althena’s song for the next podcast. You guys can all hum in harmony.
Still at the first scene, which is slightly confusing. The game just dumps you into combat.
Still got my Sega CD version, thanks though!
I wish they made a DS version of this.
I’ll let that slide 😉
The review did make me want to play this.
Stick with it, that’s just the prologue.
Playing this with my right hand, as the left holds a cold beer.
Happy Saint Patty Day, guys!
Thanks for the review, NOLA.
love the original! tough to hear that the visualized story is not so exciting, but will certainly enjoy it anyways!
I was lookign for a review of this one. Thanks, this review told me exactly what I was looking for.