Mega Coin Squad Review

Mega Coin Squad (1)

Adult Swim Games has an established track record of publishing quirky, off the wall indie games. These are often inspired by old 8-bit classics from past console generations and their newest release is no exception.  Mega Coin Squad is clearly inspired by Super Mario 3 and it makes no attempt at hiding this fact, emulating the look and feel of the NES classic while adding its own twist on the concept.

Mega Coin Squad gives you five characters to choose from, each with varying attributes in speed, acceleration, power and weight. Players are then presented to a world map visually reminiscent of Mario’s 8 and 16 bit days. However, the similarities in this regard are merely skin deep as this proves to be an on-rails experience where characters can neither choose paths or try their luck on previous levels.

Mega Coin Squad (2)

Upon entering each level, you’re given a minimum amount of coins to collect in a specific time limit, which must then be delivered to a very eager giant pink, piggy bank.  All maps are extremely confined, most take only a few seconds to cross from one side to the other. Stages are littered with platforms, coins, enemies and traps, however these only last for a limited time before disappearing and being replaced by random assortment of the aforementioned items. These layout randomizations favor twitch gameplay and snap decisions over trial-and-error or memorization and help maintain the feeling of urgency that comes with collecting every coin in the allotted time.

Aiding players in their task are bombs which destroy blocks, platforms and enemies within range, turning them all into more coins to collect. Spread throughout each stage are weapon power-ups ranging from machine guns to mortars and rocket launchers, all of which perform admirably in delivering heavy doses of pixelated death and chaos. Finally, your own character possesses several abilities platforming and fighting abilities as well, including a Megaman X style wall jumping, fireballs very reminiscent of the classic hadouken and a Wario-like dash which can be used in any of the four cardinal directions to destroy block or enemies. Players who complete a level without losing lives, deliver all coins to the piggy bank in one go and still manage to beat the click receive crystal bonuses. These are then redeemed towards purchasing new weapons and power-ups or upgrading existing ones.

Mega Coin Squad (3)

Don’t let all these abilities fool you into thinking Mega Coin Squad is an easy game, quite the contrary. Each hit will not only steal a life but also force your character to drop coins which must quickly be collected before disappearing. Losing all three returns you to the beginning of each world and robs characters of every upgrade earned up to that point. It also bears mentioning the lack of save points, Mega Coin Squad must be played and finished in one sitting.

Controls are fast and responsive, but I found the keyboard layout very unintuitive. Pressing the ‘up’ arrow to jump goes against every gaming instinct I have, made even by worse by the fact you can’t map your own keys. Needless to say, a controller is highly recommended.

Mega Coin Squad (4)

Mega Coin Squad boasts several multiplayer modes which range from collecting the most coins to deathmatch and king of the hill, all of which can be enjoyed with up to four players. Unfortunately, this is restricted to local multiplayer, the complete absence of online modes greatly dampens one the game’s best features. While these modes are fun with friends chances are most never get to experience them with a full party.

Graphically, the game fully embraces its 8 and 16 bit origins and even parodies them. Everything is overly cutesy and colorful despite the constant rain of pixelated explosions and gunfire, in one level you even see a giant tree vomiting a rainbow. The soundtrack goes hand in hand with this theme, always maintaining an uplifting mood and throwing a few subtle nods to games of yesteryear.

Mega Coin Squad (5)

Dismissing Mega Coin Squad as just another retro themed platformer would be a disservice to all the careful planning and dedication that went into creating it. The lack of online multiplayer is disappointing, but the single player campaign provides one of the best retro platforming experiences I’ve had in a long time. Players who bring in three friends with them will find one of the best party games in recent years. It provides a euphoric romp filled with enough gold and explosions to satisfy anyone’s need for pixelated destruction.

Mega Coin Squad was played on the PC with review code provided by the publisher.

Mega Coin Squad
Platform: PC
Developer: Big Pixel Studios 
Publisher: Adult Swim Games
Release date: August 15th, 2014
Price: $14.99, $11.99 through August 22nd
Language(s): English voice/English text

 

Review Overview

Gameplay - 85%
Control - 80%
Aesthetics - 85%
Content - 70%
Accessibility - 80%

80%

Very Good

A fun, retro themed platformer that beautifully mixes players’ greed for gold coins and wanton destruction. A complete absence of an online component is disappointing, but the local multiplayer is a chaotically fun way to spend time with friends.

User Rating: 3.82 ( 5 votes)

Gonçalo Tordo

Having grown up with both consoles and a PC, Gonçalo 'Purple Wizard' Gonçalves will play anything from Wizardry to Halo including JRPGs, Adventure games, Wizardry, WRPGS, Shooters and Wizardry.

16 Comments

  1. Hows the single player game? I almost never have four people around my computer?

    Can you at least play via LAN with laptops?

    1. The singleplayer campaign is still very enjoyable, unfortunately there’s no LAN option either.

  2. Just wanted to add a second opinion, since Mega Coin Squad as got me under its spell right now.
    I didn’t expect to like the single-player game, as the multiplayer aspect seems to getting the bulk of the promotion push. After a few hours, I can safely say this game will have a permanent space on my laptop’s hard drive based on the solo campaign. It’s really addictive.

    If Big Pixel is reading, I’d love to see a few minor additions:

    – Procedurally-generated games often don’t have score tracking, as there’s variance in play. However, I’d love to see scoring added to the game, since you’d accumulate points the longer you survive.

    – The game’s risk/reward elements are already quite compelling, but could be etched out a bit more (especially by a scoring system). I’d love to see red coins placed in hard to get areas that would increase a combo multiplayer (1.1,1.2.1.3X, etc), that would further discourage banking.

    – Additionally, in the first few stages, players might have an extra 30 seconds or so. It would be great to see an incentive to push players during that time span. Offering an increased point amount for every additional coin above the preset collection number.
    Basically, minor tweaks/additions could push this to near-perfection.

      1. Sometimes those are a bit long. For a relatively simple game like this, shorter is often better.

    1. $11.99 price is just a bit too rich for my blood. Hopefully, it jumps under the $10 mark soon.

    2. Scores are needed for any retro-themed game.

      Does it track the number of coin/jewels that your collect? Are they are worth the same value? Ones with multiple values seem like a good idea even through every video I see of this game makes the player look they’re spazzing out, going all over the place.

      1. It doesn’t keep track your highscores/coins connected. Jewels are used to upgrade your weapons and abilities and you’re forced to upgrade as soon as you finish the level, so they disappear as well.

  3. Great review, Goncalo! And great suggestions from Robert.

    The game looks really fun. Glad the single-player game isn’t lacking.

  4. Ive been playing MCS for the last three days. Man the game is addictive as hell. My only complaint is that theres no online multiplayer.

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