Moo-d Swings- Alien Havoc Review

When PSP Minis were first announced at the Gamescom convention last August, some thought Sony might have stumbled on a way to revitalize the sagging PSP market. For far too long the portable system had existed on a software regime that mirrored the diet of its console brethren: substantially-sized games at ample prices.  By offering gamers bite-sized portions at modest costs, developers could finally create diversions that played to the strengths of the pocket-sized system.

At first glance, Alien Havoc fits this description remarkably. Reasonably priced at $5 USD, the title purports to offer twenty levels of straightforward, retro-themed fun. The goal of each stage is pleasantly simple- the title’s extraterrestrial protagonist must collect all the cows scattered around the environment and return them to his saucer-shaped spacecraft. Prohibiting the collection of each level’s bovine population are an assortment of farmers who ride on tractors, linger around barns, or disguise themselves as scarecrows in desolate fields. Each foe lacks any kind of strategic intelligence- some will make a bee-line toward an imposing player, while other drive their equipment in repetitive patterns.

As such, Alien Havoc has all the necessary elements for an uncomplicated, compelling 2D stealth game.  With mechanics that include the ability to throw objects to stun enemies and the capability to take cover in high grass, the game could have presented a number of interesting strategic possibilities. Unfortunately, a number of design choices prohibit Alien Havoc from meeting its furtive potential. 

Foremost among these choices is the title’s level design. Instead of offering straight-forward stages, each map is a continuously scrolling playfield. Players never reach the borders of a level, instead each stage’s landmarks loops by, creating a bit of disorientation at first. Since each game of Alien Havoc forces players to start the game on the first map, players will become familiar with each of the game’s crop fields. Throwing cabbages to repel furious farmers fares no better- it’s often difficult to connect with the aggravated agrarians who charge players with rabid determination.  Miss once and it’s unlikely you’ll have the opportunity to pick up another offensive vegetable; even the slightest contact with a farmer results in the loss of one of your three lives. Since the game’s alien antihero moves at such a languid pace (and even slower when carrying a cow), the title seems woefully unbalanced.

Visually, the game complements its old-school mechanics with retro-styled aesthetics.  While the title’s graphics certainly evoke a sense of nostalgic charm, players accustomed to more contemporary game may tire of the game limited selection of trees, rock, and fence sprites. One expected element is the ability to give the protagonist different heads and body colors, although sadly, it has no affect on gameplay.

In theory, the Alien Havoc’s mischievous animal accumulation could have been an enjoyable romp. If the developers had merely replaced the humans in Zombies Ate My Neighbors with cows in need of liberation, the title would have been a welcome addition to the PSP’s downloadable library. Instead, a number of ill-conceived design decisions prohibit Alien Havoc from being nearly as enjoyable as the classic Konami cartridge. Despite the title’s unassuming $5 USD price, few players will be satisfied with the title’s tepid execution.

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

27 Comments

  1. WTF is up with the nose of the cow on the first screen? Looks like the cover of a old computer game.

  2. I can see the Playstation Store bring filled with so-so games like this, and making it hard to find the good stuff. You know, like iTunes.

  3. I downloaded it for shits and giggles. Suck starts in the third level. What were they thinking?

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