Need for Speed: Hot Pursuit Review

Beyond
sports titles bolstered by exclusivity deals, there are few genres
dominated by a single developer. While studios such as Bungie or
Square-Enix have crafted some impressive games, both Halo: Reach and Final Fantasy XIII
failed to drastically outshine the competition. This isn’t the case in
arcade racing, where Guildford-based Criterion Games has been at the
forefront of the field since the release of their second Burnout
game in 2002. Combining a consistently fluid framerate,  controls as
sharp as piranha teeth, and an adrenaline-pumping sense of speed, the
series has unfailingly outclassed all opposition for the last two
console generations.

Naturally, elation overflowed when I first heard the developer was helming the next title in the long-running Need for Speed franchise.
Yet, as I followed the title’s progress, a few worries set in.  Early
reports mentioned that Criterion’s blissfully intuitive handling had
been augmented with a slight sim feel. Even more concerning was news
that the upcoming title would abandon the series’ trademark sixty
frame-per-second refresh rate- which seemed to be the basis for Burnout‘s unswervingly intuitive controls. After spending the last week with recent release Need for Speed: Hot Pursuit any worries about the title have been displaced by a vigorous and plentiful serving of full-throttle euphoria.

Abandoning
the bloated narrative of past franchise iterations, the title’s impetus
is ingeniously succinct. In the coastal state of Seacrest, an
escalating battle has erupted between thrill-thirsting racers and
heavy-handed cops. Further clarification would likely have been
detrimental in explaining the landscape’s persistently picturesque
beauty, or the reason why roads are crammed with contemptibly expensive
cars. Players are able to switch between the two conflicting factions,
building twin careers packed with competitions, time trials, and the
sporadic test-drive of an exotic sports coupe. When gamers are driving
the black and whites, they’ll tackle the game’s signature highlight-
interceptor missions which tasks Johnny Law with destroying the vehicles
of renegade racers. Here, players are encouraged to apply excessive
force as they careen into bulleting bad guys, occasionally ramming them
off elevated embankments. Conversely, fugitives persevere by evading the
ham-fisted actions of law enforcement while staying ahead of their
rivals.

As players progress they are rewarded with a liberal
amount of offensive and defense measures, new cars, challenges and
routes. From vehicle-slowing spike strips, roadblocks, electromagnetic
pulses, and radar jammers, a robust amount of equipment allows players
to screw with the opposition. Along with a specific number of tool,
Criterion has also implemented a device cool-period period, which forces
players to be careful with their deployments. As such, Hot Pursuit‘s
race and chases are filled with a sense of competition not unlike an
accomplished kart racer. To compound the sensation, the game’s AI
mirrors the growing expertise of gamers. I’ve seen renegade racers peel
off toward shortcuts or make impromptu and complex e-brake maneuvers. 
Even NPC vehicles react in different ways- realistically breaking,
swerving or occasionally creating a crash scene as they attempt to avoid
careening cars.

Whereas many games boast about the depth of their vehicular roster, Hot Pursuit wisely
focuses its efforts on developing each car’s personality. Beyond
differences in handling and appearance, the title’s proficiently penned
and  well-delivered bios endow description absent from most racers.
Criterion rarely misses an opportunity to detail the history, and
intermittently – exclusively of a car, shrewdly elevating the
proceedings. Of course, it doesn’t hurt that the game’s autos are all
fastidiously rendered, fulfilling the fancy of having Lamborghinis serve
a standard issue police cruisers. Visually, the same amount of care was
poured into the game’s environment-  which look remarkably different
based on the time of day and weather conditions. Sonically, the growls
often ten cylindered beast are perfectly realized, but players will tire
of the licensed-music soundtrack long before the title’s sensation of
gratification lapses.

Like the developer’s last effort- Burnout Paradise, Hot Pursuit
takes advantage of the connectivity of consoles, fostering constant
rivalry through its “Autolog” feature. This component shows real-time
updates of the player’s progress against their friends- tracking
records, user-created challenges and stats. An element named “Autolog
Suggests” even scans your friends list, proposing specific challenges
for players to take on. Gamers without a wide-reaching social network
are even given proposals for new pals, as not to miss out on the action.
In execution, Hot Pursuit strives to keep participants engaged-
whether through the game’s campaign or through stimulating friendly
competition between acquaintances; I found myself playing the game for
much longer than I estimated on a number of occasions.

With so many virtues, it might seem like Hot Pursuit
left me completely fulfilled. For the most part it did, although I was
left with one lingering hint of regret. As a fan of the open-ended
puzzling found in the racing junctions of Criterion’s Burnout
series, I was hoping for a similar diversion to complement the heated
antagonism. Alas, no much time sink exists- perhaps to forge a
distinction between this game and  the renowned series.

Reflecting its sixteen year-old lifespan, the Need for Speed
series has been going through an identity crisis lately. From pandering
to the tuner culture, awkward ventures s into full-motion video-fueled 
narrative, and last year’s earnest entry into the crowded simulation
market, the franchise has been desperately trying to identify with
console owners. With Hot Pursuit, pretensions are dropped in
favor of a more sensible aspiration- making a racing game where driving
is unfailingly thrilling. Players with the slightest interest in racing
should chase the title down- like Criterion’s Burnout game, it’s extremely unlikely that Hot Pursuit will be trumped by any competitors anytime soon.

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

55 Comments

  1. An “A”? I didn’t think the demo was all that great. The cars didn’t seem to move fast enough- like they were real heavy.

  2. Very cool. I loved the Burnout Games. Especially the 3rd one. It was probably my favorite regular Xbox game.

  3. Thats just the Crown Victoria they give out in the demo. The other cars feel much more light and move better.

  4. Deagle- did you play both the 360 and PS3 version? I want to know which is better. Any framerate problems?

  5. Is that compatible with any steering wheels? I think it would be awesome with that kind of rig.

  6. “it’s extremely unlikely that Hot Pursuit will be trumped by any competitors anytime soon. “

    Maybe you don’t know Gran Turismo is coming out on the 26?!?

  7. Why was the demo so average then? If I had read this review, I would have through the game was just average and would have waited until it’s $20.

  8. As a racing fan, I am LOVING this game. Easily the best game since Paradise. Great review and see you in Seacrest!!

  9. I refused to buy any game with the name “Seacrest” in it. If that little dwarf gets a penny from the game, I’d be pissed.

  10. Wow, I didn’t expect a A garde. I noticed you guys have been a little harsher lately. Keep it up.

  11. OK? (confused look)

    Seems pretty good. Do you know what the DLC plans are? With Paradise, Criterion offered a lot of free stuff?

  12. Not really crazy about driving games but I’ll try the demo to see if this one gets me interested.

  13. Actually I didn’t think I’d like the handling after my first couple races. Once I learned the e-brake is necessary, then I started nailing drifts, I was have a great time.

    Like Checkers said, the cars affect control as well.

  14. I just review the PS3 version, which was the lead platform. The framerate was solid, but I did get an occasional split second pause.

    I’m not sure if this was related to net connectivity or loading data off the blu-ray, but it didn’t happen enough to be a concern- maybe once every 2 hours or so.

  15. I do- it’s in the new releases.

    I consider GT5 a sim, while this is more of an arcade racer. Two different animals in my book.

  16. say it with me….

    RRRRIIIIDDDDGGGGEEEEE RRRRAAACCCCEEERRR!

    Thats what the handling felt like to me.

  17. Re: The demo

    Are all the cars so stingy with the nitrous. Seems like I could only get a 5 second burst unlike the Burnout games.

  18. From Criterion’s website

    http://www.criteriongames.com/faq/

    At the bottom.

    “Logitech and Logitech-compatible steering wheels will not be detected at all on PS3, some others that are based on the PS3 standard controller will work but you’ll have to test them to make 100% sure. We will be considering official support for Logitech’s Driving Force GT, G25 and G27 wheels at a later date.”

  19. I haven’t had this much fun playing a game in a long time. I’m loving HP right now. Best racing game of the year.

  20. This is a game that I might have to get. Usually I don’t have an interest in the RPGs and sports games you review.

  21. * Alfa Romeo 8C Competizione
    * Alfa Romeo 8C Spider
    * Aston Martin DBS
    * Aston Martin DBS Volante
    * Aston Martin One-77
    * Aston Martin V12 Vantage
    * Audi R8 Coupé 5.2 FSI quattro
    * Audi R8 Spyder 5.2 FSI quattro
    * Audi TT RS Coupé
    * Bentley Continental Supersports Coupe
    * BMW M3 E92
    * BMW M6 Convertible
    * BMW Z4 sDrive35is
    * Bugatti Veyron 16.4
    * Bugatti Veyron 16.4 Grand Sport
    * Carbon Motors E7
    * Chevrolet Camaro SS
    * Chevrolet Corvette Grand Sport
    * Chevrolet Corvette Z06
    * Chevrolet Corvette ZR1
    * Dodge Challenger SRT8
    * Dodge Charger SRT8
    * Dodge Viper SRT10
    * Dodge Viper SRT10 ACR
    * Ford Crown Victoria Police Interceptor
    * Ford GT
    * Ford Shelby GT500
    * Ford Shelby GT500 Super Snake
    * Ford Taurus SHO
    * Jaguar XKR
    * Koenigsegg Agera
    * Koenigsegg CCX
    * Koenigsegg CCXR Edition
    * Lamborghini Gallardo LP 550-2 Valentino Balboni
    * Lamborghini Gallardo LP 560-4
    * Lamborghini Gallardo LP 560-4 Spyder
    * Lamborghini Gallardo LP 570-4 Superleggera
    * Lamborghini Murciélago LP 640
    * Lamborghini Murciélago LP 670-4 SV
    * Lamborghini Reventón
    * Lamborghini Reventón Roadster
    * Maserati GranCabrio
    * Maserati GranTurismo S Automatic
    * Maserati Quattroporte Sport GT S
    * Mazda RX-8
    * McLaren F1
    * McLaren MP4-12C
    * Mercedes-Benz SL65 AMG Black Series
    * Mercedes-Benz SLR McLaren 722 Edition
    * Mercedes-Benz SLR McLaren Stirling Moss
    * Mercedes-Benz SLS AMG
    * Mitsubishi Lancer EVOLUTION X
    * Nissan 370Z Coupe
    * Nissan 370Z Roadster Touring w/ Sport Pkg. (Z34)
    * Nissan GT-R SpecV (R35)
    * Pagani Zonda Cinque
    * Pagani Zonda Cinque Roadster
    * Porsche 911 GT3 RS
    * Porsche 911 Targa 4S
    * Porsche 911 Turbo S Cabriolet
    * Porsche 918 Spyder (Concept Study)
    * Porsche Boxster Spyder
    * Porsche Carrera GT
    * Porsche Cayman S
    * Porsche Panamera Turbo
    * Subaru Impreza WRX STI

  22. No Ferraris? That seems kind of weak.

    Otherwise a pretty cool selection. No Focuses to drive- that’s a plus!

  23. I disagree. Halo is the king of shooters? Why cause it bring a “oh, shit” moment every 15 minutes. From what I’ve heard this does too.

  24. ok, I just listened to the 11/25 edition of Weekend Confirmed. This is weird.

    I’ve read at least 10 reviews for the NFS:HP and this is the only one that mentions how the game builds up the experience by giving a lot of car info. Guess what? Garnett Lee mentions the EXACT same thing on the podcast. Between this and BlooodStone love these guys have a lot of similarities.

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