No More Heroes 2: Desperate Struggle Review

As store shelves overflow with inept shovelware, vapid minigame collections, and licensed drivel, I’ve encountered an ever-increasing constituency of jaded Wii owners. Clearly, designer / provocateur / enfant terrible, Suda51 is also aware of the growing epidemic- his recently released No More Heroes 2: Desperate Struggle brilliantly satirizes each of these problems with dazzling precision. The title’s fulgent stream of moments,  from cinematics wrought with poetic grace to stylized geysers of Grand Guinol bloodletting, converge to form one of the most offbeat and lurid Nintendo titles in recent memory. Gamers that skip this title deserve an extended stay in piss-poor port purgatory.

Players take control of recurring protagonist Travis Touchdown- an archetype that’s equal parts otaku and violent American, along with an unexpected dash of endearing sensitivity. When Travis isn’t seeking vengeance, or attempting to ascend the ranks of the United Assassins Association, he spends his time slimming down his pet cat, or playing a variety of charming mini-games inspired by diversions of the eight-bit era. Unmistakably, Desperate Struggle’s lead character is as multi-faceted and intriguing as the game itself.

Like the game’s 2008 predecessor, Travis’ chief vehicle for fervent violence is his beam katana- a weapon that boasts an uncanny resemblance to an iconic science fiction saber. His repertoire of furious moves includes attacks initiated with button presses, while a swing of the Wiimote prompts a gratifying finisher. While the game offers an alternative control method via the Classic Controller, carving opponents up with the analog stick saps much of the enjoyment from combat. The title’s AI shows a remarkable improvement in this iteration, as opponents block and dodge attacks with nimble dexterity. Each of the game’s fifteen boss battles are preceded with an spirited cinematic, although some of these scraps lose energy when the antagonist spams players with a limited gamut of attacks.

The title’s other significant alteration is the elimination of the previous game’s open world exploration. Now gamers can travel around the locale of Santa Destroy through the game’s menu system. At first glance, this change would appear to oversimplify the game. In execution, the modification improves the pacing of the title, as momentum isn’t lost navigating through desolate streets. Now, players can jump into the game’s brilliant assortment of minigames- which range from a simple shmup to currency earning diversions that evoke classic titles like Pipe Mania, Adventure Island, and Alien Syndrome. Additionally, players can power-up their stats with the help of a flamboyant trainer in a pink leotard.

At times, Desperate Struggle presents moments of remarkable visual fidelity, from the array of colorful luchador masks that populate Travis’ room to the detailed lace of every bra and thong. Although the game is typically fluid during heated battles with numerous opponents, the game’s framerate can inexplicably plummet during placid cutscenes with two characters. Dispatched opponent which utter one of three phrases; whether this is parody or negligence is open for interpretation. 

Nintendo Wii owners seeking a deliciously raunchy, off-beat, and often addictive title should give No More Heroes 2: Desperate Struggle a try. The game’s unwavering torrent of arterial sprays, lurid gazes, 8-bit homage, and raunchy humor is enchanting enough to make players overlook the occasionally cheap boss fight. Although Suda51 has stated this will be the last outing for Travis Touchdown, hopefully it’s won’t be our last riotous expedition through the bloodstained streets of Santa Destroy.

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

63 Comments

  1. “punx not dead”

    Loving this game! And yeah, the bosses are kinda of cheap, but that part of the style.

  2. “an archetype that’s equal parts otaku and violent American”

    Uh, Travis isn’t American. The games is Japanese, and dubbed.

  3. Honestly, I thought the first was crap, and I’ll be skipping this one.

    I don’t see what everybody liked about it.

  4. I really love the way you guys don’t spoil any of the game storylines. I read about the unlockables on another site (inc. characters) before playing and was a bit disppaointed.

  5. I picked it up, and really like it. At first I was disappointed that there wasn’t 50 characters to beat, but the minigames make it fun.

  6. Do you still have to jerk your Wiimote to recharge? That was funny a few times, but got old after a while.

  7. Gamers that skip this title deserve an extended stay in piss-poor port purgatory.

    QFT.

  8. Do you have a link to Suda saying this will be the last game for TT? Never head that before.

  9. I’ll probably skip this one. Its just a standard brawler with funky little minigames.

  10. I’ve heard about 8-10 hours or so. There’s 15 boss and 10 revenge missions, plus a whole lot of side stuff to do.

  11. The Webster’s Dictionary defines an enfant terrible as an unusually successful person who is strikingly unorthodox, innovative, and/or avant-garde.

    I had to look it up. Why does Desert use French terms all the time? Is he French?

  12. I need to make sure my Wii is still working before buying. Its got dusty over the past 6 months on non-use.

  13. Man, I seriously hope that they bring this series over to the PS3. Can’t justify buying a Wii just yet.

  14. I really should get started on the first game. I love the art style, the sexy, the craziness and the humor.

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