Okami HD Review

Ōkami HD Review

Creativity is like a flower: exquisite when in bloom, but also despairingly fragile. The aptly-named Clover Studio (its moniker a portmanteau of Creativity Lover) created three remarkable franchises in as many years, before splintering under the burden of lofty sales expectations. While both Viewtiful Joe and God Hand delighted gamers with their imaginative mechanics and whimsical plotlines, Clover’s 2006 release of Ōkami will likely be considered their magnum opus.

Although Clover shuttered their doors in 2007, Ōkami still sprouts determinedly. In 2008, the game was remade for the Wii, while in 2011 a capable redeux named Ōkamiden was crafted for Nintendo’s dual-screen portable. Now, PlayStation 3 owners can savor the studio’s work, with the release of Ōkami HD, which adds 1080p widescreen output, trophies, as well as support for the Move controller. Although a few past-gen niggles weren’t assuaged, the title shows a remarkable resilience to the ravages of time.

Ōkami HD Review

With many contemporary Japanese games coming under scrutiny for having muddled plotlines and a plethora of disposable characters, a revisit to Ōkami might reveals how these tenets can be conveyed without sinking into convolution. Crammed with eccentric, yet critical, personalities and a sprawling narrative that segues into episodic adventures following an introductory arc, Ōkami’s plotline seems culled from classic literature rather than the cinematic reverence shown by most modern games. While the journey is steeped in Japanese folklore, a light and irreverent tone prohibits the story from ever becoming too esoteric.

The game’s opening cinematic, told through an exquisite sumi-e aesthetic that imitates washes of ink on textured rice paper, is one of the game’s few somber moments. The intro articulates the tale of Shiranui, a wolf along with Nagi, a local swordsman, who fought together to save a village from the scourge of a head-headed demon known at the Orochi. Espousing the principals of honor and selflessness, Shiranui sacrifices herself to entrap the beast, and subsequently becomes entombed by the thankful villagers for her valiant acts.

Ōkami HD Review

Eons later, a shadowy figure inadvertently releases the Hydra from entrapment, forcing the village’s resident spirit guardian to plead with Amaterasu, the sun goddess, for assistance. Naturally, she adopts the form of Orochi’s most reviled foe, giving impetus for the white wolf’s forty hour+ exhibition. Throughout the game’s duration the tension of a goddess inside a wolf’s body is unswervingly exploited.

Even without the up-resing, Ōkami was a tenacious charmer. Amaterasu’s interaction with the world is persistently pleasing, whether the wolf leaving patches of vibrant flora in her path or passionately digging to unearth some kind of trinket. When she’s not engaging or alternatively avoiding enemies, she’s using her celestial brush to solve puzzles. Through Amaterasu’s adventure, she’ll acquire thirteen different abilities- from drawing a circle in the sky to generate a life-giving sun to repairing the framework of a broken bridge.

Ōkami HD Review

The title was always lenient with controller-based brushstrokes, allowing haphazard blobs to pass as suns, so the addition of Move support proves unessential. In some ways, the controller is actually harder to use. Drawing a slash through an enemy was effortless with an analog stick, but now requires a steady hand with Sony’s orb-topped peripheral. Players hesitant to pick up Ōkami because they don’t own a Move controller, should disregard any reservations; the game was designed to be played with a DualShock.

Those expecting a large leap in visual fidelity might be a bit disappointed. Ōkami ‘s stylized delivery certainly benefits from a higher resolution, but a noticeable number of modestly detailed textures and the menace of pop-in remain. While developer HexaDrive (Rez HD, The 3rd Birthday) remained staunchly loyal to the original game, it would have gratifying if the developers augmented the Simish-esque language spoken by characters in the game. Expect anyone in the adjacent room to ask you to turn down the volume, yet doing so would drown out the game’s sumptuous collection of taiko drum, lute, and koto-driven melodies.

Ōkami HD Review

Yet, criticizing Ōkami HD’s aesthetics seems like denouncing the dusty jacket found on a copy of The Tale of the Heike. Scampering up the winding, bamboo-lined ascents toward a temple is exhilarating, as are the game’s overwhelming snowstorm and appearance by an awe-inspiring sea creature. However, the title’s true beauty is internal; tucked away in the procession of collectable gathering, upgrades, dungeons, puzzles, and boss battles. While Ōkami’s semblance to The Legend of Zelda has been widely noted, reexamining the title after six years allows the subtle differences to reveal themselves. In retrospect, Ōkami’s journey is more linear and lyrical- endowing the adventure with a stirring sense of poignancy.

Fittingly, Ōkami’s subtext is about restoring faith. For anyone that’s grown fatigued by the endless procession of slipshod licensed titles, homogenous first-person shooters, or role-playing franchises that have remained relevant by legacy rather that conscientious labor, Ōkami HD is a requisite purchase. Although the title two previous iterations have sold modestly, Clover Studio’s stirring title deserves attention; conceivably germinating a new generation of auteurs.

Ōkami HD Review

Robert Allen

Since being a toddler, Robert Allen has been immersed in video games, anime, and tokusatsu. Currently, his days are spent teaching at two southern California colleges. But his evenings and weekends are filled with STGs, RPGs, and action titles and well at writing for Tech-Gaming since 2007.

21 Comments

  1. Great review Des. I don’t know how you play all these games and write reviews. You almost put out as many at the whole Polygon staff.

  2. $20 isn’t bad at all considering the PS2 and Wii version are really hard to find. I’m think if this sells decently, you can count on a Wii U download version as well.

  3. Okami is one of my all time favorite games. Yeah, it’s a bit like Zelda, but honestly I like it better.

    1. I actually like it better than most of the Zelda games. Maybe I’ve played too many of them. This feels fresh. Probably still 6 years later, because no ones been able to cop the Zelda formula.

      1. Ocarina of Time is still my favorite and Wink Waker is a close second. Still, Okami’s most definitely up there.

    2. I never really understood the Zelda comparison. The combat in Okami takes you out of exploring in a way that Zelda wouldn’t dare to do. I suppose it’s tonally similar, and there are dungeons, but past that, what are the similarities?

        1. combat, dungeon, fight boss, get new abilities, use ability to get to new areas, repeat.

          Not exactly unique to Zelda.

  4. Maybe if you reviewed games people care about like Assassin’s Creed 3 and Need for Speed people would read your site. No one cares about this weeaboo crap.

  5. I still have two copies of the PS2 version that I got for $8.00 each at Circuit City. One I opened and the other I kept.

  6. Amaterasu may be the cutest character in all of gaming.

    I own the PS2, Wii version and Okamiden. Still getting this.

  7. Good review. I’m trying to write my own but I can seem to figure out how to make an “O” with a bar over it. 🙂

    Are you guys looking for writers?

  8. How’s the difficulty level? For some reason I missed Okami, maybe because it came out late in the PS2’s life.

  9. Man I loved Okami. Anyone who missed the PS2 and Wii version needs to experience it. It’s fun, it’s beautiful, and like other people said it’s long. You really get your money’s worth out of this one.

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